Mobile Legends: Bang Bang Gear Guide [List of Items]
Guide | Hero List | MLBB Fan Site |
---|---|---|
Gear | Battle Spells |
Welcome to the gear guide for Mobile Legends: Bang Bang (MLBB)! Below is a list of current items that are available in the game. I know they will add more in the future, so please do come back and check out when new items get released! Also check out the picture based gear list here.
Item Name | Stat Increase | Unique Passive | Cost (Gold) | Type |
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Magic Blade | +60 Physical attack, +24 Magic Resistance | Lifeline: When HP drops below 30%, get one shield that can absorb 510-1350 damage. (Increases with level) | 1710 | Attack |
Demon Hunter Sword | +45 Physical Attack, +30% Attack Speed, +10% Lifesteal | Devour: Basic attacks will deal 8% of the target's current HP as additional physical damage (up to 60 against monsters) | 2320 | Attack |
Deadly Blade | +30 Physical Attack, +15% Resilience | Life Drain: Lowers HP regen effect of target 50% | 910 | Attack |
Corrosion Scythe | +30 Physical Attack, +1000 HP +20 Armor | Passive: Corrosion: Basic attacks lower the target's attack speed 10% Unique Passive: Scour: Basic attacks have a 50% chance of lowering the targets movement speed 35% | 1960 | Attack |
Malefic Roar | +60 Physical Attack, | Unique: +40% Physical PEN Unique Passive - Armor Buster: Basic attack will ignore 20% of a defense turret's defensive armor | 2060 | Attack |
Haas's Claw | +70 Physical Attack, | Unique: +20 Lifesteal Unique Passive - Insanity: When HP drops below 40%, the hero will receive an extra 10% physical lifesteal. | 1910 | Attack |
Berserkers Fury | +65 Physical Attack, +25% Critical Strike Chance | Unique: 40% Crit damage Doom: Crit strikes will increase one's physical attack 5%, lasting 12s | 2400 | Attack |
Endless Battle | +65 Physical Attack, +25 Magic Power, +250 HP, +300 Mana, +5% Movement Speed, +15% Lifesteal | Divine Justice: After using this ability, the next basic attack will have an additional 70% physical damage as true damage. This effect has a 2s cooldown. Chase Fate: When Divine Justice's effect is triggered, it will incresae the hero's movement speed 15% | 2470 | Attack |
Windtalker | +25% Attack Speed, +20% Movement Speed, +20% Critical Strike Chance | Typhoon: After every 4 basic attacks, the next basic attack must deal 125 magic damage to 3 enemies. Active: Each time after lightning is cast, one's movement speed will be raised 10% for a brief time. | 2070 | Attack |
Scarlet Phantom | +30 Physical Attack,+40% Attack Speed, +10% Critical Strike Chance | Frenzy: Crit Strikes will increase the hero's attack speedo 35% and crit strike rate 10% lasting 2s | 2120 | Attack |
Blade of the 7 Seas | +65 Physical Attack, +300 HP, +20% Attack Speed | Fury: Basic attacks will increase hero's movement speed 10%. Steamroll: Basic attacks will lower target physical armor 7. This effect can stack up to 5 times | 2320 | Attack |
Blade of Despair | +170 Physical Attack, +10% Attack Speed, | Despair: Deals an extra 10% damage to an enemy in any abnormal state (stunned,knocked airborne, transformed, diabled) | 3010 | Attack |
Hunter's Strike | +100 Physical Attack, +10% Cooldown Reduction | Pursue: Increase movement speed 30% after killing a hero. Lasts 2s. | 2010 | Attack |
Bloodlust Axe | +70 Physical ATK +10% CD Reduction | Bloodthirsty: When skills cause damage, heals 15% of damage as HP for the hero. | 1970 | Attack |
