General Grievous is the newest addition to SWGOH. He is an attacker with AoE abilities and wields 4 light sabers. Let’s see what he has to offer to your team.
Type: Droid, Attacker
Synergy: Anti-Critical, AoE Damage, Healing Immunity, Health Up, Health Down, Turn Meter Gain, Turn Meter Reduction, Unavoidable Damage
How to Get[Shards]: Shard Shop
|Basic attacks cannot be avoided||Hard to get and takes quite a while|
|Natural debuff leader skill that counters critical type characters||Quite slow|
|Gets tankier with more droid allies||Low health pool|
|2 AoE skills||Poor armor and special resistance|
|Very strong against Jedi teams|
Skills and Abilities
Note: All skill descriptions are based at max level. The bracket denotes the level required to upgrade that skill.
Basic Skill: Furious Assault – Deal Physical Damage to target enemy. This attack can’t be evaded or countered.
- LvL 2: +5% Damage(16)
- LvL 3: +5% Damage(26)
- LvL 4: +15% Damage(36)
- LvL 5: +5% Damage(46)
- LvL 6: +15% Damage(56)
- LvL 7: +5% Damage(66)
- LvL 8: +15% Damage(76)
Special Ability 1: Grievous Wounds – Deal Physical damage to all enemies with a 50% chance to inflict healing immunity for 1 turn. (4 Turn CD)
- LvL 2: +5% Damage(18)
- LvL 3: +15% Damage(28)
- LvL 4: +5% Damage(38)
- LvL 5: +15% Healing Immunity Chance(48)
- LvL 6: +5% Damage(58)
- LvL 7: +5% Damage(68)
- LvL 8: +15% Healing Immunity Chance(78)
Special Ability 2: Sinister Laugh – Inflict health down on all enemies for 2 turns, with a 40% chance to remove 30% turn meter. This chance is doubled against Jedi Enemies. (4 Turn CD)
- LvL 2: +2.5% Turn Meter Reduction(20)
- LvL 3: +15% Turn Meter Recuction Chance(30)
- LvL 4: +2.5% Turn Meter Reduction(40)
- LvL 5: +2.5% Turn Meter Reduction(50)
- LvL 6: Cooldown -1(60)
- LvL 7: +2.5% Turn Meter Reduction(70)
- LvL 8: +15% Turn Meter Recuction Chance(80)
Unique Ability: Tactical Retreat – Grievous has +9% max health for each living droid ally. in addition, whenever grievous falls below 50% health, he will dispel all negative status effects on himself and force a random ally to taunt for 1 turn if no ally is currently taunting for him. if he does, that ally also gains 100% turn meter.
- LvL 2: +1% Health(24)
- LvL 3: +1% Health(34)
- LvL 4: +1% Health(44)
- LvL 5: Add Dispel all negative status effects(54)
- LvL 6: +1% Health(64)
- LvL 7: +1% Health(74)
- LvL 8: Taunt effect also triggers when Grievous falls below 25% Health(84)
Leader Skill: Daunting Presence – All enemies have -17.5% Critical Chance and -20% critical damage.
- LvL 2: +2.5% Critical Resistance(22)
- LvL 3: +2.5% Critical Resistance(32)
- LvL 4: Add 10% Critical Damage Reduction(42)
- LvL 5: +2.5% Critical Resistance(52)
- LvL 6: +10% Critical Damage Reduction(62)
- LvL 7: +2.5% Critical Resistance(72)
- LvL 8: +5% Critical Resistance(82)
Base and Max Stats
|Special Critical Rate||0||0|
General Grievous is a very strong character to have against Jedis. With a good number of Jedis in the game, he really does shine. His basic attacks cannot be avoided. He has 2 AoE skills. The first AoE skill can inflict healing immunity and the second can reduce enemy turn meter + the chance is doubled against Jedis.
His leader skill is also very unique. It is made to counter critical teams. That puts people like Luke Skywalker/Darth Sidious/IG-86 at a slight disadvantage due to having less damage.
Now, he is quite squishy with a low health pool. However, that can be offset if you run a droid team, which would allow him to gain 9% hp for every droid ally.. HK-47 would be a great leader along with Poggle, IG-86 and IG-88. Now the droid team only lacks a good droid healer.
He is hard to get though, especially for free to play players. Good luck farming him!
|Campaign Map:||(5 / 5)|
|Arena:||(4.5 / 5)|
|Galactic War:||(4.5 / 5)|