Seven Knights Hero Skill List [6 Stars]
Guide | Tier List | Quest Guide |
---|---|---|
Pets | Skills | Farming |
Below are all the skills of your favorite hero in Seven Knights. Some of them are super useful and use this to determine who your 6 star hero selectors will be.
I will be adding more as I am able to get more data. Keep in mind that this is taken from the Korean version, so some may differ slightly.
Name | Type | Passive | Skill 1 | CD(s) | Skill 2 | CD(s) |
---|---|---|---|---|---|---|
Rudy | Defensive | 1. Increase allies total defense by 60%. 2. 100% block chance to himself. | Target 1 enemy with triple 90% physical damage, additionally stun target for 2 turns & reduces buff timer by 6 turns. (Accumulated damage inflicted equals to 270% physical damage) | 64 | Reduce incoming damage by 80% to himself for 2 turns, additionally reflect status ailment inflicted to him for 3 times. | 74 |
Spike | Universal | 1. All allies immune to debuffs for 3 turns. 2. Increase his physical attack & critical chance by 80%. 3. Survives with 1 HP when attacked over its own HP. | Target 1 enemy with triple 140% physical damage, additionally applies freeze for 2 turns. (Deal extra 200% physical damage after freeze ends & accumulated damage inflicted equals to 420% physical damage) | 64 | Target all enemies with double 70% physical damage, additionally chance to freeze 2 turns. (Deal extra 140% physical damage after freeze ends & accumulated damage inflicted equals to 140% physical damage) | 76 |
Eileen | Universal | 1. Increase allies physical attack by 60%. 2. Revive once with 100% HP. | Target 1 enemy with triple 140% physical damage, additionally penetrate through damage immunity, defense buff & applies shock for 2 turns. (Accumulated damage inflicted equals to 420% physical damage) | 80 | Target all enemies with double 70% physical damage, additionally high chance to shock for 2 turns. (Accumulated damage inflicted equals to 140% physical damage) | 80 |
Kris | Universal | 1. Recover allies HP by 30% when an enemy dies. 2. Revive once with undead effect for 3 turns. 3. Chance to applies death debuff for 2 turns on Swift/Counter attack. 4. Apply speed attack on his every move while on undead effect. | Target 1 enemy with 300% physical damage & applies instant death debuff for 2 turns, additionally chance to inflict another death debuff. Death debuff on turn 1 will decrease target HP by 50% and turn 2 will decrease target HP by 100% (If targeted enemy is immune to debuffs, targeted enemy will receive extra 100% physical damage) | 64 | Target all enemies with 160% physical damage, additionally chance to apply instant death debuff for 2 turns. Death debuff on turn 1 will decrease target HP by 50% and turn 2 will decrease target HP by 100% (If enemies is immune to debuffs, enemy will receive extra 100% physical damage) | 76 |
Rachel | Universal | 1. Increase allies counterattack chance by 50%. 2. Revive once with 100% HP & her skills are enhanced for 3 turns. 3. Self immune to debuffs for 3 turns while on revive state. | Target 1 enemy with 400% physical damage, additionally inflict burn with 300% physical damage for 2 turns. (Deal 500% physical damage on revived state & inflict burn with 400% physical damage for 2 turns) | 80 | Target 3 enemies with 160% physical damage, additionally reduces targets total damage and defense by 80% for 2 turns. (Deal 320% physical damage to all enemies on revived state & debuff stays for 3 turns) | 70 |
Jeiv | Universal | 1. Reduces his damage taken by 50% and reflects the reduced damage into the attacker. 2. Self immune to debuffs for 3 turns | Target all enemies with triple 50% physical damage. (Accumulated damage inflicted equals to 150% physical damage) | 70 | Target all enemies with 100% physical damage, additionally penetrates through damage immunity & ignore defense | 70 |
Delonse | Offensive | 1. Increase allies total damage by 50%. 2. Immune to all kind of damage for 4 hits. (Ignore penetration skill) 3. Reduce his skill cooldown by 10 seconds on speed/counter attack. | Target 1 enemy with triple 200% physical damage, additionally penetrates through damage immunity, defense buff & always critical. (Accumulated damage inflicted equals to 600% physical damage) | 80 | Target 4 enemies with double 80% physical damage, additionally high chance to silence for 2 turns. (Accumulated damage inflicted equals to 160% physical damage) | 74 |
Ace | Universal | 1. Reduce all enemies defense by 50%. 2. Increase enemies damage taken by 50%.. 3. Survives with 1 HP when attacked over its own HP. | Target 1 enemy with quadruple 100% physical damage, additionally penetrates & increase damage taken by 80% for 2 turns. (Accumulated damage inflicted equals to 400% physical damage) | 80 | Target all enemies with 140% damage, additionally reduce enemies heal recovery by 80% for 2 turns & reduce buff duration by 2 turns. | 120 |