Enchanted Talisman | +55 Magic Power, +250 HP, +20% Cooldown Reduction | Mana Spring: A kill or assist regens 20% of hero's Mana within 5 seconds. | 1870 | Magic |
Winter Truncheon | +60 Magic Power, +50 Armor | Frozen: When own heroes HP drops below 30% pts, being hit by basic attack will lower target's movement speed by 80% and deal 50% of magic power as magic damage to the target. | 1910 | Magic |
Feather of Heaven | +65 Magic Power, +30% Attack Speed | Afflication: Basic attacks will deal 405 of the hero's AP as additional magic damage Derive: Increases spell vamp effect by 8% | 2230 | Magic |
Disaster Truncheon | +60 Magic Power, +50 Magic RES | The Dead: When skills cause damage to target, will reduce 25 points of magic resistance for the target, lasting 5s. | 2060 | Magic |
Necklace of Durance | +65 Magic Power, +300 HP +5% CD Reduction | Life Drain: Skill dealing damage to target reduces the regen effect by 50% for 3s | 2060 | Magic |
Devil Tears | +65 Magic Power | Unique: +40% PEN Spellbreaker: When HP is higher than 70% the unique bonus effect is increased by 30% | 1970 | Magic |
Holy Crystal | +90 Magic Power | Unique: +25% Magic Power Exterminate: After a skill hits a target, magic attack will immediately increase 15%. The next skill damage will terminate this effect. This effect can last up to 3s with a built-in cooldown time of 10s. | 2180 | Magic |
Concentrated Energy | +70 Magic Power +700 HP | Unique: +30 Spell Vamp Recharge: Regen 10% of one's HP after killing a hero | 2020 | Magic |
Ice Queen Wand | +75 Magic Power, +15 Mana Regen. +7% Movement SPD | Ice Bound: Skills that damage an enemy hero will carry a 15% slow down effect. This effect lasts 3s and can stack up to 2 times. | 1940 | Magic |
Glowing Wand | +75 Magic Power +5% Movement SPD +15 Magical PEN | Scorch: Scorch Burns the target for 3s when the skills hit, dealing 2%/2.5%/3% of the target's current HP as magic damage, at least 10 pts. | 2120 | Magic |
Calamity Reaper | +70 Magic Power +400 Mana +10% CD Reduction | Calamity: After using an ability, the next basic attack will carry an extra magic damage. This effect has a cooldown time. | 1950 | Magic |
Clock of Destiny | +60 Magic Power +615 HP +600 Mana | Time: Adds 30 HP and 5 magic attack every 30s. Up to 10 times | 1950 | Magic |
Blood Wings | +150 Magic Power +150 HP | Nirvana: Adds 2 HP for every 1 pt of magic power added | 2850 | Magic |
Fleeting Time | +70 Magic Power +15 Mana Regen +10% CD Reduction | Timestream: After killing an enemy hero, immediately reduces 20% of current reuse time for all abilities | 2050 | Magic |
Lightning Truncheon | +90 Magic Power +30 Mana Regen | Resonate: Every 6 seconds, your next damaging magical ability will proc, maximum of 3 enemies will be hurt by 150% magic power damage | 2050 | Magic |
Courage Bulwark | +770 HP +45 HP Regen | Bravery: Raise attack and defense of surrounding allies 10% Heavy Armor: Nearby soldiers can take more defense turret damage | 1970 | Defense |
Blade Armor | +90 Armor | Counterstrike: Deals 25% of opponent's physical attack as physical damage to an attacker when a basic attack is received. | 1660 | Defense |
Wings of the Apocalypse Queen | +15 Physical Attack, +770 HP | Demonize: Increases attack 40 when HP drops below 40% | 2020 | Defense |
Cursed Helmet | 920 HP, +50 Magic Resistance | Burning Soul: Deals 1.5% of one's max HP as magic damage per second to nearby enemies, and deals extra 50% of damage to minions. | 1860 | Defense |
