Barbariccia Reivew [Final Fantasy Brave Exvius]

Max Rarity Skills Future Proof Stats Equipment Trust Master Overall
6 S S S B S S
Rarity Job Origin Gender Family
5 – 6 Elemental Archfiend FFIV Female Human

Trust Master Rewards – Barbariccia’s Spirit: Special Ability (Passive) – Increase HP (30%), Increase magic damage against humans, beasts, birds, and stone monsters (50%)

GuideUnitsTier ListTrust Master
Town of MitraRoyal Capital GrandsheltPort City LodinOrdol Port
Port City LydiraVillage of KolGrandportVillage of Marlo
Ghost Port KolobosFelicitas TownIndustrial City DilmagiaVillage of Ambel
Town of KoltsAquapolis OlderionTown of AmoreRaven's Hideaway
Earth Shrine ExpLatius Woods ExpDalnakya Cavern ExpGrandshelt Catacombs Exp
Fulan Pass ExpPhantom Forest ExpZadehl Westersand ExpLanzelt Highlands Exp
Wolfsfang Peak ExpLanzelt Mountains ExpKolobos Marsh ExpGolzas Canyon Exp
Kolobos Reef ExpShrine of Decay ExpMaranda Coast ExpDwarves' Forge Exp
Windy Heights West ExpMobreeze Airship Factory ExpJunkyard ExpWind Shrine Exp
Mystic WoodsAquatic CoverLake DorrGhost Ship Exp
Water Shrine ExpAbandoned Orphanage ExpTimber Tracks Exp
WeaponsArmorAccessoriesCrafting
MagicSpecial AbilitiesEspersColosseum
ItemsSirenIfritGolem
ShivaRamuhDiabolosCarbuncle
White DragonDemon ChimeraThe IntangirSurging Menace
Antenolla
FestivalJoin FacebookBlog
5★ 6★

General Thoughts

Barbariccia is a 6-star unit that plays the Magic Damage role. Out of the Elemental Archfiend, she is probably the best one of the four with great stats and all around be versatile.

Her skills are very good for her magic based role. A few of them inflicting status ailments like Petrify and Charm which is always very good especially with a 100% chance on Petrify.

She also has good resistance boosts in her traits and the ability Storm Ward. And the skill Refreshing Winds is a heavy duty healing skill that heals over the course of 3 turns.

Sunder is a great final skill that deals good Lightning and Wind damage. And when used after another specific move it follows up with double the damage at 10x instead of 5x.

Her traits give her boosts in all the right places. The trait Aloof giving her 100% resistance to some status ailments is a big bonus.

And in her magic, she had 3 Aero spells and Tornado giving her a huge coverage of the Wind element. All together she is a well-rounded unit with a lot of magic capabilities and some great uses in terms of damage and status ailments.

Verdict: A great 6-star unit, probably the best out of the 4 Archfiends.

Stats

Rarity HP MP ATK DEF MAG SPR Attack Hits Drop Check Exp. Growth Pattern
5★ 2654 146 85 91 120 108 1 10 6
6★ 3450 190 110 118 156 140 1 12 6

Maximum Stats Increase

Rarity HP MP ATK DEF MAG SPR
5★ 240 40 16 16 24 16
6★ 390 65 26 26 34 26

Resistance

Barbariccia is 50% resistant to Earth with a -50% to Light. She is neutral to all other elements and status ailments.

Learned Abilities

Active
Min rarity Level Icon Name Effect Hits MP
5★ 30 Ray Inflict petrify (100%) to one enemy 12
5★ 48 Flurry Wind physical damage (3x) to one enemy
Inflict silence (50%) on one enemy
4 24
5★ 65 Cyclone Shield Increase MAG/SPR (100%) for 3 turns to caster
Negate 4 physical damage taken for 3 turns to caster
30
5★ 72 Allure Inflict charm (25%) for 1 turn to one enemy 30
6★ 34 Storm Ward Increase lightning and wind resistance (70%) for 3 turns to all allies 36
6★ 66 Dual Black Magic Use black magic twice in one turn 0
6★ 77 Refreshing Winds Refresh (12 MP, 0.3x) split over 3 turns to all allies
Heal (1200 HP, 10x) split over 3 turns to all allies used after Cyclone Shield, Storm Ward:
Refresh (24 MP, 0.3x) split over 3 turns to all allies
Heal (2400 HP, 20x) split over 3 turns to all allies
40
6★ 100 Sunder Lightning and wind magic damage (5x) to one enemy

If used after Flurry, Aeroja, Tornado:
Lightning and wind magic damage (10x) to one enemy

1 60
Trait
Min rarity Level Icon Name Effect
5 24 MAG +20% Increase MAG (20%)
5 60 HP +20% Increase HP (20%)
6 1 Magus Leader Increase MP (30%)
Recover MP (5%) per turn
6 20 Aloof Increase resistance to silence, paralyze, and petrify (100%)
6 42 Charged Chance to counter physical attacks (40%) with Zap
6 50 Empress of the Winds Increase MAG (30%)
Increase wind resistance (100%)
6 84 Guardian of Zot Increase MAG (30%) when equipped with a rod
Increase SPR (30%) when equipped with a light shield
Conditional
Condition Name Effect Hits MP
Activated by Charged Zap Lightning magic damage (2x) to one enemy
Inflict paralyze (30%) to one enemy

Magic

Min rarity Level Icon Name Effect Hits MP
5★ 5 Aerora Wind magic damage (1.4x) to all enemies 1 9
5★ 18 Aeroga Wind magic damage (1.8x) to all enemies 1 20
5★ 80 Tornado Wind magic damage (2.5x) to all enemies
Decrease wind resistance (50%) for 3 turns to all enemies
12 48
6★ 56 Aeroja Wind magic damage (2x) with consecutive damage increase (1x, max: 5) to all enemies 1 28

Limit Burst

Rarity Name Effect Hits Cost
5★ Maelstrom Base Lightning and wind magic damage (2.5x) with ignore SPR (50%) to all enemies
Decrease lightning and wind resistance (40%) for 3 turns to all enemies
5 16
Max Lightning and wind magic damage (3.45x) with ignore SPR (50%) to all enemies
Decrease lightning and wind resistance (59%) for 3 turns to all enemies
6★ Maelstrom Base Lightning and wind magic damage (3x) with ignore SPR (50%) to all enemies
Decrease lightning and wind resistance (50%) for 3 turns to all enemies
7 18
Max Lightning and wind magic damage (4.2x) with ignore SPR (50%) to all enemies
Decrease lightning and wind resistance (74%) for 3 turns to all enemies

Equipment

Barbariccia can equip 4 weapons and 5 armors.

Weapons Armors
 
Rarity Ability Slots Affinity
5★ 4 Black Magic Lv8
6★ 4 Black Magic Lv8

Awakening

Rarity Material 1 Material 2 Material 3 Material 4 Material 5
6★ Divine Crystal (15) Fairies’ Writ (10) Calamity Gem (10) Prismatic Horn (10) Calamity Writ (10)

Lore

One of Golbez’s Archfiends who appears in the tales of a blue planet watched over by two moons. Barbariccia commands the element of wind, and has been entrusted with the protection of the Tower of Zot. When a proposal is made to release a kidnapped Rosa in exchange for the Earth Crystal as per Kain’s suggestion, everyone agrees to proceed with the negotiation at the Tower of Zot. Aware of the party’s movements, Barbariccia works from the shadows to set up the Magus Sisters against Cecil in hopes of being praised for her efforts.

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