Star Wars: Galaxy of Heroes Dathcha Review

Star Wars: Galaxy of Heroes Dathcha Review

SWGOH Dathcha Review S

GeneralCharacter Guide & StatsShard LocationTeam ComboGalactic WarArenaKeycards
Jedi ConsularTaliaPoe DameronLuke SkywalkerBarriss OffeeDarth SidiousMob Enforcer
Mace WinduJawaCount DookuHk-47Old DakaDarth MaulNightsister Acolyte
IG-86IG-88Luminara UnduliAhsoka TanoEwok ElderDarth VaderLobot
Asajj VentressNightsister InitiateFirst Order TIE PilotSavage OpressPoggle the LesserDathchaRoyal Guard
Qui-Gon JinnPrincess LeiaObi-Wan KenobiStorm Trooper HanChewbaccaGeneral VeersLando Calrissian
Aayla SecuraBoba FettCaptain PhasmaCoruscant Underworld PoliceCT-5555 "Fives"Geonosian SoldierKit Fisto
Kylo RenAdmiral AckbarBiggs DarklighterCad BaneClone Sergeant - Phase 1Eeth KothJedi Knight Guardian
Ewok ScoutFinnFirst Order OfficerFirst Order StormtrooperGrand Moff TarkinGreedoJedi Knight Anakin
Hoth Rebel ScoutHoth Rebel SoldierReyIG-100 MagnaGuardIma-Gun DiNute GunrayGrand Master Yoda
General GrievousMagmatrooperResistance PilotPlo Koon

Dathcha is a droid disabling specialist. Let’s take a look at what he has to offer to your team.

Type: Jawa, Support

Side: Light

Synergy: Anti-Droid, AoE Damage, Defense Down, Stealth, Turn Meter Reduction, Ability Block, Stun

How to Get[Shards]: Data Cards, Light Side 3-B, Light Side 3-F, Holotable Battle 2-G, Galactic War Shipments

Pros Cons
AoE special damage with bonus to stun droids Very low health pool
Can stealth with basic attack Vulnerable to burst damage when not stealthed or is the last person standing
Leader skill is great versus droids
Deals more damage with more Jawa allies
Easily farmable

Skills and Abilities

Note: All skill descriptions are based at max level. The bracket denotes the level required to upgrade that skill.

Basic Ability: Hit and Run – Deal Physical damage to target enemy with a 40% chance to gain Stealth for 2 turns.

  • LvL 2: +5% Damage(16)
  • LvL 3: +15% Chance to enter Stealth(26)
  • LvL 4: +5% Damage(36)
  • LvL 5: +15% Damage(46)
  • LvL 6: +5% Damage(56)
  • LvL 7: +5% Damage(66)
  • LvL 8: +15% Stealth Chance(76)

Special Ability: Scout Instincts – Deal Special damage to all enemies with a 35% chance to inflict Ability Block for 1 turn and a 50% chance to Stun Droids for 1 turn. (4 Turn CD)

  • LvL 2: +5% Damage(18)
  • LvL 3: +5% Damage(28)
  • LvL 4: +15% Block Chance(38)
  • LvL 5: +5% Damage(48)
  • LvL 6: +25% Stun Chance(58)
  • LvL 7: +5% Damage(68)
  • LvL 8: +15% Block Chance(78)

Unique Ability: Droid Hunter – Dathcha gains 4.5% Critical Chance for each living jawa ally. In addition, he has +15% Critical Damage.

  • LvL 2: +0.5% Critical Chance(22)
  • LvL 3: Add 10% Critical Damage(32)
  • LvL 4: +0.5% Critical Chance(42)
  • LvL 5: +5% Critical Damage(52)
  • LvL 6: +0.5% Critical Chance(62)
  • LvL 7: +0.5% Critical Chance(72)
  • LvL 8: +5% Critical Damage(82)

Leader Skill: Decommission – Whenever an ally damages a Droid, they have a 80% chance to inflict Defense Down for 2 Turns and 25% chance to remove 25% Turn Meter on Hit.

  • LvL 2: +15% Defense Down Chance(20)
  • LvL 3: Add 15% chance to remove 15% Turn Meter on hit(30)
  • LvL 4: +5% Turn Meter Reduction(40)
  • LvL 5: +15% Defense Down Chance(50)
  • LvL 6: +10% Turn Meter Reduction Chance(60)
  • LvL 7: +5% Turn Meter Reduction(70)
  • LvL 8: Defense Down Duration +1(80)

Stat Growth/Increase Per Level Table

Star Grade 1★ 2★ 3★ 4★ 5★ 6★ 7★
Strength N/A N/A N/A 3.4 4.1 4.8 5.5
Agility N/A N/A N/A 3.4 4.1 4.8 5.5
Intelligence N/A N/A N/A 4.6 5.5 6.4 7.4

Base and Max Stats

Stat Base Max
STR 18  502
AGI 19  505
INT 23  820
Health 477  9814
Speed 80  125
Physical Damage 45  1532
Physical Critical 7  426
Armor 3 173
Armor Penetration 0  31
Dodge 0 0
Special Damage 40  2045
Special Critical Rate 0  0
Resist 1  87
Resist Penetration 0  15
Deflect Rating 0 0
Critical Damage 150% 150%
Potency 0 60%
Tenacity 15% 28%
Hp Steal 0 0.15

Thoughts

Dathcha is just like Jawa but deals a bit more damage. He has higher special damage and can stun droids with his AoE damage. He is best used in an-anti droid setup against droid heavy campaign maps.

Some good pairings are Ima-Gun Di and Jawa. His stealth is also quite useful when it activates. It will prevent heavy focus fire on him. Keep in mind that AoE damage will still damage him while stealthed. He is also a decent member if you want an AoE squad.

He is also useful against Hk-47 leads in the arena, but it will be rare to see these teams until high level arena.

He is very squishy and will die easily to any focus fire from damage dealers.

Rating

[usrlist “Campaign Map:4” “Arena: 3.5” “Galactic War:3”]

Verdict: Not really worth it due to lack of droid squads around aside from campaign maps.

References: SWGOH

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