Bloodthirsty King | +1550 HP | Bloodlust: A kill or assist regends 20% of hero's HP within 5s | 2380 | Defense |
Demon's Advent | 920 HP, +54 Armor, +30 HP Regen | Deter: When an enemy hero attacks, this ability will reduce his/her attack power 4%. This effect lasts 2s and can stack up to 3 times. | 2170 | Defense |
Oracle | +850 HP, +36 Magic Resistance, +35 HP Regen, +10% Cooldown Reduction | Scream: Within 4s after being attack, the hero will regen 4% HP. This effect has an 8s cooldown time. | 2110 | Defense |
Athena's Shield | +900 HP, +56 Magic Resistance, +20 HP Regen | Refuge: Every 30s get one shield that can absorb 45-1150 damage. (Shield effect increases as the battle goes on) | 2050 | Defense |
Dominance Ice | +500 Mana, +70 Armor, +5% Crit Strike Rate Reduction,+20% Cooldown Reduction | Unique: +15% CD Reduction Arctic Cold: Lowers movement speed 5% and lowers attack speed 30% for nearby enemy heroes | 2130 | Defense |
Immortality | + 800 HP, +40 Magic Resistance | Immortal: Resurrect 2s after dying and get 15% HP and a shield that can absorb damage equal to 40% max HP. Shield lasts for 3s. Cooldown for this effect is 180s. | 2120 | Defense |
Brute Force Breastplate | +770 HP, +40 Armor | Brute Force: Attacking an enemy will increase on'es capabilities, increasing movement speed 2% and phyiscal attack 3%. This effect lasts 4s and canstack up to 4 times. | 2120 | Defense |
Heart of Steel | +880 HP, +30 Armor, +35 HP Regen, +20% Crit strike rate reduction | Unqiue: +20% Crit Chance Reduction | 2260 | Defense |
Thunder Belt | +25 Magic Power +800 HP +400 Mana +40 Armor +15 HP Regen | Thunderbolt: After you use the skill, next basic attack will carry an extra 40% of physical attacks as true damage, and slow down the target and surrounding enemy units, lasts 1.5s. | 2290 | Defense |
Warrior Boots | +22 Armor, +40 Movement Speed | Valor: Physical defense will go up 3 with each basic attack recived, for an increase of up to 15 points, lasting 3s | 690 | Movement |
Tough Boots | +22 Magic Resistance, +40 Movement Speed | Fortitude: Increases resilience 25% | 890 | Movement |
Magic Shoes | +10% Cooldown Reduction, +40 Movement Speed | N/A | 710 | Movement |
Arcane Boots | +25 Magic Damage Reduction, +40 Movement Speed | N/A | 790 | Movement |
Swift Boots | +15% Attack Speed, +40 Movement Speed | N/A | 710 | Movement |
Rapid Boots | +50 Movement Speed | N/A | 630 | Movement |
Wizard Boots | +300 HP, +40 Movement SPD | Plunder: 50 Gold will be awarded for assists | 700 | Movement |
Boots of Tranquility | +20 HP Regen +20 Mana Regen +40 Movement SPD | Bless: HP Regen effect increased by 10% | 720 | Movement |
Star Shield | +20 Magic Power, +400 Mana, +10% Cooldown Reduction, +30% Damage to monsters | Avarice: Get an extra 30% Exp when jungling. Warding Wind: Slaying jungle monsters increses one's movement speed 5%. Lasts 30s | 1875 | Jungle |
Beast Killer | +20 Armor, +20 Magic Resistance, +30% Damage to Monsters | Avarice: Get an extra 30% Exp when jungling. Gorge: Slaying jungle monsters increases one's physical and magic defense 2. Stacks up to 10 times | 1825 | Jungle |
Raptor Machete | +35 Physical Attack, +12% Attack Speed, +30% Damage to Monsters | Avarice: Get an extra 30% Exp when jungling. Gorge: Slaying jungle monsters increases one's physical and magic defense 2. Stacks up to 10 times | 1700 | Jungle |