|Max Rarity||Skills||Future Proof||Stats||Equipment||Trust Master||Overall|
|4★ – 5★||Juggler||FFCD||Male||Human|
Trust Master Rewards – Sticky Fingers – Special Ability [Passive] – Effect: MAG +20%, SPR +20%, MP +10%
Juggler is as the name might imply a one (two?) person show. Juggler is a Melee, Tank, Magic Damage, Debuffer, and pocket Status Effect remover.
Juggler, unfortunately, isn’t great at any of them though and suffers at trying to be too many things at once. Juggler is probably best suited as a Debuffer, but Debuffers suffer from the fact that the further you progress in the game, the more the mobs and bosses become immune to debuffs. Acrobatics (Randomly Use: Firebomb (33%), Dagger Toss (34%), Ring Toss (34%)), One Man Show (Charm (15%) to one enemy) and Pandora’s Box (Random status ailment (30%, if petrify 100%) to one enemy) are fun abilities, but their RNG nature makes their use limited to non-end game content only.
Juggler also suffers from poor equipment selection, and while Juggler has a 3x damage attack, Juggler suffers from being a non-DPS unit, much like Penelo. Having Locke’s Trust Master Reward Rising Sun almost becomes a necessity in order for Juggler to be useful as a DPS.
Juggler’s Limit Burst is also more suited for Magic Damage units Smile (Base: Physical damage (2.5x) and reduce all elemental resistances (20%) for 3 turns to all enemies), but Juggler only has one magic attack themselves, Rolling Ball (Magic damage (1.5x) with consecutive damage increase to one enemy), which isn’t even an elemental attack so even Juggler can’t gain any benefit.
Verdict: Fun unit with a niche status, good Trust Master Reward, hard to place in a team though since it’s not great at anything. (Miyuki anyone?)
|Rarity||HP||MP||ATK||DEF||MAG||SPR||Attack Hits||LB Drops||Exp. Growth Pattern|
Juggler is neutral to all elements and status ailments.
|4★||Smile||Base: Physical damage (2.3x) and reduce all elemental resistences (15%) for 3 turns to all enemies
Max: Physical damage (3x) and reduce all elemental resistences (15%) for 3 turns to all enemies
|5★||Smile||Base: Physical damage (2.5x) and reduce all elemental resistences (20%) for 3 turns to all enemies
Max: Physical damage (3.45x) and reduce all elemental resistences (20%) for 3 turns to all enemies
Juggler can equip 2 weapons and 5 armors.
|4★||3||White and Black Magic Lvl 2|
|5★||4||White and Black Magic Lvl 3|
|Rarity||Material 1||Material 2||Material 3||Material 4||Material 5|
|5★||Rainbow Needle (25)||Earth’s Core (13)||Sacred Crystal (15)||God’s Reliquary (8)||Holy Crystal (8)|
A mysterious warrior who appears in the tales of the world where crystals bring peace and prosperity to the people. It is unknown how the Juggler–or is it Jugglers?–became two creatures following its awakening. However, its juggling skills atop a balancing ball, not to mention its hooping abilities, became markedly stronger.
The two creatures are completely synchronized, allowing them to fight foes in perfect unison. Although its acrobatic feats and sweet smile make it seem adorable, there is something unsettling about the fact that it never displays any other emotions.