Yeopo | Universal | 1.Void Shield from any kind of damage for 6 hits. 2. Increase his physical damage by 50% 3. Increase his weakness attack by 50% | Target 4 enemies with 180% physical damage, additionally penetrates through damage immunity & defense buff. | 95 | Target 4 enemies with 110% physical damage, additionally reduces buff timer by 3 turns & ignore defense. | 115 |
Wukong | Universal | 1. Increase his magical attack by 50%. 2. Self Immunity from damage reflections. 3. Revive once with 100% HP along with dead allies as a clones. (Summon up to 4 clones & last for 3 turns with 90% power) | Target 2 enemies with double 150% magical damage, additionally penetrates through damage immunity & defense buff. (Accumulated damage inflicted equals to 300% magical damage) | 80 | Target 3 enemies with double 100% magical damage, additionally ignore defense. (Accumulated damage inflicted equals to 200% magical damage) | 80 |
Lin | Magic | 1. Immune to all kind of damage for 12 hits (Her hits immunity will be deducted by the number of strikes that she received). 2. High chance to apply blindness for 2 turns on speed/counter attack. 3. Grant magical attack by 50% in a row. | Target 3 enemies with triple 50% magical damage, additionally always critical. (Accumulated damage inflicted equals to 150% magical damage) | 80 | Target all enemies with 80% magical damage, additionally penetrates & randomly shuffle enemies formation. (If less number of enemies to attack critical & total damage will increase by 30%) | 85 |
Teo | Offensive | 1. Self immunity from damage for 3 turns. 2. Grant immunity from damage reflection in a row. 3. Revive with undead effect for 3 turns, additionally immune to debuffs for 3 turns. 4. His swift/counter attack will always critical & ignore defenses while on undead effect. | Target all enemies with 100% physical damage, additionally penetrates through damage immunity & always critical | 70 | Target all enemies with 140% physical damage, additionally reduces buff timer by 2 turns. (If less number of enemies to attack critical & total damage will increase by 30%) | 110 |
Karma | Universal | 1. Void Shield from any kind of damage for 4 hits. (His Void Shield will be deducted by the number of strikes that he received). 2. 100% block chance to himself. 3. Increase allies total damage & magical attack by 50%. | Target all enemies with double 80% magical damage, additionally penetrates through damage immunity & defense buff (Accumulated damage inflicted equals to 160% magical damage). | 95 | Target 4 enemies with double 70% magical damage, additionally reduces buff timer by 3 turns. (Accumulated damage inflicted equals to 140% magical damage). | 115 |
Kyle | Offensive | 1. Immune to all kind of damage for 12 hits (His hits immunity will be deducted by the number of strikes that he received). 2. Every 3 attack deals 150% physical damage additionally remove active buffs to all enemies. | Target 4 enemies with triple 50% physical damage, additionally ignore defense. (Accumulated damage inflicted equals to 150% physical damage) | 85 | Target 4 enemies with triple 50% physical damage, additionally penetrates through damage immunity & defense buff. (Accumulated damage inflicted equals to 150% physical damage) | 85 |
Yeonhee | Magic | 1. Void Shield from any kind of damage for 7 hits & Amplify her magical damage by 50% if team have atleast 3 Magic Hero Type. 2. Her normal attack (speed/counter) targets 2 enemies. 3. High chance to apply sleep for 2 turns on speed/counter attack. | Target 3 enemies with triple 70% magical damage, additionally penetrates & deal extra 30% magical damage of targets max HP. (Accumulated damage inflicted equals to 210% magical damage + 30% magical damage of targets max HP.) | 70 | Target 4 enemies with double 100% magical damage, additionally high chance to sleep for 2 turns. (Accumulated damage inflicted equals to 200% magical damage) | 95 |
Alicia | Universal | 1. Allies normal (Speed & Counter) attacks ignore defense. 2. Self immunity from damage for 3 turns. | Target all enemies with double 50% physical damage, additonally reduces buff timer by 2 turns. (Accumulated damage inflicted equals to 100% physical damage) | 105 | Target 4 enemies with 60% physical damage, additionally deals extra 2500 fixed damage. | 90 |
Kiriel | Magic | 1. Void Shield from any kind of damage for 4 hits. 2. Reduce enemies block chance by 40%. | Target 4 enemies with 100% magical damage, additonally high chances to stun for 2 turns. | 80 | Target all enemies with 100% magical damage, additionally reduce buff duration by 2 turns & penetrates. | 120 |
