Dragon Blaze Guide: Tips and Strategy for Beginners
Welcome to the Dragon Blaze Guide. In this post I will be providing useful tips and strategy to help you progress in the game.
Classes Available
There are currently 5 characters available that you can choose as your main character. Keep in mind main characters get to wear all gears. Unlike allies, they only get 3 choices, which is weapons, shields or orbs and armor. We will get to that in the items section.
[tabby title=”Warrior”]
Warrior -> Your classic tank fighter. You don’t always have to build him tanky but it is highly advised to do so. Here is a rough guideline on what you need:
Tanky Warrior Item Stat Focus
- Weapon – Def Penetration and Critical Rate
- Armor – HP and Evasion
- Shield – Hp and Evasion
- Accessory – Evasion
- Costumes – Hp and Evasion
Damage Warrior Item Stat Focus
- Weapon – Critical Rate and Def Penetration
- Armor – STR and HP
- Shield – Critical Rate and Def Penetration
- Accessory – Critical Rate and Evasion
- Costumes – Critical Rate and HP
Warrior Skills and Build Recommendation
Active
Skil 1: Rage Rush – Uses Rage to launch a powerful attack. The ATK of Rage Rush is proportional to the Rage used.
Ultimate – Inflicts 653% additional damage. Adds 2.5% additional damage per Rage +1. Decrease enemy’s DEF by 33% for 20 seconds.
- Cooldown 15 seconds
- Level Requirement is 35
Skill 2: Shield Strike – Uses the shield to deliver a fatal blow to the enemy. Stuns enemies (set chance).
Ultimate – Inflicts 735% damage. Decreases EVA by 50% and stuns for 12 seconds. Stun duration applied to bosses as well.
- Cooldown: 18 seconds
- Level Requirement is 39.
Skill 3: Solitary Battle – Releases Vigor and taunts. Decreases Rage level and damage received.
Ultimate – Taunts for 18.8 seconds. Increases Rage by 200% when hit by normal attacks. Decreases self’s damage received by 38% entire party damage received by 8%.
- Cooldown 20 seconds.
- Level Requirement is 40
Passive
Sword Training – Upgrades skills involving swords. The weapon’s ATK stats increase as the skill level rises.
Physical Strength – Strengthens body through diligent training. Increases DEF.
Fighting Spirit – Shares Vigor with other party members. Increases party’s ATK and DEF during battle.
Intensified Rage – Focus Rage on attacks. ATK increases based on accumulated Rage.
Skill Order Build
Just keep adding skills until you get to the recommended number of points below.
Active
- Rage Rush – 17 Points
- Shield Strike – 1 Point
- Solitary Battle – 5 Points
Passive
- Sword Training – 9 points
- Physical Strength – 9 Points
- Fighting Spirit – 5 Points
- Intensified Rage – 1 Points
[tabby title=”Rogue”]
Rogue – Your standard melee single DPS character. If you like to see big criticals and high damage, pick this guy. He cannot wear a shield but he can wield 2 swords or daggers. He is also a strong pick for Arena PvP.
Rogue Item Stat Focus
- Weapons – Crit Damage and Crit Rate
- Armor – Dex and HP
- Accessory – Crit Rate and Attack Speed
- Costumes – Crit Damage and Crit Rate
Rogue Skills and Build Recommendation
Active
Skill 1: Hidden Blades – Dashes towards the enemy like lightning to unveil Hidden Blades. The enemy will be unable to use skills temporarily. Increases Vigor by 2 points.
Ultimate: Inflicts 1537% damage and disable skills (immune to dispel) for 10 seconds. Life Steal (immune to dispel) for 13 seconds (80% damage over time).
- Kills instantly (10% chance).
- Cooldown is 14 seconds.
- Level requirment is 35.
Skill 2: Dance of Death – Unleashes Vigor that was accumulated through normal attacks and Hidden Blades. Increases ATK Speed and ATK.
