Barriss Offee is a Jedi with strong healing capabilities. We will be doing a brief guide on what she has to offer to your team and you can decide whether you want to use her or not.
Type: Jedi, Tank, Healer
Synergy: Team Heal, Cleanse, Regen
How to Get[Shards]: Data Cards, Dark side 5-C, 5-E, & 8-A, Cantina 6A
|AoE heal is great at protecting fragile characters||AoE heal is less effective against AoE damage teams|
|AoE heal equalization goes past anti-heal debuff||Lacks damage|
|Has team regen once leader skill is level 3||No AoE damage skills|
|Very tanky with high health||Hard to farm shards at lower levels|
|Provides percent health boost to whole team as leader – especially for Jedis|
Skills and Abilities
Note: All skill descriptions are based at max level. The bracket denotes the level required to upgrade that skill.
Basic Ability: Invigorating Strike – Deal Physical damage to target enemy with a 45% chance for all allies to recover 6% of Barriss Offee’s Max Health.
- LvL 2: +5% Damage(16)
- LvL 3: +5% Damage(26)
- LvL 4: +15% Chance to Heal(36)
- LvL 5: +3% Healing(46)
- LvL 6: +5% Damage(56)
- LvL 7: +15% Chance to Heal(66)
Special Ability: Force Healer – All allies have their current Health percentages equalized (Health equalizing effects ignore Healing Immunity). Then, each ally recovers 15% of their Max Health. (5 Turn CD)
- LvL 2: +2.5% Heal(18)
- LvL 3: +2.5% Heal(28)
- LvL 4: +5% Heal(38)
- LvL 5: +2.5% Heal(48)
- LvL 6: +2.5% Heal(58)
- LvL 7: +2.5% Heal(68)
Unique Ability: Swift Recovery – Barriss Offee has a 40% chance to dispel one random negative status from each allied Jedi and gain 9% Turn Meter for each effect removed.
- LvL 2: Add +5% Turn Meter on Dispel(22)
- LvL 3: +1% Turn Meter Gain(32)
- LvL 4: +1% Turn Meter Gain(42)
- LvL 5: +15% Dispel Chance(52)
- LvL 6: +1% Turn Meter Gain(62)
- LvL 7: +1% Turn Meter Gain
Leadership Skill: No One Left Behind – Jedi allies gain 20% Max Health, and other alllies gain half that amount. In addition, Jedi allies heal for 6% of Barriss Offee’s Max Health, and other allies heal half that amount.
- LvL 2: +2.5% Health(20)
- LvL 3: +2.5% Health(30)
- LvL 4: Allied Jedi Heal for 4% of Barriss Offee’s Max health at the start of their turn, other allied units are healed for half that amount(40)
- LvL 5: +2.5% Health(50)
- LvL 6: +2% Heal(60)
- LvL 7: +2.5% Health(70)
Stat Growth/Increase Per Level Table
Base and Max Stats
|Special Critical Rate||0||20|
Barriss Offee is a great addition to your healing squad. If you use her alongside JC and Talia for Squad Cantina and Galactic War, you will have an easier time keeping your damage dealers alive. The best thing about Barriss is her equalization heal that allows your near death damage dealer back to almost full health due to her high hp pool.
She also has built in regen that gives all your characters a small regen every turn. That means it is good to use a fast team or a character that can boost your turn meter. More turns mean more heal per turn. She is indispensable for GW and you will need her or Luminara Unduli to breeze through it.
The only downside about her heal is that it is on a long cooldown of 5 turns. So you need to micro manage the heal so that it doesn’t go to waste, especially on auto. Plus, her attacks are mediocre at best. Her shards are also tougher to farm since dark side campaign 5 hard is difficult to unlock unless your team is stacked.
Note: She is now available in Squad Cantina 6A
[usrlist “Campaign Map:4.5” “Arena: 3.5” “Galactic War:5”]
Verdict: Keep her leveled until you can get Luminara Unduli geared and leveled.