Ryan | Offensive | 1. Self immunity from damage for 2 turns. 2. Chance to dodge incoming attacks. 3. Grant weakness & critical chance of allies by 30% on the back row of a formation. | Targets 1 enemy (highest attack) with quadruple 120% physical damage, additionally penetrates, always critical. (Accumulated damage inflicted equals to 480% physical damage) | 110 | Targets all enemies with double 40% physical damage, additionally penetrates & deal extra 30% physical damage of targets max HP. (Accumulated damage inflicted equals to 80% physical damage + 30% physical damage of targets max HP.) | 90 |
Evan | Defensive | Increase allies total defense by 50%. | Target 1 enemy with 180% physical damage, additionally stun for 2 turns & steal HP by 50% of skill damage. | 64 | Reduces damage taken by 50% for 3 turns, additionally block rate increase greatly. | 90 |
Karin | Support | 1. All allies immune to death debuff for 5 turns. 2. Revive once with 100% HP. | Heal 1 ally with 220% magical attack, additionally removes debuff. (Removing death debuff detract 25% HP) | 50 | Revive 1 ally with 80% HP, additonally immune to all kind of damage for 1 hit. (Ignore penetration skill) | 140 |
Yuri | Magic | 1. Reduce all enemies defense by 40%. 2. Revive once with 100% HP. | Target 1 enemy with 180% magical damage, additionally removes active buff. | 70 | Target all enemies with 80% magical damage, additionally chance to silence for 2 turns. | 70 |
Lee | Universal | Increase allies counterattack chance by 50%. | Target 1 enemy with 180% physical damage, additionally apply stun for 2 turns. | 72 | Immunity against physical damage & debuff for 3 turns. | 110 |
Yui | Support | All allies immune to silence & burn for 6 turns. | Heal all allies with 80% magical attack. | 82 | Revive all dead allies with 30%-60% of their HP. (If less allies to revive, revived allies gain more HP) | 142 |
Ariel | Magic | Increases allies critical chance by 50% | Target all enemies with 80% magical damage, additionally chance to apply blindness for 2 turns. | 80 | Target all enemies with 80% magical damage, additionally removes active buffs. | 110 |
Hellenia | Defensive | 1. Increase allies block chance by 30%. 2. Reduces damage taken by 40%. | Target all enemies with 80% physical damage, additionally recover her HP by 30% of skill damage. | 80 | 100% block chance for 2 turns, additionally taunts enemies. | 85 |
Hevnia | Offensive | 1. Increase her physical attack by 80%. 2. Self immunity from damage for 2 turns. | Target all enemies with 80% physical damage, additionally high chance to stun for 2 turns. | 70 | Target 1 enemy with 180% physical damage, additionally reduce buff timers by 3 turns. | 80 |
Jupy | Offensive | Increases allies attack weakness chance by 50%. | Target 1 enemies with 230% physical damage. | 74 | Increase her atk weakness and crit chance, additionally removes debuff to herself (While her skill buff is active, it will be replaced by single target with 230% physical damage) | 50 |
Sniper | Offensive | 1. Immune to physical damage for 3 turns. 2. Increase allies attack weakness chance by 30%. | Target all enemies with 90% physical damage, additonally reduces enemies defense by 50% for 2 turns | 80 | Target 2 enemies with 150% physical damage, additonally penetrates. | 76 |
Karon | Support | All allies immune to stun for 6 turns. | Heal 1 ally with 190% magical attack, additionally heals with the same amount for 2 consecutive turns. | 75 | Heal all allies with 80% magical damage, additionally reduce allies skills cooldown by 10 seconds (Does not apply himself) | 100 |
Victoria | Universal | 1. All allies Immune to shock for 6 turns. 2. High chance to apply stun for 2 turns on speed/counter attacks. | Target 1 enemy with 180% physical damage, additionally deal extra physical damage by 30% of targets max HP. | 72 | Increases allies physical & magical attack by 50% for 3 turns. | 102 |
Lucy | Support | Increases allies block chance by 50%. | Heal all allies with 80% magical damage. | 82 | Remove allies debuffs. (Removing death debuff detract 25% HP) | 90 |
Velika | Magic | Reduces incoming magical damage by 50% to all allies. | Target all enemies with 80% magical damage, additionally chance to burn with 50% magical damage for 2 turns. | 80 | Target all enemies with 80% magical damage, additionally ignores defense. | 80 |
Sylvia | Magic | 1. Increase her magical attack by 50%. 2. Immune from damage for 1 turn to herself when an enemy dies. | Target 1 enemy with 180% magical damage, additionally reduce targets total damage by 80% for 2 turns | 72 | Target all enemies with 80% magical damage, additionally reduce defense by 50% for 2 turns. | 70 |
