Star Wars: Galaxy of Heroes Coruscant Underworld Police Review

Star Wars: Galaxy of Heroes Coruscant Underworld Police Review

SWGOH Coruscant Underworld Police Review

GeneralCharacter Guide & StatsShard LocationTeam ComboGalactic WarArenaKeycards
Jedi ConsularTaliaPoe DameronLuke SkywalkerBarriss OffeeDarth SidiousMob Enforcer
Mace WinduJawaCount DookuHk-47Old DakaDarth MaulNightsister Acolyte
IG-86IG-88Luminara UnduliAhsoka TanoEwok ElderDarth VaderLobot
Asajj VentressNightsister InitiateFirst Order TIE PilotSavage OpressPoggle the LesserDathchaRoyal Guard
Qui-Gon JinnPrincess LeiaObi-Wan KenobiStorm Trooper HanChewbaccaGeneral VeersLando Calrissian
Aayla SecuraBoba FettCaptain PhasmaCoruscant Underworld PoliceCT-5555 "Fives"Geonosian SoldierKit Fisto
Kylo RenAdmiral AckbarBiggs DarklighterCad BaneClone Sergeant - Phase 1Eeth KothJedi Knight Guardian
Ewok ScoutFinnFirst Order OfficerFirst Order StormtrooperGrand Moff TarkinGreedoJedi Knight Anakin
Hoth Rebel ScoutHoth Rebel SoldierReyIG-100 MagnaGuardIma-Gun DiNute GunrayGrand Master Yoda
General GrievousMagmatrooperResistance PilotPlo Koon

Coruscant Underworld Police is a support attacker. Let’s look at this brief guide and see what he has to offer to your team.

Type: Support

Side: Light

Synergy: Offense Down, Stun, AoE Damage, Turn Meter Gain

How to Get[Shards]: Data Cards, Arena Shipments

Pros Cons
Can stun Low health pool
Aoe Damage with chance for offense down No leader skill
Very high resistance Only deals physical damage
High Potency

Skills and Abilities

Note: All skill descriptions are based at max level. The bracket denotes the level required to upgrade that skill.

Basic Ability: Non-Lethal Takedown – Deal Physical damage to target enemy with a 50% chance to Stun the target for one turn.

  • LvL 2: +5% Damage(16)
  • LvL 3: +10% Stun Chance(26)
  • LvL 4: +5% Damage(36)
  • LvL 5: +5% Damage(46)
  • LvL 6: +15% Damage(56)
  • LvL 7: +5% Damage(66)
  • LvL 8: +10% Stun Chance(80)

Special Ability: Non-Lethal Crowd Control – Deal Physical damage to all enemies with a 70% chance to inflict Offense Down for 2 turns. (4 Turn CD)

  • LvL 2: +5% Damage(18)
  • LvL 3: +15% Harmful Effect Chance(28)
  • LvL 4: +5% Damage(38)
  • LvL 5: Cooldown -1(48)
  • LvL 6: +5% Damage(58)
  • LvL 7: +5% Damage(68)
  • LvL 8: +15% Harmful Effect Chance(78)

Unique Ability: Non-Lethal Specialist – Coruscant Underworld Police gains 30% Potency. In addition, he gains 20% Turn Meter whenever he inflicts a negative status effect.

  • LvL 2: +2.5% Turn Meter Gain(20)
  • LvL 3: +2.5% Turn Meter Gain(30)
  • LvL 4: Add 10% Potency(40)
  • LvL 5: +2.5% Turn Meter Gain(50)
  • LvL 6: +10% Potency(60)
  • LvL 7: +2.5% Turn Meter Gain(70)
  • LvL 8: +10% Potency

Stat Growth/Increase Per Level Table

Star Grade 1★ 2★ 3★ 4★ 5★ 6★ 7★
Strength 1.4 2.1 2.8 3.5 4.2 4.9  5.6
Agility 1.8 2.8 3.7 4.6 5.6 6.5  7.4
Intelligence 1.4 2.1 2.8 3.5 4.2 4.9 5.6

Base and Max Stats

Stat Base Max
STR 15  500
AGI 19  727
INT 15  510
Health 442  10022
Speed 100  106
Physical Damage 53  1599
Physical Critical 7  494
Armor 3 139
Armor Penetration 0 15
Dodge 0 0
Special Damage 36  1324
Special Critical Rate 0  0
Resist 1  175
Resist Penetration 0  0
Deflect Rating 0 0
Critical Damage 150% 150%
Potency 0 27%
Tenacity 15% 45%
Hp Steal 0 0.05

Thoughts

This guy is actually decent if you choose not to go after an AoE damage team. He has the ability to stun using his first skill. He can also inflict offense down using his AoE, thus reducing the damage your team takes by half. That is a very useful crowd control skill to have. That skill works wonders against high damage enemies.

Alongside the Clone Sergeant, they make a decent starter team on your line up. The few downsides about this guy is that he doesn’t have a leader skill and his health pool is low.

Rating

[usrlist “Campaign Map:3.5” “Arena: 3” “Galactic War:3”]

Verdict: Only use him if you want an AoE team.

References: SWGOH

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