Count Dooku is an anti-Jedi character designed to disable Jedi teams. His quick counter style devastates Jedis. Let’s take a look what else he offers to your team.
Type: Sith, Support
Synergy: Anti-Jedi, Counter, Stun, Evasion, Ability Block
How to Get[Shards]: Data Cards, Dark Side 1-C, Light Side 1-C, Cantina 6G
|COUNTER COUNTER COUNTER||Low health pool|
|Fastest character in the game at this time at 155 speed||No AoE damage skill|
|Always deals damage before going down||Limited shard farming daily(average 2 shards a day)|
|He can move twice in 1 turn||Low armor and resistance|
|Good disabler with stun|
|Good evasion leadership skill and high potency|
|Deals physical and special damage|
Skills and Abilities
Note: All skill descriptions are based at max level. The bracket denotes the level required to upgrade that skill.
Basic Ability: Hindering Press – Deal Physical damage to target enemy with a 50% chance to attack again. If the target is a Jedi, these attacks have a 35% chance to Stun for 1 turn and a 35% chance to inflict Ability Block for 1 turn.
- LvL 2: +15% Ability Block Chance(16)
- LvL 3: +10% Multi-Attack Chance(26)
- LvL 4: +5% Damage(36)
- LvL 5: +10% Multi-Attack Chance(46)
- LvL 6: +15% Stun Chance(56)
- LvL 7: +10% Multi-Attack Chance(66)
Special Ability: Force Lightning – Deal Special damage to target enemy with a 40% chance to Stun for 1 turn, and a 40% chance to stun a random target. The chance of Stun on the primary target is increased to 90% if the primary target is a Jedi. (3 Turn CD)
- LvL 2: +5% Damage(18)
- LvL 3: +15% Stun Chance(28)
- LvL 4: +5% Damage(38)
- LvL 5: +15% Chance to Stun random target(48)
- LvL 6: +5% Damage(58)
- LvL 7: +5% Damage(68)
Unique Ability: Flawless Riposte – Count Dooku has a 100% Counter Chance. In addition, he deals 15% more damage and has a 25% chance to gain 45% Turn Meter whenever he attacks outside of his turn.
- LvL 2: +25% chance to gain Turn Meter whenever he attacks outside his turn.(22)
- LvL 3: +5% Turn Meter Gain(32)
- LvL 4: +10% Turn Meter Gain(42)
- LvL 5: +15% Damage whenever he attacks outside his turn.(52)
- LvL 6: +5% Turn Meter Gain(62)
- LvL 7: +5% Turn Meter Gain(72)
Leadership Skill: Master Tactician – All allies gain 15% Evasion and gain Offense Up for 1 turn whenever they evade.
- LvL 2: +1.5% Evasion(20)
- LvL 3: Add Offense Up for 1 Turn on Evade(30)
- LvL 4: +1.5% Evasion(40)
- LvL 5: +1.5% Evasion(50)
- LvL 6: +4% Evasion(60)
- LvL 7: +1.5% Evasion(70)
Stat Growth/Increase Per Level Table
Base and Max Stats
|Special Critical Rate||0||10|
Count Dooku is a pretty OP character in my opinion. He is able to deal damage whenever he is attacked(unless disabled). This means he will never be useless in a team fight. He is able to stun/disable character with ease, especially Jedis. Running a Jedi team is risky against a very high level Count Dooku. He will be a tough nut to crack especially with good evasion and a strong healer on the opposing team.
When he goes on a rampage and moves twice in a turn, he deals a lot of damage over time since he is very speedy as well. He would be a good addition to any squad that needs and offensive character.
The only downside is that you are only able to farm an average of 2 shards a day, making it very hard to 7 star him.
Note: He is now available in Squad Cantina 6G!
|Campaign Map:||(4.5 / 5)|
|Arena:||(4.5 / 5)|
|Galactic War:||(4.5 / 5)|
Verdict: Upgrade all the way, even if it takes forever.