Jocker | Magic | Increases allies critical chance by 50%. | Target 1 enemy with 180% magical damage, additionally applies stun for 2 turns. | 74 | Target 1 enemy with 180% magical damage, additionally removes active buffs. | 70 |
Ming Ming | Magic | 1. Increase block chance by 50% to all allies. 2. Self immunity from damage for 2 turns | Hit 4 enemies with 100% damage, high chances to inflict shock for 2 turns. | 74 | Hit 4 enemies with 100% +20% (target's max HP) damage | 74 |
Xiao | Offensive | 1. Self Immunity from damage for 3 turns. 2. High chance to apply paralyze for 2 turns on Swift/Counter attack. | Single target 200% damage additionally increase enemies skills cooldown by 50s | 70 | AOE 85% damage, additionally increase enemies skills cooldown by 30s | 90 |
Rook | Defensive | Increase allies defense and block chance by 30%. | Single target 180% damage, reduces defense by 80% for 2 turns | 64 | Reduce his damage taken by 50% for 3 turns | 80 |
Chancellor | Universal | Reduce enemies critical rate and block rate by 50% | Single target 180% damage, reduces target's defense by 80% | 64 | AOE 80% damage, reduces physical attack power by 40% | 70 |
May | Offensive | Reduce incoming physical damage to all allies by 50% & increase critical chance by 40% to allies for 6 turns | Single target 190% damage, ignore defenses | 70 | AOE 85% damage, reduces physical atk & damage power by 40% for 2 turns | 74 |
Alice | Support | 1. Increase her HP by 2000 HP. 2. Increase all enemies damage taken by 40%. | Single target revive with undead effect & increase magic or physical damage by 50% for 3 turns | 150 | AOE Heal 80% of her magic attack, additionally removes debuff. *Removing death debuff detract 25% HP. | 120 |
Aragon | Universal | 1. Increase allies damage by 25%. 2. Reduce enemy damage by 25%. 3. Normal attack will reduce his skills cooldown by 10 seconds ( applies to counter attack and attack chance/speed/haste ) | Hit 3 enemies with 180% damage, with penetration effects & additionally reduce buff timer by 2 turns. | 120 | - | |
Noho | Magic | 1. Increase allies magical attack by 60%. 2. Immune to all kind of damage for 4 hits. (Ignore penetration skill) | Target 2 enemies (Random) & reduce HP to 1 HP. | Target 3 enemies with 140% magical damage, additionally penetrates through damage immunity & ignore defense | ||
Ruri | Offensive | 1. Immunity to all kind of damage for 3 hits. 2. Increase allies critical chance by 30% | Hit 4 enemies with 100% physical damage, additonally always critical. | 74 | Hit 4 enemies with 100% physical damage, additionally ignores defenses. | 74 |
Espada | Magic | 1. 100% block chance to herself 2. Reduces allies magical damage recieved by 50% | Single target 180% damage, chance to apply instant death debuff | 90 | Single target with 500% magic damage | 120 |
Nia+Bolt | Universal | 1. Self Immunity from damage for 3 turns. 2. Extremly High chance to apply shock for 2 turns on Swift/Counter attack. | AOE 85% magic damage, high chance to shock for 2 turns. | 85 | AOE 85% magic damage, additonally reduces buff timer by 2 turns and increase enemies skills cooldown by 20s. | 110 |
Sein(Shane) | Offensive | 1. Her strikes will always Critical. (This effect also applies to her "Ghost Slash" *Her skills) 2. Immune to magical attack for 3 turns. | Single target with 250% physical damage, additonally low chance inflicting another 500% physical damage. (750% total physical damage if proc) | 36 | - | |
Sieg | Universal | All allies immune to stun for 6 turns, Basic attack will reduce his skill cooldown by 10 seconds (applies to Speed/Counter attack) | Single target 200% damage, additionally increases damage taken by 80% for 2 turns | 80 | Single target with 600% physical damage, additionally always critical | 150 |
Jane | Offensive | 1. Can't be targeted/countered for 3 turns (Immune to debuffs for 3 turns). 2. Reduces AOE-Dmg by 50% while hiding. | Single target 180% damage, low chance inflicting additional 1000% damage. | 65 | Single target 190% damage, ignore defense | 72 |
Black Rose | Offensive | 1. Can't be targeted/countered for 3 turns. 2. Reduces AOE-Dmg by 50% while hiding 3. Immune to all kind of damage for 2 hits. | Target 3 enemies with 130% physical damage, additionally penetrates & always critical. | 80 | Hits 3 enemies with 140% physical damage, additionally reduces buff timer by 2 turns | 110 |
Sera | Magic | 1. Allies immune to shock for 3 turns. 2. Void Shield from any kind of damage for 4 hits. | Target all enemies with double 60% magical damage, additionally penetrates through damage immunity & defense buff. (Accumulated damage inflicted equals to 120% magical damage) | 90 | Target all enemies with 60% magical damage, additionally deal extra 2000 magical damage. | 90 |
