Yda Review [Final Fantasy Brave Exvius]
Max Rarity | Skills | Future Proof | Stats | Equipment | Trust Master | Overall |
---|---|---|---|---|---|---|
6 | S | A | A | C | A | S |
Rarity | Job | Origin | Gender | Family |
---|---|---|---|---|
4 – 6 | Scion | FFXIV | Female | Human |
Trust Master Rewards – Spirit of Freedom: Special Ability (Passive) – Chance to evade physical damage taken (10%)
Increase ATK (15%)
4★ | 5★ | 6★ |
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General Thoughts
Yda is a 6 star character that falls into the Physical Damage role. Yda is an interesting unit with a unique set up of skills.
Yda’s whole method of fighting is based off of conditional skills and setting up their ability to proc. Yda has 9 conditional skills that activate after other skills are used and this gives her a high unique factor on how she can be used.
Her two basic skills for dealing damage out right are Steel Peak and Howling Fist. Steal Peak giving a bonus chance for paralyze as well.
She has a nice set up of buff skills giving her some bonus stat coverage. Fists of Earth and Fists of Fire boosting her ATK and DEF while Fists of Wind gives her a chance to evade magical damage.
Now her skill Kata is where some of her conditional skills come in. Using Kata gives Yda the access to the skills Dragon Foot and Bootshine.
Using these abilities will set off some of her condition proc’s and set out a chain of active attacks that come after each one. Using Dragon Foot opens up Twin Snakes, Twin snakes opens up Snap Punch, and Snap Punch opens up Perfect Balance.
On the same note Bootshine activates True Strike, True Strike activates Demolish, and Demolish activates Perfect Balance. So to get access to some of her better skills you gotta start with Kata then chain those skills together.
Verdict: A decent 6 star with a neat unique factor
Stats
Rarity | HP | MP | ATK | DEF | MAG | SPR | Attack Hits | Drop Check | Exp. Growth Pattern |
---|---|---|---|---|---|---|---|---|---|
4★ | 1409 | 68 | 69 | 52 | 56 | 53 | 4 | 2 | 6 |
5★ | 2013 | 98 | 99 | 75 | 81 | 77 | 4 | 3 | 6 |
6★ | 2876 | 140 | 142 | 108 | 116 | 110 | 4 | 3 | 6 |
Maximum Stats Increase
Rarity | HP | MP | ATK | DEF | MAG | SPR |
---|---|---|---|---|---|---|
4★ | 210 | 35 | 18 | 14 | 14 | 14 |
5★ | 240 | 40 | 24 | 16 | 16 | 16 |
6★ | 390 | 65 | 34 | 26 | 26 | 26 |
Resistances
Yda is neutral to all elements and status ailments.
Learned Abilities
Limit Burst
Rarity | Name | Effect | Hits | Cost | |
---|---|---|---|---|---|
4★ | Forbidden Chakra | Base | Physical damage (3.5x) with ignore DEF (25%) to one enemy | 1 | 12 |
Max | Physical damage (4.2x) with ignore DEF (25%) to one enemy | ||||
5★ | Forbidden Chakra | Base | Physical damage (4x) with ignore DEF (25%) to one enemy | 1 | 16 |
Max | Physical damage (4.95x) with ignore DEF (25%) to one enemy | ||||
6★ | Forbidden Chakra | Base | Physical damage (4.5x) with ignore DEF (25%) to one enemy | 1 | 20 |
Max | Physical damage (5.7x) with ignore DEF (25%) to one enemy |
Equipment
Yda can equip 1 weapon and 4 armors.
