Mobile Legends: Bang Bang [Battle Spells Guide]
Guide | Hero List | MLBB Fan Site |
---|---|---|
Gear | Battle Spells |
Welcome to the MLBB battle spell guide! Below are a list of battle spells you can choose for your character. Depending on who you are using, you should choose battle spells that complement your character.
Name | Level Required | Description | Useful For |
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Retribution | 1 | Deals 600 points of true damage to nearby monsters or minions and raise damage to monsters 3. The ability conceal can be used when its in cooldown | Fighter |
Execute | 3 | Deals 300-1000 pts of true damage to a specified hero (grows with level). | Fighter |
Fury | 5 | Lowers one's own defence 20%, increases attack speed 55% and physical attack 15%, Lasts 5s. | Marksman |
Assault | 7 | Immediately increases movement speed 42%. This effect slowly fades over 7s. | Tank/Marksman |
Healing Spell | 8 | Regens 10% HP for you and nearby teammates. If only 1 ally hero receives healing, the effect will increase 50%. | Support/Tank |
Interference | 11 | Silence defense turrets for 5s and lowers their defense 10. | Tank/Fighter |
Stun | 13 | Stuns all surrounding enemies 0.5s and then slows them down for 1s. | Fighter/Marksman |
Purify | 15 | Removes all negative effects and grants immunity from disables for 2s and raises movement speed 30%. | Support |
Weaken | 17 | Reduces a specified hero's movement speed 30% and psysical and magic defence 40%. Lasts 3s. | Mage |
Flicker | 19 | Teleport a certain distance in a specified direction. For 1s after the teleport, duration of disabling effects will be reduced 50%. | Fighter |
Let’s go over some of the basics!
Execute – Great for front line fighters that need the last bit of damage to kill running foes. Is also a viable spell for burst damage mages.
Retribution – Great for jungling.
Fury – A double edged sword for your character. Use this at your own risk.
Assault – Great for tanks and fighters to gap close to ranged characters. Also useful for ranged characters to run away from fast mofos like Yun Zhao.
Healing Spell – Great for marksman for that extra heal.
Interference – Great when tower seiging. Melee attackers could make good use of this.
Stun – Viable CC for tanks and fighters!
Purify – Bring this if you see the enemy team has a lot of crowd control.