Ballista | Offensive | 1. Void Shield from any kind of damage for 3 hits. 2. Every 4 attack deals 1500 physical damage with penetration to all enemies. | Target 3 enemies with 140% physical damage, chance to use her skill (Target 3 enemies with 140% physical damage) again. | 50 | - | |
Leo | Universal | 1. Allies immune to instant death debuff for 5 turns. 2. Revive once with 100% HP | Single target 180% damage, reduces target's defense by 80% for 2 turns | 64 | AOE 80% damage, reduces target's damage by 40% for 2 turns | 70 |
Bane | Universal | Revive with undead effect for 3 turns (undead effect). | Single target 180% damage, applies silence | 64 | AOE 80% damage, chance to silence | 74 |
Cleo | Universal | High chance to paralyze for 2 turns on basic attack, Allies immune to paralyze for 6 turns. | AOE 80% damage, chance to petrify for 2 turns, +50% dmg after stone ends | 90 | AOE 80% damage, chance to poison for 50% dmg for 2 turns | 76 |
Rania | Universal | All allies immune to Freeze for 6 turns, High chance to freeze for 2 turns on basic attack. | Single target 180% damage, applies freeze. +100% damage after freeze ends | 74 | AOE 80% damage, chance to freeze. +50% damage after freeze ends | 90 |
Knox | Universal | Reduce his damage recieved by 50%, chance to apply instant death buff | Single target 180% damage, chance to apply instant death | 90 | Immune to magic damage and immune to CC for 3 turns | 110 |
Sara | Support | Reduce her damage recieved by 50% | AOE, reduces enemies damage and defense by 50% for 2 turns | 80 | Removes allies debuffs | 90 |
Jin | Defensive | 1. His attack power increases by 40% of his defense. 2. Allies physical dmg taken reduced by 40% | AOE 80% damage, chance to stun for 2 turns | 80 | Single target 500% damage | 120 |
Lina | Support | Reduce enemies physical attack and Defense by 25% | AOE heal 60% of her magic attack & heals same amount for 2 consecutive turns | 100 | Increases total damage by 50% for 2 turns | 102 |
Daisy | Magic | Reduce damage taken from AOE attacks by 50% | Single target 180% damage, reduces damage by 80% for 2 turns | 72 | AOE 80% damage, reduces critical chance by 50% | 82 |
Ray | Offensive | 1. Can't be targeted/countered for 3 turns (Immune to CC). 2. Reduces AOE damage by 50% while hiding | AOE 80% damage, ignores buffs | 90 | AOE 80% damage, applies 50% bleeding dmg for 2 turns | 85 |
Soi | Offensive | All allies immune to AOE damage for 3 turns | Single target 180% +20% (targets max HP) damage, triggers attack weakness | 70 | Hits 3 enemies with 150% damage | 70 |
Pungyeon | Magic | Self Immunity from damage for 3 turns. | Single target 600% damage. | 150 | AOE 85% damage, reduces total damage by 40% | 72 |
Qingtao | Universal | Increase his critical and counterattack rate by 50% | AOE 85% damage, chance to stun + burn(50% dmg) for 2 turns | 84 | Immunity against physical damage for 3 turns, immune to CC | 110 |
RingRing | Magic | Whenever an enemy dies, grants status immunity for 2 turns to all allies | Single target 500% damage. | 120 | Hits 3 enemies with 140% damage, reduces atk/magic power by 40% | 76 |
Musong | Offensive | Reduce his damage recieved by 50% | Single target 200% damage, always critical | 70 | AOE 140% damage, high chance to stun | 120 |
Baeglyong | Offensive | 1. Revive with undead effect for 3 turns. 2. Increase his Critical chance & Counterattack Rate while on undead effect. | Single target 500% damage | 120 | AOE 140% damage, additonally removes active buffs | 125 |
Yeejung | Defensive | Reduce enemies total damage by 40%, Additionally "His" basic attack will reduce "Allies" skills cooldown by 10 seconds (applies to Speed/Counter attack) | Single target 200% damage. Additionally applies stun & reduces buff timer for 2 turns | 80 | - | |
Sogyo | Magic | 1. All allies immune to AOE damage for 2 turns. 2. Immune to all kind of damage for 3 hits. | Hits 3 enemies with 140% damage, with penetration effects (ignore damage reduction, immunity). | 86 | AOE remove enemies active buffs | 85 |
Yushin | Magic | 1. Increase allies magical attack by 60%. 2. Self Immunity from damage for 2 turns. | Hits 3 enemies with 160% damage. | 76 | Hits 3 enemies with 140% damage, additionally increase enemies skills cooldown by 25 seconds | 74 |
Gwunho | Magic | 1. Revive once with 50% HP 2. Reduce enemies block and critical rate by 40%. | Single target 500% magic damage, with penetration effects | 140 | AOE 85% magic damage, additionally reduce buff timer by 2 turns. | 100 |
Baekgak | Universal | Increases allies weakness attack by 40% and allies immune to poisoning debuff for 6 turns | Single Target 200% magical damage to 1 enemy, chance to give 200% damage for 2 turns by poisoning | 74 | Increase allies physical & Magical attack by 60% for 3 turns | 102 |
