Tinkerer Carrie Review [Final Fantasy Brave Exvius]
Max Rarity | Skills | Future Proof | Stats | Equipment | Trust Master | Overall |
---|---|---|---|---|---|---|
6 | S | S | S | B | B | A |
Rarity | Job | Origin | Gender | Family |
---|---|---|---|---|
4 – 6 | Machinist | FFBE | Female | Human |
Trust Master Rewards – Tinkererbow: Weapon (Bow) – ATK+102, SPR+20
4★ | 5★ | 6★ |
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General Thoughts
Tinkerer Carrie is a 6-Star unit that plays the physical damage. Her stats are pretty good for her role and she’s outfitted with quite a few helpful abilities.
Carrie has a variety of different abilities to make her far more effective than some other physical damage units. Naturally, she has damaging moves and some of them have added effects to them.
But what makes Carrie stand out among some of the others is her ability to revive allies, remove all effects from an ally, steal from an enemy. She has a nice mixture of damaging move with some decent support giving her a lot more to do than just dish out damage.
Having this pseudo Support role next to being a physical damage unit is a nice touch. Especially with the ATK boost, she has in her traits and the auto-heal she gets.
By herself, she’s a pretty good unit to have but pairing her with other allies really gives her a place to shine. Dishing out damage while either keeping allies free of effects or raising those who have fallen.
She has a lot of utility for a physical damage unit and that bit of difference matters. Her equipment isn’t anything special and her Limit Burst is a good damage move with an LB fill effect.
Verdict: A good physical damage unit with some nice utility making her slightly more interesting.
Stats
Rarity | HP | MP | ATK | DEF | MAG | SPR | Attack Hits | Drop Check | Exp. Growth Pattern |
---|---|---|---|---|---|---|---|---|---|
4★ | 2105 | 98 | 84 | 71 | 75 | 75 | 3 | 3 | 6 |
5★ | 2737 | 128 | 109 | 92 | 98 | 98 | 3 | 4 | 6 |
6★ | 3558 | 166 | 142 | 120 | 127 | 127 | 3 | 4 | 6 |
Maximum Stats Increase
Rarity | HP | MP | ATK | DEF | MAG | SPR |
---|---|---|---|---|---|---|
4★ | 210 | 35 | 18 | 14 | 14 | 14 |
5★ | 240 | 40 | 24 | 16 | 16 | 16 |
6★ | 390 | 65 | 34 | 26 | 26 | 26 |
Resistance
Tinkerer Carrie is neutral to all elements and status ailments.
Learned Abilities
Limit Burst
Rarity | Name | Effect | Hits | Cost | |
---|---|---|---|---|---|
4★ | Shooting Star | Base | Physical damage (2.5x) to all enemies Increase LB gauge fill rate (100%) for 3 turns to all allies |
3 | 14 |
Max | Physical damage (3.2x) to all enemies Increase LB gauge fill rate (100%) for 3 turns to all allies |
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5★ | Shooting Star | Base | Physical damage (2.9x) to all enemies Increase LB gauge fill rate (100%) for 3 turns to all allies |
4 | 16 |
Max | Physical damage (3.85x) to all enemies Increase LB gauge fill rate (100%) for 3 turns to all allies |
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6★ | Shooting Star | Base | Physical damage (3.3x) to all enemies Increase LB gauge fill rate (100%) for 3 turns to all allies |
6 | 18 |
Max | Physical damage (5.7x) to all enemies Increase LB gauge fill rate (100%) for 3 turns to all allies |
Equipment
Tinkerer Carrie can equip 4 weapons and 4 armor.
Rarity | Ability Slots | Affinity |
---|---|---|
4★ | 3 | White Magic Lv3, Black Magic Lv3, Green Magic Lv3 |
5★ | 4 | White Magic Lv4, Black Magic Lv4, Green Magic Lv4 |
6★ | 4 | White Magic Lv5, Black Magic Lv5, Green Magic Lv5 |
Awakening
Rarity | Material 1 | Material 2 | Material 3 | Material 4 | Material 5 |
---|---|---|---|---|---|
5★ | Rainbow Needle (25) | Brilliant Ray (13) | Lucky Seedling (8) | Sacred Crystal (15) | Holy Crystal (8) |
6★ | Divine Crystal (15) | Rainbow Bloom (5) | Calamity Gem (5) | Prismatic Horn (5) | Calamity Writ (10) |
Lore
A researcher of mechanical weapons from the town that would become Dilmagia. Carrie hated the idea of her inventions being used as weapons of war, and instead borrowed the power of the winter fairies to create gadgets that would help usher in peace instead. There are no limits to all of the upgrades and new features she can add to children’s toys now.