Zell Review [Final Fantasy Brave Exvius]

Max Rarity Skills Future Proof Stats Equipment Trust Master Overall
6 S S S D A S
Rarity Job Origin Gender Family
4 – 6 SeeD FF8 Male Human

Trust Master Rewards – Ehrgeiz: Weapon (Fist) – ATK+128/Auto-Bravery

GuideUnitsTier ListTrust Master
Town of MitraRoyal Capital GrandsheltPort City LodinOrdol Port
Port City LydiraVillage of KolGrandportVillage of Marlo
Ghost Port KolobosFelicitas TownIndustrial City DilmagiaVillage of Ambel
Town of KoltsAquapolis OlderionTown of AmoreRaven's Hideaway
Earth Shrine ExpLatius Woods ExpDalnakya Cavern ExpGrandshelt Catacombs Exp
Fulan Pass ExpPhantom Forest ExpZadehl Westersand ExpLanzelt Highlands Exp
Wolfsfang Peak ExpLanzelt Mountains ExpKolobos Marsh ExpGolzas Canyon Exp
Kolobos Reef ExpShrine of Decay ExpMaranda Coast ExpDwarves' Forge Exp
Windy Heights West ExpMobreeze Airship Factory ExpJunkyard ExpWind Shrine Exp
Mystic WoodsAquatic CoverLake DorrGhost Ship Exp
Water Shrine ExpAbandoned Orphanage ExpTimber Tracks Exp
WeaponsArmorAccessoriesCrafting
MagicSpecial AbilitiesEspersColosseum
ItemsSirenIfritGolem
ShivaRamuhDiabolosCarbuncle
White DragonDemon ChimeraThe IntangirSurging Menace
Antenolla
FestivalJoin FacebookBlog
4★ 5★ 6★

General Thoughts

Zell is a 6-star unit that plays the Physical Attacker role. For a 6-star attacker, he’s pretty good in his stats and his skills give him a lot of conditional effects which make him a little unique.

Right out of the gate, Zell only has four active skills. But two of these skills grant him access to conditional skills which he has a lot of.

His main function of attacking his through his conditional skills so in order to get the most out of him you’re gonna have to start with Booya or Punch Rush.

The actual damage he does, however, is pretty good. His output can get high if he gets a string of attacks going and he has Traits that boost his stats in all the right places.

Plus, his Trust Master gives him a +128 ATK boost. So his capabilities as an attacker are great and what you want in a unit like this.

Even in his Limit Break, he deals high physical damage which just adding an extra damage factor to him. His only downfall is his massive lack of weapons and armor only having one weapon to choose from.

Verdict: A great physical attacker. Heavy on conditional skills.

Stats

Rarity HP MP ATK DEF MAG SPR Attack Hits Drop Check Exp. Growth Pattern
4★ 2063 89 85 76 57 77 2 4 30
5★ 2682 116 111 100 75 101 2 5 30
6★ 3487 151 145 130 98 132 2 6 30

Maximum Stats Increase

Rarity HP MP ATK DEF MAG SPR
4★ 210 35 18 14 14 14
5★ 240 40 24 16 16 16
6★ 390 65 34 26 26 26

Resistance

Zell is neutral to all elements and status ailments.

Learned Abilities

Min rarity Level Icon Name Effect Hits MP
4★ 1 Kick Physical damage (1.1x) to all enemies 3 9
5★ 1 Booya Physical damage (3x) to one enemy
Enables access to the following ability for 1 turn: Heel Drop (1)

If used after Booya or Punch Rush, name changes into Punch Rush:
Physical damage (3x) to one enemy
Enables access to the following ability for 1 turn: Mach Kick (2)

1 12
5★ 1 Punch Rush Physical damage (3x) to one enemy
Enables access to the following ability for 1 turn: Mach Kick (2)

If used after Booya or Punch Rush, name changes into Booya:
Physical damage (3x) to one enemy
Enables access to the following ability for 1 turn: Heel Drop (2)