Bidam | Offensive | 1. Immunity to all kind of damage for 3 hits. 2. Add +5 Speed. | Hit 3 enemies with 140% physical damage, additionally always critical. | 70 | Hit 4 enemies with 100% damage, Ignore Defenses | 74 |
Nata | Universal | 1. Reduces damage taken by 40% and reflects the reduced damage. 2. Survives with 1 HP when attacked over its own HP. | Hit 2 enemies with 250% magic damage, always Critical | 100 | AOE 85% Magical damage, Additionally penetrate and randomly shuffle enemies position. | 110 |
Choun | Offensive | 1. Increase his critical chance. 2. Immune to physical damage for 3 turns 3. Basic attack will reduce his skill cooldown by 10 seconds (applies to Speed/Counter attack) | Single target 220% damage. | 74 | Hits 3 enemies with 150% damage. | 70 |
Choseon | Support | 1. Increased allies magic & Physical attack by 40%. | AOE heal 60% of her magic atk & heals same amount for 2 consecutive turns | 100 | Immunity from all kind of damage to all allies for 1 hit. (Ignore penetration skills) | 80 |
Gongmyeong | Magic | Reduce incoming physical damage to all allies by 40% & Immune to reduction debuff for 6 turns | Hit 3 enemies with 140% damage, reduce physical & magic attack by 40% for 2 turns | 76 | Hit 3 enemies with 140% damage, reduce block and counterattack rate by 40% for 2 turns | 76 |
Gwanu | Defensive | Reduce enemies Physical and Magic damage by 40% | Single target 500% damage, Always critical | 140 | Immunity from all kind of damage to all allies for 1 hit. (Ignore penetration skills) | 80 |
Jake | Defensive | 1. All allies total defense increase by 50%. 2. All allies Immune to petrification for 6 turns. | Single target 200% damage, additionally reduce targets magic attack by 80% for 2 turns | 80 | Increases allies Physical & Magic attack by 50% for 3 turns, additonally Reduce allies skills cooldown by 10 seconds (also apply on his 1st Skill) | 102 |
Asura | Universal | 1. All allies Immune to paralyze for 6 turns. 2. Immunity to all kind of damage for 2 hits. | Single target 200% magic damage additionally put taunt on targeted enemy for two turns | 72 | AOE heal 70% of her magic attack & heals same amount for 2 consecutive turns | 100 |
Giparang | Universal | 1. Revive once with 100% HP 2. Reduce enemies block and critical rate by 50% for 2 turns | AOE 80% physical damage. If less number of enemies to attack Skill will increase by 30% additionally always Critical. | 70 | AOE double 50% physical damage, additionally chance to faint enemies for 2 turns | 74 |
Pascal | Magic | 1. Immune to all kind of damage for 2 hits. 2. Increase his Magical Attack, Critical Chance & Weakness Attack by 80%. | Single target 500% damage. Additionally ignore defense | 150 | Reset his 1st skill, Additionally immune from all kind of damage to himself for 2 hit. (Ignore penetration skills) | 50 |
Kwonho | Offensive | 1. Becomes Immune to Physical Damage for 2 turns and increases the Critical Rate of all allies by 30%. If the damage recieived is higher than the current HP, survives with 1 HP | Inflicts 150% Physical Damage on 1 enemy twice. Piercing Guaranteed. | 85 | Inflicts 90% damage on all enemies. Additionally, decreases the target's Physical Attack by 40% for 2 turns. | 80 |
Nezha | Universal | 1. Reduces all received damage by 40% and reflects the reduced damage back onto the attacker. Also, when the damage received is higher than the current HP, survives with 1 HP. | Inflicts 190% Magical Damage on 3 enemies. Stun the target at a certain rate for 2 turns. | 100 | Inflicts 45% Magical Damage on all enemies twice. Additionally, piercing will take effect and the formation of the enemies will switch. | 110 |
Teo | Offensive | 1. Becomes immune to all damage 3 times. Additionally, revives once for 3 turns. 2. Applies Critical Hit and ignores the enemy's Defense for Normal attacks. (This applies to Counterattack and Speed Attack.) | Inflicts 100% Physical Damage on all enemies. Additionally, piercing will take effect. | 70 | Inflicts 70% Physical Damage on all enemies 2 times. Additionally, reduces the enemy's buff duration by 2 turns. | 90 |
Bai Jiao | Universal | 1. Increases Lethal Attack of all allies by 40%. Protects all allies from poison for 6 turns. | Inflicts 200% M. Damage on 1 enemy. Poisons enemy for 200% M. Attack for 2 turns at a certain rate. | 74 | Increases allies Physical and Magic Attack by for 3 turns. | 102 |
Table of Contents
Seven Knights
Rudy (Universal)
Skill 1: Target 1 enemy with triple 90% physical damage, additionally stun target for 2 turns & reduces buff timer by 6 turns. (Accumulated damage inflicted equals to 270% physical damage) [CD: 64 secs]
Skill 2: Reduce incoming damage by 80% to himself for 2 turns, additionally reflect status ailment inflicted to him for 3 times. [CD: 74 secs]
Passive
1. Increase allies total defense by 60%.
2. 100% block chance to himself.
