Top 10 Best Natural 2/3 Star Healers in Summoners War

Hello folks, today I will be compiling my list of the best nat 2 and 3 star healers in the game. I suggest you use some of them until you are able to get the better nat 4/5 healers. Some of them even stay in your team till the end of time!

LevelingSpending CrystalsWho to 5/6 Star
Top 10 Nat 4 AttackersTop 10 Nat 2/3 HealersNat 4 Supports
Nat 4 Crowd ControlRevivers

10) Rina – Water Epikion Priest

Rina

Rina used to be the most annoying monster to deal with in the arena back when Summoners War started out. Since then, she has been reduced to a water tank for dungeons and can be used to soak up damage in wind dungeons and also heal your teammates. Her heal is actually decent with a 3 turn cool down and can be spammable if she is quick.

9) Lulu – Water Howl

Lulu

Lulu is a great healer. She has 2 AoE heals. One targets everyone and cleanses BEFORE healing. Her other heal only targets an ally and herself. If you are looking for a good pure healer early game, she does her job very well. I recommend that you use her to get you through the early dungeons before you have a strong farmer. Keep her at 4 stars and feed her later once you get better healers.

8) Rakaja – Wind Yeti

Rakaja

Rakaja is also another early game healer. His heal is strong when everyone is alive. Since all your monsters are always alive most of the time, the healing is great. He can also be used as a substitute healer for Giants B10 if you don’t haveĀ the Wind Slyphid, Wind Sky Dancer or Water Neostone Agent. Keep in mind Rakaja’s heal drops once a few of your allies die.

7) Rebecca – Fire Mystic Witch

Rebecca

Rebecca recently got a buff and now her heal cleanses and then heals for a minimum of 15% + bonus heal if a debuff is cleansed. She also provides continuous damageĀ and AoE defense debuff, so she is quite a useful support. If you are looking at a pure healer, there are better options.

6) Vigor – Water Werewolf

Vigor

Now, Vigor’s heal isn’t all that impressive since it only heals 15% for the team on a 4 turn cooldown. However, he provides the all important speed up, which is very useful in the arena. He also acts as a defense debuffer against a single target and the damage is great if you runed him Rage/Blade(Hp%/Crit D%/Hp%).

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