Star Wars: Galaxy of Heroes Count Dooku Review

Star Wars: Galaxy of Heroes Count Dooku Review

Count Dooku

GeneralCharacter Guide & StatsShard LocationTeam ComboGalactic WarArenaKeycards
Jedi ConsularTaliaPoe DameronLuke SkywalkerBarriss OffeeDarth SidiousMob Enforcer
Mace WinduJawaCount DookuHk-47Old DakaDarth MaulNightsister Acolyte
IG-86IG-88Luminara UnduliAhsoka TanoEwok ElderDarth VaderLobot
Asajj VentressNightsister InitiateFirst Order TIE PilotSavage OpressPoggle the LesserDathchaRoyal Guard
Qui-Gon JinnPrincess LeiaObi-Wan KenobiStorm Trooper HanChewbaccaGeneral VeersLando Calrissian
Aayla SecuraBoba FettCaptain PhasmaCoruscant Underworld PoliceCT-5555 "Fives"Geonosian SoldierKit Fisto
Kylo RenAdmiral AckbarBiggs DarklighterCad BaneClone Sergeant - Phase 1Eeth KothJedi Knight Guardian
Ewok ScoutFinnFirst Order OfficerFirst Order StormtrooperGrand Moff TarkinGreedoJedi Knight Anakin
Hoth Rebel ScoutHoth Rebel SoldierReyIG-100 MagnaGuardIma-Gun DiNute GunrayGrand Master Yoda
General GrievousMagmatrooperResistance PilotPlo Koon

Count Dooku is an anti-Jedi character designed to disable Jedi teams. His quick counter style devastates Jedis. Let’s take a look what else he offers to your team.

Type: Sith, Support

Side: Dark

Synergy: Anti-Jedi, Counter, Stun, Evasion, Ability Block

How to Get[Shards]: Data Cards, Dark Side 1-C, Light Side 1-C, Cantina 6G

Pros Cons
COUNTER COUNTER COUNTER Low health pool
Fastest character in the game at this time at 155 speed No AoE damage skill
Always deals damage before going down Limited shard farming daily(average 2 shards a day)
He can move twice in 1 turn Low armor and resistance
Good disabler with stun
Good evasion leadership skill and high potency
Deals physical and special damage

Skills and Abilities

Note: All skill descriptions are based at max level. The bracket denotes the level required to upgrade that skill.

Basic Ability: Hindering Press – Deal Physical damage to target enemy with a 50% chance to attack again. If the target is a Jedi, these attacks have a 35% chance to Stun for 1 turn and a 35% chance to inflict Ability Block for 1 turn.

  • LvL 2: +15% Ability Block Chance(16)
  • LvL 3: +10% Multi-Attack Chance(26)
  • LvL 4: +5% Damage(36)
  • LvL 5: +10% Multi-Attack Chance(46)
  • LvL 6: +15% Stun Chance(56)
  • LvL 7: +10% Multi-Attack Chance(66)

Special Ability: Force Lightning – Deal Special damage to target enemy with a 40% chance to Stun for 1 turn, and a 40% chance to stun a random target. The chance of Stun on the primary target is increased to 90% if the primary target is a Jedi. (3 Turn CD)

  • LvL 2: +5% Damage(18)
  • LvL 3: +15% Stun Chance(28)
  • LvL 4: +5% Damage(38)
  • LvL 5: +15% Chance to Stun random target(48)
  • LvL 6: +5% Damage(58)
  • LvL 7: +5% Damage(68)

Unique Ability: Flawless Riposte – Count Dooku has a 100% Counter Chance. In addition, he deals 15% more damage and has a 25% chance to gain 45% Turn Meter whenever he attacks outside of his turn.

  • LvL 2: +25% chance to gain Turn Meter whenever he attacks outside his turn.(22)
  • LvL 3: +5% Turn Meter Gain(32)
  • LvL 4: +10% Turn Meter Gain(42)
  • LvL 5: +15% Damage whenever he attacks outside his turn.(52)
  • LvL 6: +5% Turn Meter Gain(62)
  • LvL 7: +5% Turn Meter Gain(72)

Leadership Skill: Master Tactician – All allies gain 15% Evasion and gain Offense Up for 1 turn whenever they evade.

  • LvL 2: +1.5% Evasion(20)
  • LvL 3: Add Offense Up for 1 Turn on Evade(30)
  • LvL 4: +1.5% Evasion(40)
  • LvL 5: +1.5% Evasion(50)
  • LvL 6: +4% Evasion(60)
  • LvL 7: +1.5% Evasion(70)

Stat Growth/Increase Per Level Table

Star Grade 1★ 2★ 3★ 4★ 5★ 6★ 7★
Strength N/A N/A 2.7 3.4 4.1 4.8  5.5
Agility  N/A N/A 3.6 4.6 5.5 6.4  7.3
Intelligence  N/A N/A 2.7 3.4 4.1 4.8 5.5

Base and Max Stats

Stat Base Max
STR 16  497
AGI 24  837
INT 19  570
Health 441  10899
Speed 100 161
Physical Damage 53  1384
Physical Critical 9  381
Armor 3 134
Armor Penetration 0 55
Dodge 0 0
Special Damage 45  1746
Special Critical Rate 0  10
Resist 1 74
Resist Penetration 0  10
Deflect Rating 0 0
Critical Damage 150% 150%
Potency 0 220%
Tenacity 15% 47%
Hp Steal 0 0

Thoughts

Count Dooku is a pretty OP character in my opinion. He is able to deal damage whenever he is attacked(unless disabled). This means he will never be useless in a team fight. He is able to stun/disable character with ease, especially Jedis. Running a Jedi team is risky against a very high level Count Dooku. He will be a tough nut to crack especially with good evasion and a strong healer on the opposing team.

When he goes on a rampage and moves twice in a turn, he deals a lot of damage over time since he is very speedy as well. He would be a good addition to any squad that needs and offensive character.

The only downside is that you are only able to farm an average of 2 shards a day, making it very hard to 7 star him.

Note: He is now available in Squad Cantina 6G!

Rating

[usrlist “Campaign Map:4.5” “Arena: 4.5” “Galactic War:4.5”]

Verdict: Upgrade all the way, even if it takes forever.

References: SWGOH

Topics of Interest

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