Spike (Universal)
Skill 1: Target 1 enemy with triple 140% physical damage, additionally applies freeze for 2 turns. (Deal extra 200% physical damage after freeze ends & accumulated damage inflicted equals to 420% physical damage) [CD: 64 secs]
Skill 2: Target all enemies with double 70% physical damage, additionally chance to freeze 2 turns. (Deal extra 140% physical damage after freeze ends & accumulated damage inflicted equals to 140% physical damage) [CD: 76 secs]
Passive
1. All allies immune to debuffs for 3 turns.
2. Increase his physical attack & critical chance by 80%.
3. Survives with 1 HP when attacked over its own HP.
Eileen (Universal)
Skill 1: Target 1 enemy with triple 140% physical damage, additionally penetrate through damage immunity, defense buff & applies shock for 2 turns. (Accumulated damage inflicted equals to 420% physical damage) [CD: 80 secs]
Skill 2: Target all enemies with double 70% physical damage, additionally high chance to shock for 2 turns. (Accumulated damage inflicted equals to 140% physical damage) [CD: 80 secs]
Passive
1. Increase allies physical attack by 60%.
2. Revive once with 100% HP.
Kris (Universal)
Skill 1: Target 1 enemy with 300% physical damage & applies instant death debuff for 2 turns, additionally chance to inflict another death debuff. Death debuff on turn 1 will decrease target HP by 50% and turn 2 will decrease target HP by 100% (If targeted enemy is immune to debuffs, targeted enemy will receive extra 100% physical damage) [CD: 64 secs]
Skill 2: Target all enemies with 160% physical damage, additionally chance to apply instant death debuff for 2 turns. Death debuff on turn 1 will decrease target HP by 50% and turn 2 will decrease target HP by 100% (If enemies is immune to debuffs, enemy will receive extra 100% physical damage) [CD: 76 secs]
Passive
1. Recover allies HP by 30% when an enemy dies.
2. Revive once with undead effect for 3 turns.
3. Chance to applies death debuff for 2 turns on Swift/Counter attack.
4. Apply speed attack on his every move while on undead effect.
Rachel (Universal)
Skill 1: Target 1 enemy with 400% physical damage, additionally inflict burn with 300% physical damage for 2 turns. (Deal 500% physical damage on revived state & inflict burn with 400% physical damage for 2 turns) [CD: 80 secs]
Skill 2: Target 3 enemies with 160% physical damage, additionally reduces targets total damage and defense by 80% for 2 turns. (Deal 320% physical damage to all enemies on revived state & debuff stays for 3 turns) [CD: 70 secs]
Passive
1. Increase allies counterattack chance by 50%.
2. Revive once with 100% HP & her skills are enhanced for 3 turns.
3. Self immune to debuffs for 3 turns while on revive state.
Jeiv (Universal)
Skill 1: Target all enemies with triple 50% physical damage. (Accumulated damage inflicted equals to 150% physical damage) [CD: 70 secs]
Skill 2: Target all enemies with 100% physical damage, additionally penetrates through damage immunity & ignore defense. [CD: 70 secs]
Passive
1. Reduces his damage taken by 50% and reflects the reduced damage into the attacker.
2. Self immune to debuffs for 3 turns.
Delonse (Offensive)
Skill 1: Target 1 enemy with triple 200% physical damage, additionally penetrates through damage immunity, defense buff & always critical. (Accumulated damage inflicted equals to 600% physical damage) [CD: 80 secs]
Skill 2: Target 4 enemies with double 80% physical damage, additionally high chance to silence for 2 turns. (Accumulated damage inflicted equals to 160% physical damage) [CD: 74 secs]
Passive
1. Increase allies total damage by 50%.
2. Immune to all kind of damage for 4 hits.(Ignore penetration skill)
3. Reduce his skill cooldown by 10 seconds on speed/counter attack.
Emperors
Ace (Universal)
Skill 1: Target 1 enemy with quadruple 100% physical damage, additionally penetrates & increase damage taken by 80% for 2 turns. (Accumulated damage inflicted equals to 400% physical damage) [CD: 80 secs]
Skill 2: Target all enemies with 140% damage, additionally reduce enemies heal recovery by 80% for 2 turns & reduce buff duration by 2 turns. [CD: 120 secs]
Passive
1. Reduce all enemies defense by 50%.
2. Increase enemies damage taken by 50%..
3. Survives with 1 HP when attacked over its own HP.
Yeopo (Universal)
Skill 1: Target 4 enemies with 180% physical damage, additionally penetrates through damage immunity & defense buff. [CD: 95 secs]
Skill 2: Target 4 enemies with 110% physical damage, additionally reduces buff timer by 3 turns & ignore defense. [CD: 115 secs]
Passive
1.Void Shield from any kind of damage for 6 hits.
