|Max Rarity||Skills||Future Proof||Stats||Equipment||Trust Master||Overall|
|3★ – 4★||Red Mage||FF5||Female||Human|
Trust Master Rewards – Thundaga: Lightning magic damage (1.8x) to all enemies
Krile is a very versatile red mage. She offers your team both offensive and defensive options. Like Vivi, Krile’s biggest use is her dualcast ability. She can cast spells twice. All the spells she learn are white and black magic, but she can also equip green magic.
Since she can learn cura, she can cure your team about 1000+ health per turn, which is super useful if you are fighting bosses such as the White Dragon or any high health boss. With lightning and wind spells being her forte, she also does well if you need more magic damage. Her trust master reward is Thundaga, which is great for anyone that needs lightning damage but don’t have it in their arsenal.
Her limit burst is regen for all allies. I personally think regen isn’t all that useful in the game over pure healing since most battles end in a the first 3 turns.
Keep in mind that Krile can be upgraded to 5 star later on, so she will still be viable!
Verdict: Pick her or Maria as your support healer.
LB Drops are crystal drops that fills up your limit burst.
|Rarity||HP||MP||ATK||DEF||MAG||SPR||Attack Hits||LB Drops||Exp. Growth Pattern|
Krile is neutral to all elements and status effects.
|3★||40||Bluff||Increase MAG (20%) for 3 turns to caster||6|
|4★||60||Dualcast||Use magic twice in one turn||0|
|3★||1||Libra||View info on one enemy||1|
|3★||1||Thunder||Lightning magic damage (1.2x) to one enemy||3|
|3★||1||Aero||Wind magic damage (1.2x) to one enemy||3|
|3★||12||Cure||Heal (150HP, 3x) to one ally||3|
|3★||23||Thundara||Lightning magic damage (1.4x) to all enemies||9|
|4★||31||Cura||Heal (400HP, 3x) to all allies||7|
|4★||45||Aerora||Wind magic damage (1.4x) to all enemies||9|
Krile casts regen on all allies!
|3★||Gaia’s Breath||Base: Heal (500HP, 2x) for 3 turns to all allies
Max: Heal (545HP, 2x) for 3 turns to all allies
|4★||Gaia’s Blessing||Base: Heal (700HP, 3x) for 3 turns to all allies
Max: Heal (770HP, 3x) for 3 turns to all allies
Krile’s equipment selection is decent, with 4 weapon types she can use and she can equip a light shield, which most mages can’t.
|3★||3||White Magic Lvl 4, Black Magic Lvl 4, Green Magic Lvl 4|
|4★||4||White Magic Lvl 5, Black Magic Lvl 5, Green Magic Lvl 5|
|Rarity||Material 1||Material 2||Material 3||Material 4||Material 5|
|4★||Pearl of Wisdom (20)||Esper Cryst (10)||Luminous Horn (8)||Deepsea Bloom (3)||Sacred Crystal (3)|
A young girl whose story is told in a tale of crystals, from another world. Princess of Bal in the Second World and granddaughter to Galuf, who lovingly raised her after the disappearance of her parents. Fearing for her grandfather after he set off to protect the crystal she rides a meteorite and travels to Bartz’s world on her own, a brave act which awakens Galuf’s long lost memories.