Star Wars: Galaxy of Heroes Hoth Rebel Scout Review
The Hoth Rebel Scout is a fast critical attacker. Let’s take a look at what this guy has to offer to your team.
Type: Rebel, Attacker
Side: Light
Synergy: Turn Meter Gain, Stun, Critical
How to Get[Shards]: Data Cards, Dark Side 6-A, Light Side 8-B, Squad Cantina Shipments
Pros | Cons |
---|---|
Can stun an enemy | Deals only physical damage |
Has a chance to go again on critical hit | Unique ability only applies on empire enemies |
Gains turn meter when empire enemy is defeated | Low special resistance |
Very fast and has decent health for an attacker | No AoE damage |
No leader skill |
Table of Contents
Skills and Abilities
Note: All skill descriptions are based at max level. The bracket denotes the level required to upgrade that skill.
Basic Ability: Bold Maneuvers – Deal Physical damage to target enemy with a 25% Chance to gain 25% Turn Meter for all allies.
- LvL 2: +5% Damage(16)
- LvL 3: Add 25% chance to gain 25% Turn Meter for all allies(26)
- LvL 4: +5% Damage(36)
- LvL 5: +15% Damage(46)
- LvL 6: +5% Damage(56)
- LvL 7: +5% Damage(66)
- LvL 8: +15% Turn Meter Gain Chance(76)
Special Ability: Rebel Assault – Deal Physical damage to target enemy with a 40% chance to Stun for 1 turn. In addition, gain 100% Turn Meter on a Critical Hit. (3 Turn CD)
- LvL 2: +5% Damage(18)
- LvL 3: +15% Stun Chance(28)
- LvL 4: +5% Damage(38)
- LvL 5: +50% Turn Meter Gain(48)
- LvL 6: +5% Damage(58)
- LvL 7: +5% Damage(68)
- LvL 8: +15% Stun Chance(78)
Unique Ability: Hope of the Alliance – Hoth Rebel Scout gains 45% Turn Meter whenever an Empire enemy is defeated.
- LvL 2: +2.5% Turn Meter Gain(20)
- LvL 3: +5% Turn Meter Gain(30)
- LvL 4: +2.5% Turn Meter Gain(40)
- LvL 5: +2.5% Turn Meter Gain(50)
- LvL 6: +5% Turn Meter Gain(60)
- LvL 7: +2.5% Turn Meter Gain(70)
- LvL 8: Add half Turn Meter Gain whenever a non-Empire enemy is defeated(80)
Stat Growth/Increase Per Level Table
Star Grade | 1★ | 2★ | 3★ | 4★ | 5★ | 6★ | 7★ |
---|---|---|---|---|---|---|---|
Strength | 1.3 | N/A | 2.7 | 3.4 | 4.1 | 4.8 | 5.5 |
Agility | 2 | N/A | 4.1 | 5.1 | 6.2 | 7.2 | 8.2 |
Intelligence | 1.1 | N/A | 2.2 | 2.8 | 3.4 | 4 | 4.5 |
Base and Max Stats
Stat | Base | Max |
---|---|---|
STR | 16 | 625 |
AGI | 21 | 726 |
INT | 15 | 511 |
Health | 507 | 13132 |
Speed | 100 | 143 |
Physical Damage | 44 | 1582 |
Physical Critical | 8 | 377 |
Armor | 3 | 149 |
Armor Penetration | 0 | 27 |
Dodge | 0 | 0 |
Special Damage | 36 | 1398 |
Special Critical Rate | 0 | 25 |
Resist | 1 | 68 |
Resist Penetration | 0 | 5 |
Deflect Rating | 0 | 0 |
Critical Damage | 150% | 150% |
Potency | 0 | 44% |
Tenacity | 15% | 46% |
Hp Steal | 0 | 0 |
Thoughts
The Hoth Rebel Scout is a very niche monster that will gain an upperhand against empire enemies. That means, if you are fighting anyone else that is not from the empire, you will be working with 2 skills.
His first skill is great as it will trigger a 25% turn meter gain for all allies when attacking. This could give your team the boost to go ahead of the enemy. He can also stun a dangerous attacker from moving and go again if it is a critical hit. Since he is fast, he is always going to go ahead of most characters.
He does require a critical leader to be effective though. Unfortunately, he is considered less useful when facing non empire enemies.
Rating
[usrlist “Campaign Map:3” “Arena:3.5” “Galactic War:3”]
Verdict: Not worth it.
References: SWGOH