2. Increase his physical damage by 50%
3. Increase his weakness attack by 50%
Wukong (Universal)
Skill 1: Target 2 enemies with double 150% magical damage, additionally penetrates through damage immunity & defense buff. (Accumulated damage inflicted equals to 300% magical damage) [CD: 80 secs]
Skill 2: Target 3 enemies with double 100% magical damage, additionally ignore defense. (Accumulated damage inflicted equals to 200% magical damage) [CD: 80 secs]
Passive
1. Increase his magical attack by 50%.
2. Self Immunity from damage reflections.
3. Revive once with 100% HP along with dead allies as a clones. (Summon up to 4 clones & last for 3 turns with 90% power)
Lin (Magic)
Skill 1: Target 3 enemies with triple 50% magical damage, additionally always critical. (Accumulated damage inflicted equals to 150% magical damage) [CD: 80 secs]
Skill 2: Target all enemies with 80% magical damage, additionally penetrates & randomly shuffle enemies formation. (If less number of enemies to attack critical & total damage will increase by 30%) [CD: 85 secs]
Passive
1. Immune to all kind of damage for 12 hits (Her hits immunity will be deducted by the number of strikes that she received).
2. High chance to apply blindness for 2 turns on speed/counter attack.
3. Grant magical attack by 50% in a row.
Legendary Emperors
Teo (Offensive)
Skill 1: Target all enemies with 100% physical damage, additionally penetrates through damage immunity & always critical. [CD: 70 secs]
Skill 2: Target all enemies with 140% physical damage, additionally reduces buff timer by 2 turns. (If less number of enemies to attack critical & total damage will increase by 30%) [CD: 110 secs]
Passive
1. Self immunity from damage for 3 turns.
2. Grant immunity from damage reflection in a row.
3. Revive with undead effect for 3 turns, additionally immune to debuffs for 3 turns.
4. His swift/counter attack will always critical & ignore defenses while on undead effect.
Karma (Universal)
Skill 1: Target all enemies with double 70% magical damage, additionally penetrates through damage immunity & defense buff (Accumulated damage inflicted equals to 140% magical damage). [CD: 84 secs]
Skill 2: Target 4 enemies with 140% magical damage, additionally reduces buff timer by 3 turns. [CD: 110 secs]
Passive
1. Void Shield from any kind of damage for 6 hits.
(His Void Shield will be deducted by the number of strikes that he received).
2. 100% block chance to himself.
3. Increase allies total damage by 50%.
Kyle (Offensive)
Skill 1: Target 4 enemies with triple 50% physical damage, additionally ignore defense. (Accumulated damage inflicted equals to 150% physical damage) [CD: 85 secs]
Skill 2: Target 4 enemies with triple 50% physical damage, additionally penetrates through damage immunity & defense buff. (Accumulated damage inflicted equals to 150% physical damage) [CD: 85 secs]
Passive
1. Immune to all kind of damage for 12 hits (His hits immunity will be deducted by the number of strikes that he received).
2. Every 3 attack deals 150% physical damage additionally remove active buffs to all enemies.
Yeonhee (Magic)
Skill 1: Target 3 enemies with triple 70% magical damage, additionally penetrates & deal extra 30% magical damage of targets max HP. (Accumulated damage inflicted equals to 210% magical damage + 30% magical damage of targets max HP.) [CD: 70 secs]
Skill 2: Target 4 enemies with double 100% magical damage, additionally high chance to sleep for 2 turns. (Accumulated damage inflicted equals to 200% magical damage) [CD: 95 secs]
Passive
1. Void Shield from any kind of damage for 7 hits & Amplify her magical damage by 50% if team have atleast 3 Magic Hero Type.
2. Her normal attack (speed/counter) targets 2 enemies.
3. High chance to apply sleep for 2 turns on speed/counter attack.
Luminous Revolution Group
Alicia (Universal)
Skill 1: Target all enemies with double 50% physical damage, additonally reduces buff timer by 2 turns. (Accumulated damage inflicted equals to 100% physical damage) [CD: 105 secs]
Skill 2: Target 4 enemies with 60% physical damage, additionally deals extra 2500 fixed damage. [CD: 90 secs]
Passive
1. Allies normal (Speed & Counter) attacks ignore defense.
2. Self immunity from damage for 3 turns.
Kiriel (Magic)
Skill 1: Target 4 enemies with 100% magical damage, additonally high chances to stun for 2 turns. [CD: 80 secs]
Skill 2: Target all enemies with 100% magical damage, additionally reduce buff duration by 2 turns & penetrates. [CD: 120 secs]
Passive
1. Void Shield from any kind of damage for 4 hits.
2. Reduce enemies block chance by 40%.
Ryan (Offensive)
Skill 1: Targets 1 enemy (highest attack) with quadruple 120% physical damage, additionally penetrates, always critical. (Accumulated damage inflicted equals to 480% physical damage) [CD: 110 secs]
Skill 2: Targets all enemies with double 40% physical damage, additionally penetrates & deal extra 30% physical damage of targets max HP. (Accumulated damage inflicted equals to 80% physical damage + 30% physical damage of targets max HP.) [CD: 90 secs]
Passive
1. Self immunity from damage for 2 turns.
2. Chance to dodge incoming attacks.
3. Grant weakness & critical chance of allies by 30% on the back row of a formation.