Star Wars: Galaxy of Heroes Mace Windu Review

Star Wars: Galaxy of Heroes Mace Windu Review

SWGOH Mace Windu Review

GeneralCharacter Guide & StatsShard LocationTeam ComboGalactic WarArenaKeycards
Jedi ConsularTaliaPoe DameronLuke SkywalkerBarriss OffeeDarth SidiousMob Enforcer
Mace WinduJawaCount DookuHk-47Old DakaDarth MaulNightsister Acolyte
IG-86IG-88Luminara UnduliAhsoka TanoEwok ElderDarth VaderLobot
Asajj VentressNightsister InitiateFirst Order TIE PilotSavage OpressPoggle the LesserDathchaRoyal Guard
Qui-Gon JinnPrincess LeiaObi-Wan KenobiStorm Trooper HanChewbaccaGeneral VeersLando Calrissian
Aayla SecuraBoba FettCaptain PhasmaCoruscant Underworld PoliceCT-5555 "Fives"Geonosian SoldierKit Fisto
Kylo RenAdmiral AckbarBiggs DarklighterCad BaneClone Sergeant - Phase 1Eeth KothJedi Knight Guardian
Ewok ScoutFinnFirst Order OfficerFirst Order StormtrooperGrand Moff TarkinGreedoJedi Knight Anakin
Hoth Rebel ScoutHoth Rebel SoldierReyIG-100 MagnaGuardIma-Gun DiNute GunrayGrand Master Yoda
General GrievousMagmatrooperResistance PilotPlo Koon

Mace Windu is a defensive Jedi tank with the ability to remove enemy buffs. We will be giving you a brief guide on what this character has to offer your team.

Type: Tank, Jedi

Side: Light

Synergy: Dispel, Defense, Buffs, Offense, Critical, Self Buff

How to Get[Shards]: Data Cards, Light Side 2-E, Holotable Battle 4-A(Squad Cantina)

Pros Cons
Durable tank with good damage as a leader with critical and percent offense  Quite slow
Synergizes well with a full Jedi team  Average health for a tank
Able to remove enemy buffs Shards are hard to come by until mid game
Provides a turn advantage for your team when 50% damaged or dead(useful in arena)  No AoE damage skills
High special resistance

Skills and Abilities

Note: All skill descriptions are based at max level. The bracket denotes the level required to upgrade that skill.

Basic Ability: Invincible Assault – Deal Physical damage to target enemy with a 45% chance to gain Defense Up for 2 turns. This attack deals 75% more damage if Mace Windu is affected by Defense Up.

  • LvL 2: +15% Chance to gain Defense Up(16)
  • LvL 3: +5% Damage(26)
  • LvL 4: +5% Damage(36)
  • LvL 5: +25% Bonus Damage(46)
  • LvL 6: +5% Damage(56)
  • LvL 7: +5% Damage(66)

Special Ability: Smite – Deal Special damage to target enemy and remove all positive status effects. (3 Turn CD)

  • LvL 2: +5% Damage(18)
  • LvL 3: +15% Damage(28)
  • LvL 4: +5% Damage(38)
  • LvL 5: +5% Damage(48)
  • LvL 6: +15% Damage(58)
  • LvL 7: +5% Damage(68)

Unique Ability: Heroic Sacrifice – Each ally gains 30% Turn Meter the first time Mace Windu is reduced to 50% Health, 85% Turn Meter the first time Mace Windu is defeated.

  • LvL 2: +10% Turn Meter Gain(22)
  • LvL 3: +15% Turn Meter Gain(32)
  • LvL 4: +10% Turn Meter Gain(42)
  • LvL 5: Add +30% Turn Meter for all allies when Mace Windu reaches half Health.(52)
  • LvL 6: +10% Turn Meter Gain(62)
  • LvL 7: +10% Turn Meter Gain(72)

Leadership Skill: Vapaad – Jedi Allies gain 20% Offense and 9% Critical Chance.

  • LvL 2: +3% Critical Chance(20)
  • LvL 3: +2.5% Offense(30)
  • LvL 4: +3% Critical Chance(40)
  • LvL 5: +5% Offense(50)
  • LvL 6: +2.5% Offense(60)
  • LvL 7: +3% Critical Chance(70)

Stat Growth/Increase Per Level Table

Star Grade 1★ 2★ 3★ 4★ 5★ 6★ 7★
Strength N/A N/A N/A 4.1 4.9 5.7  6.6
Agility  N/A N/A N/A 3.5 4.2 4.9  5.6
Intelligence  N/A N/A N/A 4.1 4.9 5.7 6.6

Base and Max Stats

Stat Base Max
STR 19  629
AGI 15  504
INT 20  806
Health 530  14270
Speed 85 109
Physical Damage 41  1322
Physical Critical 6  202
Armor 3 164
Armor Penetration 0  5
Dodge 0 0
Special Damage 48 2194
Special Critical Rate 0  55
Resist 2  197
Resist Penetration 0  20
Deflect Rating 0 0
Critical Damage 150% 150%
Potency 0 47%
Tenacity 15% 51%
Hp Steal 0 0

Thoughts

Mace Windu is a very good leader, especially or an offensive Jedi team. Outside of his leadership skill, he can remove enemy positive effects. This is very useful against strong units that deal a lot of damage. His self defense buff is useful in making him tankier. As his health drops below 50%, your team gets a bonus boost to turn meter, allowing them to move again quickly, giving you a slight advantage. I would prefer him to have a taunt to make him even stronger, but that is not the case.

Well he is strong, the key weakness about him is his speed. At 103, he is below average in terms of when he gets to move in battles. Most of the time, if he isn’t focused, his unique ability doesn’t trigger and therefore not giving you any advantages. When he is dead, he will give your remaining team members a turn advantage, but that is about it.

If you can, make a Jedi team of him, Jedi Anakin, Barriss Offee, Obi-wan, Luminara Unduli and Ima-Gun Di, you can deal some serious damage.

Rating

[usrlist “Campaign Map:4” “Arena: 4” “Galactic War:4”]

Verdict: Max later when you can safely farm Holotable Battle 4-A(Squad Cantina)

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