Ultimate: ATK Speed +171, ATK +80% for combo hits. Duration 2.59 seconds, +1 sec per Vigor. Attacks regardless of formation.
- Cooldown 23 seconds.
- Level Requirement is 39.
Skill 3: Vanish – Blends in with the outside world to hide. Critical Rate and DEF Penetration increases while in Vanish state.
Ultimate: Vanish (safe from single target attacks). CRIT Rate +26, CRIT DMG +69, DEF Pen +17. Duration 13 seconds.
- Cooldown 23 seconds.
- Level Requirement is 40.
Passive
Perfect Attack – Develops the ability to deliver impeccable attacks. Deals additional damage for all attacks.
Bloodthirsty Blade – The Rogue’s ATK damage will partially convert to HP. Increases immunity rate.
Piercing Gaze – Achieves sight that doesn’t miss a thing. Increases Critical Rate and ACC as the skill level rises.
Maximize Chance – Never miss a hard-earned opportunity. Damage dealt increases with Critical Hits.
Since getting a good priest is mostly RNG, this is the build I recommend.
Active
- Hidden Blade + Ultimate – 22 Points
- Dance of Death – 1 Point
- Vanish – 1 Point
Passive
- Perfect Attack – 12 Points
- Bloodthirsty Blade – 5 Points
- Piercing Glaze – 5 Points
- Maximize Chance – 1 Point
[tabby title=”Mage”]
Mage – Big AoE damage but fragile. They shine late game but is a little weak early.
Mage Item Stat Focus
- Weapon – Crit Rate and Crit Damage
- Armor – INT and HP
- Accessory – Crit Rate
Mage Skills and Build Recommendation
Active
Skill 1: Flame Burst: The single damage skill of the mage class. The first of the skill points that you should add as you move through Normal and Hero mode.
Ultimate: Inflict 1305% damage. Fire Seal’s max damage inflicted.
Skill 2: Meteor Invocation: The AoE damage skill of the mage class. You should generally use it for end game setups. With great gears, your powerful spell can quickly wipe out entire enemy team.
Ultimate: Inflict 653% damage on all enemies. Additional 16% damage for 16 seconds.
Skill 3: Salamander’s Curse: The debuff skill that turns enemies into sheep or lambs while dealing minor damage. The cursed enemy cannot attack and they suffer a decrease in defense.
Ultimate: Inflict 551% damage, transforms into a lamb and decreases DEF by 65%. Transforms surrounding enemies into lambs for 16.6 sec (30% chance)
Passive
Fire Seal: Detonates fire seal on an enemy. It boosts damage of Flame Burst and Meteor Invocation. Although this skill sounds like it adds alot of damage, you are better off putting 1 point into as a final build.
Intelligence Increase: Increase Int by a percentage based on level. Int is a main stat for Dragon Blaze mage, so it is a decent passive to have.
Weapon Use: Increase max Weapon ATK by a percentage based on level. A great skill as a mage to have weapon use, it is especially important as you move into end game gears with the strongest weapon possible in the game.
Flame Study: Inflicts Fire Damage Equal to 10% of base ATK. Fire Damage itself is relatively weak. You should only place 1 point max into this passive.
Basic Build
Active
- Flame Burst + Ultimate – 22 Points
- Meteor Invocation – 1 Point
- Salamander’s Curse – 1 Point
Passive
- Fire Seal – 1 Point
- Intelligence Increase – 5 Points
- Weapon use – 5 Points
- Flame Study – 1 Point
[tabby title=”Archer”]
Archer – Your physical ranged character that can do a lot of damage. I always hate scenarios where there is a lot of them. They hurt! They are quite similar to the Rogue, so it comes down to preference.
Archer Item Stat Focus
- Weapons – Crit Damage and Crit Rate
- Armor – Dex and HP
- Accessory – Crit Rate and Attack Speed
- Costumes – Crit Damage and Crit Rate