|Guide||Hero List||MLBB Fan Site|
Welcome to the MLBB battle spell guide! Below are a list of battle spells you can choose for your character. Depending on who you are using, you should choose battle spells that complement your character.
|Name||Level Required||Description||Useful For|
|Retribution||1||Deals 600 points of true damage to nearby monsters or minions and raise damage to monsters 3. The ability conceal can be used when its in cooldown||Fighter|
|Execute||3||Deals 300-1000 pts of true damage to a specified hero (grows with level).||Fighter|
|Fury||5||Lowers one's own defence 20%, increases attack speed 55% and physical attack 15%, Lasts 5s.||Marksman|
|Assault||7||Immediately increases movement speed 42%. This effect slowly fades over 7s.||Tank/Marksman|
|Healing Spell||8||Regens 10% HP for you and nearby teammates. If only 1 ally hero receives healing, the effect will increase 50%.||Support/Tank|
|Interference||11||Silence defense turrets for 5s and lowers their defense 10.||Tank/Fighter|
|Stun||13||Stuns all surrounding enemies 0.5s and then slows them down for 1s.||Fighter/Marksman|
|Purify||15||Removes all negative effects and grants immunity from disables for 2s and raises movement speed 30%.||Support|
|Weaken||17||Reduces a specified hero's movement speed 30% and psysical and magic defence 40%. Lasts 3s.||Mage|
|Flicker||19||Teleport a certain distance in a specified direction. For 1s after the teleport, duration of disabling effects will be reduced 50%.||Fighter|
Let’s go over some of the basics!
Execute – Great for front line fighters that need the last bit of damage to kill running foes. Is also a viable spell for burst damage mages.
Retribution – Great for jungling.
Fury – A double edged sword for your character. Use this at your own risk.
Assault – Great for tanks and fighters to gap close to ranged characters. Also useful for ranged characters to run away from fast mofos like Yun Zhao.
Healing Spell – Great for marksman for that extra heal.
Interference – Great when tower seiging. Melee attackers could make good use of this.
Stun – Viable CC for tanks and fighters!
Purify – Bring this if you see the enemy team has a lot of crowd control.