4 12
5★ 39 Draw Absorb MAG debuff from one ally, except caster
Increase ATK (120%) for 3 turns to caster
1 16
Trait
Min rarity Level Icon Name Effect
4★ 1 Bare Knuckle Extreme Increase ATK (200%) when unarmed
4★ 32 Counter Chance to counter a physical attacks (30%) with normal attack
4★ 60 Roughneck Zell Increase HP (20%)
Increase resistance to paralyze (100%)
5★ 80 Chicken-wuss Zell Increase physical evasion (10%)
6★ 1 Know-It-All-Zell Increase SPR (20%)
Recover MP (5%) per turn
6★ 52 ATK +30% Increase ATK (30%)
6★ 100 Combat King Reader Increase ATK (30%) when equipped with a fist
6★ 100 GF Increase esper’s bonus stats (10%)
Conditional
Condition Name Effect Hits MP
Activated by
Booya
Heel Drop (1) Physical damage (2x) to one enemy
Enables access to the following ability for 1 turn: Burning Rave
1 18
Activated by
Heel Drop (1)
Burning Rave Fire physical damage (6x) to all enemies 1 48
Activated by
Booya
Heel Drop (2) Physical damage (2x) to one enemy
Enables access to the following ability for 1 turn: Meteor Strike
1 18
Activated by
Heel Drop (2)
Meteor Strike Physical damage (4x) to one enemy
Increase LB gauge (33) to caster
1 24
Activated by
Punch Rush
Mach Kick (1) Physical damage (2x) to one enemy
Enables access to the following ability for 1 turn: Dolphin Blow (1)
1 18
Activated by
Mach Kick (1)
Dolphin Blow (1) Water physical damage (4x) to one enemy
Enables access to the following ability for 1 turn: Different Beat
2 24
Activated by
Dolphin Blow (1)
Different Beat Physical damage (14x) to one enemy 10 48
Activated by
Punch Rush
Mach Kick (2) Physical damage (2x) to one enemy
Enables access to the following ability for 1 turn: Dolphin Blow (2)
1 18
Activated by
Mach Kick (2)
Dolphin Blow (2) Water physical damage (4x) to one enemy
Enables access to the following ability for 1 turn: Meteor Barret
2 24
Activated by
Dolphin Blow (2)
Meteor Barret Physical damage (8x) to one enemy
Decrease ATK/DEF/MAG/SPR (60%) for 2 turns to one enemy
1 48

Limit Burst

Rarity Name Effect Hits Cost
4★ My Final Heaven Base Physical damage (9.2x) to all enemies 1 33
Max Physical damage (10.6x) to all enemies
5★ My Final Heaven Base Physical damage (9.7x) to all enemies 1 33
Max Physical damage (11.6x) to all enemies
6★ My Final Heaven Base Physical damage (10.2x) to all enemies 1 33
Max Physical damage (12.6x) to all enemies

Equipment

Zell can equip 6 weapons and 7 armor.

Weapons Armors
 
Rarity Ability Slots Affinity
4★ 3 White Magic Lv3, Black Magic Lv2, Green Magic Lv4
5★ 4 White Magic Lv4, Black Magic Lv3, Green Magic Lv5
6★ 4 White Magic Lv5, Black Magic Lv4, Green Magic Lv6

Awakening

Rarity Material 1 Material 2 Material 3 Material 4 Material 5
5★ Crimson Tear (25) Earth’s Core (13) Sacred Crystal (15) Talmonite of Life (8) Sacred Crystal (5)
6★ Calamity Writ (20) Rainbow Bloom (10) Fairies’ Writ (10) Calamity Gem (5) Holy Crystal (5)

Lore

A young man from another world where sorceresses pass their power down through the ages. Zell is a notorious troublemaker who has caused so many problems that everyone in his hometown of Balamb knows his name. As a SeeD cadet, he is completely devoted to his training, and it eventually pays off when he miraculously passes his field exam. He is then dispatched to aid the resistance group known as the Forest Owls along with his classmate’s Squall and Selphie.

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