|Max Rarity||Skills||Future Proof||Stats||Equipment||Trust Master||Overall|
|5 – 6||General||FFBE||Male||Human|
Trust Master Rewards – Imperial Shield: Armor(Heavy Shield) – DEF+65, SPR+65
Wilhelm is a 6 star character who falls into the Tank and Support dual role. Wilhelm is built very well for the roles he was given though he does seem to favor the Tank side more than the Support.
A lot of his skills are all self buffs that give him bonuses on stats to make him better for taking hits. He has a physical counter, Draw Attacks to be targeted more often, and even Fortress to heal him when ever he’s guarding.
He’s basically the definition of a tank and he backs up it pretty well. His damaging skills are few in numbers but enough to make him useful on dealing some damage instead of just taking it.
Guard Smite will be his staple move because of the damage decrease it gives for him. Basically dish out the damage then cut what he’ll receive.
General Battlecry is a great team buff move buffing everyone stats and LB gauges. His Final Skill really makes him shine in that Tank role though.
His final skill not only increases his chance of being targeted but reduces any damage taken by 30%. Stack that onto Guard Smites 50% for 1 turn and that’s an 80% damage decrease for 1 turn then 30% for 2.
He’s definitely a good character to have for being a Tank and a Wall to just sit and take damage so everyone else can take care of damaging.
Verdict: A great Tank character
|Rarity||HP||MP||ATK||DEF||MAG||SPR||Attack Hits||Drop Check||Exp. Growth Pattern|
Maximum Stats Increase
Wilhelm is neutral to all elements and status ailments.
|Impregnable +1||Increase chance of being targeted (100%) for 3 turns to caster
Mitigate damage taken (35%) for 3 turns to caster
|Impregnable +2||Increase chance of being targeted (100%) for 3 turns to caster
Mitigate damage taken (40%) for 3 turns to caster
|Imperial Lance +1||Physical damage (2.3x) to one enemy||D||15||Healing||10||8||3||–||–||120,000|
|Imperial Lance +2||Physical damage (2.3x) to one enemy
Physical damage (0.8x) as HP drain (30%) to one enemy
Physical damage (0.3x) as MP drain (20%) to one enemy
|General’s Command +1||Increase DEF/SPR (45%) for 5 turns to all allies||–||40||Support||15||8||5||1||–||250,000|
|General’s Command +2||Increase DEF/SPR (70%) for 5 turns to all allies||–||40||Support||23||12||8||2||1||250,000|
|Protector +1||Increase DEF/SPR (25%) when equipped with a heavy shield
Increase DEF/SPR (25%) when equipped with heavy armor
|Protector +2||Increase HP (30%)
Increase DEF/SPR (40%) when equipped with a heavy shield
Increase DEF/SPR (40%) when equipped with heavy armor
|General’s Battlecry+1||Increase ATK/MAG (50%) for 3 turns to all allies
Increase LB gauge fill rate (100%) for 3 turns to all allies
|General’s Battlecry+2||Increase ATK/MAG (50%) for 4 turns to all allies
Increase LB gauge fill rate (100%) for 4 turns to all allies
|5★||Great Wall||Base||Decrease damage taken (20%) for 1 turn to all allies
Increase DEF (40%) for 3 turns to caster
|Max||Decrease damage taken (39%) for 1 turn to all allies
Increase DEF (59%) for 3 turns to caster
|6★||Great Wall||Base||Decrease damage taken (30%) for 1 turn to all allies
Increase DEF (50%) for 3 turns to caster
|Max||Decrease damage taken (54%) for 1 turn to all allies
Increase DEF (74%) for 3 turns to caster
Wilhelm can equip 3 Weapons and 7 Armors
|Rarity||Material 1||Material 2||Material 3||Material 4||Material 5|
|6★||Calamity Gem (20)||Calamity Writ (10)||Prismatic Horn (10)||Rainbow Bloom (5)||Divine Crystal (5)|
A general of the Zoldaad Empire. Wilhelm wears extremely heavy armor, and once boasted of the title of Imperial Shield for his efforts on the field. Although he was in charge of the empire’s Magitek squadron, everything changed when Zoldaad began implementing dictatorial practices into their government. Following this, his superiors saw to his removal from any crucial missions, and expelled him to a remote location.