Rarity | Ability Slots | Affinity |
---|---|---|
4★ | 3 | – |
5★ | 4 | – |
6★ | 4 | – |
Exclusive Equipment
Awakening
Rarity | Material 1 | Material 2 | Material 3 | Material 4 | Material 5 |
---|---|---|---|---|---|
5★ | Seed of Life (25) | Fury Seed (13) | Sacred Crystal (15) | Bizarre Box (8) | Holy Crystal (8) |
6★ | Calamity Writ (20) | Calamity Gem (10) | Fairies’ Writ (10) | Rainbow Bloom (5) | Divine Crystal (5) |
Lore
A Hyur girl appearing in tales from Eorzea, a region in the faraway world of Hydaelyn. A member of the Scions of the Seventh Dawn, she is in charge of surveying the forest capital Gridania. She is an accomplished martial artist, and the power of her punches is much higher than one might think from looking at her petite build. She has a mysterious air about her given the fact her eyes are covered by the visor she wears, however in reality she is very cheerful and sociable.
i have a question : in-game all the equipment exclusive for this banner has a (name) for each individual , Guts Knuckle does
‘not specify that .so is it possible for everybody to equip them and not get the HP +10%, MP +10% and when YDA has it gets the full potential of the weapon ? or its a bug and only she can have them ? because the same thing happened with the Defender;s daggers ,everybody rushed to farm them but the full potential of the weapon Manalchemy Increase MAG (15%)
Auto-heal (120 HP, 0.6x) per turn was a (Rem only)
She has way more then two damaging attacks that combo and open up as she uses them and then can use 4 each turn after she reaches perfect balance.
Try her out and see.
You make no mention of her main draw which is her combo tree. Bootshine tree is her damage dealing tree which has alot of damage potential while her snap kick tree has -40% debuffs to all parameters for 8 turns and once either tree is complete you can use perfect balance to cast snap kick (250% damage -40% atk debuff +40% atk buff) or Demolish (350% atk 5hits ) 4x each which is massive damage potential plus her exclusive armor and weapons which are superior to most equipment save for TMRs which her equipment also gives her increase to HP and MP. She is definitely higher than a B+ and if you are going to do a review please make it comprehensive and not incomplete and pass it off as a valid objective analysis
Please re-evaluate this unit! Yda is an absolute powerhouse when it comes to for long term and drawn out boss battles if equipped properly with dual-wield and attack boosting equipment, and paired with a good healer. This combo heavy unit breaks bosses and enemy units hard, while self-buffing, self healing, and you can freely use 4 skills at a time with perfect balance activated just like having this unit make four turns in one, if combined with dual wield does major damage while stacking any four freely chosen skills.
I’m confused.
Did you ever try using her Kata ability?
you might wanna redo this one … she can be insane even just using all of her special equipment +1-2 TMRs
Ummm… you left out ALL of her good conditional abilities….
http://exvius.gamepedia.com/Yda
Activated by
Kata Dragon Foot Physical damage (1.5x) to one enemy
Decrease MAG (40%) for 8 turns to one enemy
Enables access to the following ability for 1 turn: Twin Snakes 2 24
Activated by
Dragon Foot Twin Snakes Physical damage (2x) to one enemy
Decrease ATK (40%) for 8 turns to one enemy
Increase ATK (40%) for 8 turns to caster
Enables access to the following ability for 1 turn: Snap Punch 1 26
Activated by
Twin Snakes Snap Punch Physical damage (2.5x) to one enemy
Decrease DEF/SPR (40%) for 8 turns to one enemy
Enables access to the following abilities for 1 turn: Perfect Balance, Snap Punch, Bootshine 1 16
Activated by
Snap Punch Perfect Balance Enables access to the following ability (4 times in 1 turn): Snap Punch
Not usable if equipped with two one-handed weapons 1 12
Activated by
Kata Bootshine Physical damage (2.5x) with critical hit to one enemy
Enables access to the following ability for 1 turn: True Strike D 18
Activated by
Bootshine True Strike Physical damage (3x) to one enemy
Enables access to the following ability for 1 turn: Demolish 1 14
Activated by
True Strike Demolish Physical damage (3.5x) one enemy
Enables access to the following abilities for 1 turn: Perfect Balance, Demolish, Dragon Foot 5 18
Activated by
Demolish Perfect Balance Enables access to the following ability (4 times in 1 turn): Demolish
Not usable if equipped with two one-handed weapons 5 12
So.. by my recollection of the skill demolish AFTER using perfect balance…. demolish hits an enemy 5 times. After you use perfect balance you can use demolish *4* times in the next turn… so… 4*5 = 20 hits to selected monster/s , yes?
I think at the very least, you need to re-evaluate your skills rating for this character 😉