Fastest Finger First
Here are my favorite picks for anime like Fastest Finger First. Keep in mind the list is in no particular order. Enjoy!
Chihaya Ayase, a strong-willed and tomboyish girl, grows up under the shadow of her older sister. With no dreams of her own, she is contented with her share in life till she meets Arata Wataya. The quiet transfer student in her elementary class introduces her to competitive karuta, a physically and mentally demanding card game inspired by the classic Japanese anthology of Hundred Poets. Captivated by Arata’s passion for the game and inspired by the possibility of becoming the best in Japan, Chihaya quickly falls in love with the world of karuta. Along with the prodigy Arata and her haughty but hard-working friend Taichi Mashima, she joins the local Shiranami Society. The trio spends their idyllic childhood days playing together, until circumstances split them up.
Now in high school, Chihaya has grown into a karuta freak. She aims to establish the Municipal Mizusawa High Competitive Karuta Club, setting her sights on the national championship at Omi Jingu. Reunited with the now indifferent Taichi, Chihaya’s dream of establishing a karuta team is only one step away from becoming true: she must bring together members with a passion for the game that matches her own.
The Kazama Family—a gang of three wannabe delinquents and close friends, spearheaded by Kenji Kazama, is trying to make a name for themselves at Fujou Academy. On the first day of the term, the gang finds themselves putting out a fire in the Game Development Club. Instead of thanking them, the eccentric club members attack and knock out Kenji’s two friends, forcing Kenji to fight for his life. Failing to escape, the gang leader is coerced into joining the Game Development Club.
As he settles in, Kenji gets to know the four girls responsible for his provisional membership—student council president and general tyrant Chitose Karasuyama, spirited tomboy Sakura Mizukami, negligent club advisor Minami Oosawa, and the school’s infamous shadow leader Roka Shibasaki. Throughout the Game Development Club’s constant shenanigans and his desperate attempts to leave the club, Kenji begins to realize that he may be actually enjoying himself.
Keita Amano is a typical high school gamer living out an average student’s life. One day, however, he has an unexpected meeting with the cutest girl in school that makes him want to disappear without a trace!
This girl, Karen Tendou, is an exemplary student who is proclaimed to be the school’s idol. She discovers that Amano is a gamer, and this newfound knowledge incites a passionate desire within her to recruit him into the game club. Upon visiting the club, Amano is forcefully made aware of a side to gaming wildly different than the one he loves so dearly.
Tendou’s interest in Amano begins shaking up what was once an uneventful life, filling it with spontaneity, awkwardness, and a little bit of mayhem. As a result, every day becomes a comical battle for Amano’s sanity as he tries to adapt to these wild, unexpected changes.
Energy-conservative high school student Houtarou Oreki ends up with more than he bargained for when he signs up for the Classics Club at his sister’s behest—especially when he realizes how deep-rooted the club’s history really is. Begrudgingly, Oreki is dragged into an investigation concerning the 45-year-old mystery that surrounds the club room.
Accompanied by his fellow club members, the knowledgeable Satoshi Fukube, the stern but benign Mayaka Ibara, and the ever-curious Eru Chitanda, Oreki must combat deadlines and lack of information with resourcefulness and hidden talent, in order to not only find the truth buried beneath the dust of works created years before them, but of other small side cases as well.
Miss Bernard said.
Sawako Machida—or “Miss Bernard,” as she prefers to be called—can frequently be found in the school library with a book in hand. Whether or not she has read it, however, is another matter entirely. In her own words, Sawako finds it too much work to actually read, and would rather just make others believe she spends a lot of time reading. But in the same library where she constantly hangs out, there are other students who love books and are quite upset with her disdainful approach to reading their favorite titles.
As she pretends to read and discuss great literary works amid eccentric book lovers, Sawako finds herself learning something after all, as well as making new friends along the way.
Baka & Test – Summon the Beasts
The story centers around Akihisa Yoshii, the “baka” of the title. His academy rigidly divides up the student body into classes based on the results of tests. The prodigies are in the A class with reclining seats complete with air conditioning, but Akihisa is in F class, the lowest rung of the school ladder which is furnished only with low, decrepit tables and worn-out straw tatami mats. A girl named Mizuki Himeji is actually one of the smartest girls in Akihisa’s sophomore year, but she had a fever on test day and was pigeonholed into the F class. Besides Mizuki (who Akihisa secretly adores), the F class also has Yuuji Sakamoto, the class president who has been Akihisa’s friend and partner-in-crime since the freshman year.
The school happens to have developed experiments to summon fantasy creatures, and Akihisa decides to rally F class to take on the higher-tiered classes and seize their perks. The F class uses the summoned creatures in an all-out battle for school supremacy.