|Max Rarity||Skills||Future Proof||Stats||Equipment||Trust Master||Overall|
|3★ – 5★||Chaos Knight||FF1||Male||Human|
Trust Master Rewards – Equip L Sword: Allow use of great swords
Garland is a strong frontline attacker with high health. Garland does 50% bonus damage against humans and has counter. With power break, you can reduce enemy physical damage by 15% for 3 turns. Mediguard and Defend aren’t the best skills for offense, but can save his life against very strong bosses. Without a doubt, his best ability is the doublehand, which gives him 50% atk stat of the weapons he equips. This will boosts his attack stat by quite a bit!
Garland also has a powerful AoE physical damage skill in Darkness. With Auto-Protect at the start of every round, Garland is beefy and will take less physical damage. If you are able to buff up his spirit stats, he will pretty much be unkillable. In terms of magical attacks, he can learn stonga and firaga, which is good enough as he can dish out some magic damage when the situation calls for it.
His limit burst is AoE physical dark damage. This element is great as you won’t see too many enemies resistant to dark.
On the downside, Garland doesn’t have ability slots and that really cripples his diversity. He also can’t learn green magic, which isn’t too big of a deal. His trust master reward is also not the best, as most front line characters can use great sword.
LB Drops are crystal drops that fills up your limit burst.
|Rarity||HP||MP||ATK||DEF||MAG||SPR||Attack Hits||LB Drops||Exp. Growth Pattern|
Garland is neutral to all elements and status effects.
|3★||28||Man-Eater||Increase damage against humans (50%)||–|
|3★||40||Counter||Counter physical attacks (30%)||–|
|4★||17||Power Break||Physical damage (1.2x) and reduce ATK (15%) for 3 turns to one enemy||7|
|4★||32||Mediguard||Heal (50HP, 0.1x) when guarding||–|
|4★||46||Defend||Reduce physical damage taken (50%) for 1 turn to caster||8|
|4★||60||Darkness||Physical damage (1.5x) with HP sacrifice (30%) to all enemies||0|
|5★||65||Auto-Protect||Auto-protect (DEF+20%) during battle||–|
|5★||80||Doublehand||Increase equipment ATK (50%) when single wielding sword, katana, axe, or hammer||–|
|3★||1||Fira||Fire magic damage (1.4x) to all enemies||9|
|3★||1||Stonra||Earth magic damage (1.4x) to all enemies||9|
|5★||23||Firaga||Fire magic damage (1.8x) to all enemies||20|
|5★||49||Stonga||Earth magic damage (1.8x) to all enemies||20|
Garland does strong AoE dark physical damage to all enemies.
|3★||Chaotic Impact||Base: Dark physical damage (2.1x) to all enemies
Max: Dark physical damage (2.55x) to all enemies
|4★||Eternal Recurrence||Base: Dark physical damage (2.3x) to all enemies
Max: Dark physical damage (3x) to all enemies
|5★||Vagrant Soul||Base: Dark physical damage (2.5x) to all enemies
Max: Dark physical damage (3.45x) to all enemies
Garland’s weapon selection is okay and can wear heavy armor!
|3★||0||White Magic Lvl 4, Black Magic Lvl 4|
|4★||0||White Magic Lvl 4, Black Magic Lvl 5|
|5★||0||White Magic Lvl 4, Black Magic Lvl 6|
|Rarity||Material 1||Material 2||Material 3||Material 4||Material 5|
|4★||Beast Meat (25)||Esper Cryst (15)||Litrock (10)||Farplane Dew (5)||Sacred Crystal (5)|
|5★||Litrock (20)||Farplane Dew (10)||Sacred Crystal (10)||God’s Reliquary (5)||Holy Crystal (5)|
A terrible creature who was once a knight from another world. He kidnapped the princess of his kingdom, Princess Sarah, and barricaded himself and the princess in the Chaos Shrine, until he was eventually struck down by the Warriors of Light. But instead of meeting death’s final embrace, Garland was pulled back in time to be reborn, two thousand years in the past, as the being known as Chaos. To maintain his immortal existence, he sends the four fiends-one for each of the elements: wind, water, earth and fire-into the future, to appear every two centuries to drain power from the Crystals and bring eternity within his grasp.