Star Wars: Galaxy of Heroes Grand Moff Tarkin Review

Star Wars: Galaxy of Heroes Grand Moff Tarkin Review

SWGOH Grand Moff Tarkin Review S

GeneralCharacter Guide & StatsShard LocationTeam ComboGalactic WarArenaKeycards
Jedi ConsularTaliaPoe DameronLuke SkywalkerBarriss OffeeDarth SidiousMob Enforcer
Mace WinduJawaCount DookuHk-47Old DakaDarth MaulNightsister Acolyte
IG-86IG-88Luminara UnduliAhsoka TanoEwok ElderDarth VaderLobot
Asajj VentressNightsister InitiateFirst Order TIE PilotSavage OpressPoggle the LesserDathchaRoyal Guard
Qui-Gon JinnPrincess LeiaObi-Wan KenobiStorm Trooper HanChewbaccaGeneral VeersLando Calrissian
Aayla SecuraBoba FettCaptain PhasmaCoruscant Underworld PoliceCT-5555 "Fives"Geonosian SoldierKit Fisto
Kylo RenAdmiral AckbarBiggs DarklighterCad BaneClone Sergeant - Phase 1Eeth KothJedi Knight Guardian
Ewok ScoutFinnFirst Order OfficerFirst Order StormtrooperGrand Moff TarkinGreedoJedi Knight Anakin
Hoth Rebel ScoutHoth Rebel SoldierReyIG-100 MagnaGuardIma-Gun DiNute GunrayGrand Master Yoda
General GrievousMagmatrooperResistance PilotPlo Koon

Grand Moff Tarkin is a support character with strong AoE debuff abilities. Let’s look at this brief guide and see what he has to offer to your team.

Type: Empire, Support

Side: Dark

Synergy: AoE Damage, Turn Meter Reduction, Offense Down, Turn Meter Gain, Speed Down

How to Get[Shards]: Data Cards

Pros Cons
2 strong AoE skills Not farmable
Offense down on entire enemy team is very useful in the arena Low health pool
High special damage on all enemies with turn meter reduction chance
Deals bonus damage with a full roster squad
Speed leader for empire allies

Skills and Abilities

Note: All skill descriptions are based at max level. The bracket denotes the level required to upgrade that skill.

Basic Ability: Grand Moff’s Attack – Deal Physical damage to one target. This attack deals 7.5% more damage for each living ally.

  • LvL 2: +5% Damage(16)
  • LvL 3: +2.5% Bonus Damage(26)
  • LvL 4: +5% Damage(36)
  • LvL 5: +15% Damage(46)
  • LvL 6: +5% Damage(56)
  • LvL 7: +5% Damage(66)
  • LvL 8: +2.5% Bonus Damage(76)

Special Ability 1: Ultimate Firepower – Deal Special damage to all enemies with a 45% chance to remove 60% of their Turn Meters. (4 Turn CD)

  • LvL 2: +5% Critical Damage(18)
  • LvL 3: +5% Critical Damage(28)
  • LvL 4: +10% Turn Meter Reduction(38)
  • LvL 5: +5% Critical Damage(48)
  • LvL 6: +15% Turn Meter Reduction Chance(58)
  • LvL 7: +5% Critical Damage(68)
  • LvL 8: +10% Turn Meter Reduction(78)

Special Ability: Intimidation Tactics – Inflict Offense Down on all enemies for 3 turns and Speed Down for 3 turns on all Rebel enemies. In addition, Tarkin has a 40% chance to gain 50% Turn Meter. (4 Turn CD)

  • LvL 2: Add 15% chance to gain 25% Turn Meter on Use(20)
  • LvL 3: Offense Down Duration +1(30)
  • LvL 4: +15% Bonus Effect Chance(40)
  • LvL 5: Cooldown -1(50)
  • LvL 6: +25% Bonus Effect Power(60)
  • LvL 7: Speed Down Duration +1(70)
  • LvL 8: +15% Bonus Effect Chance(80)

Leader Skill: Tighten the Grip – Empire allies gain 33 Speed.

  • LvL 2: +2 Speed(22)
  • LvL 3: +5 Speed(32)
  • LvL 4: +2 Speed(42)
  • LvL 5: +2 Speed(52)
  • LvL 6: +5 Speed(62)
  • LvL 7: +2 Speed(72)
  • LvL 8: +5 Speed(82)

Stat Growth/Increase Per Level Table

Star Grade 1★ 2★ 3★ 4★ 5★ 6★ 7★
Strength N/A N/A N/A 3.4 4.1 4.8  5.5
Agility N/A N/A N/A 3.4 4.1 4.8  5.5
Intelligence N/A N/A N/A 4.5 5.5 N/A N/A

Base and Max Stats

Stat Base Max
STR 19  527
AGI 17  495
INT 23  862
Health 507  10876
Speed 80  102
Physical Damage 47  1664
Physical Critical 6  258
Armor 3 158
Armor Penetration 0  7
Dodge 0 0
Special Damage 55  2234
Special Critical Rate 0  25
Resist 1  133
Resist Penetration 0  32
Deflect Rating 0 0
Critical Damage 150% 150%
Potency 0 9%
Tenacity 15% 36%
Hp Steal 0 10%


Grand Moff Tarkin is a great support. He is quite the equivalent of Old Ben from the light side, except that he has one more skill to use. His AoE offense down ability is great against the entire enemy team. This works wonders in dark side campaign maps against hordes of Jawas or any AoE character heavy maps. This cuts the damage your team takes by half.

He also has an AoE damage with turn meter reduction chance. I personally find him more useful than Old Ben due to the fact that Old Ben only can use his regular attack after casting Mind Tricks.

Grand Moff Tarkin is quite slow, so he won’t go first in the arena to reduce the first round of damage. But, he can reduce damage after round 1. That makes it quite valuable as it will keep your team alive a lot longer. His basic attack will be very strong as long as you keep everyone alive.

He is not farmable, but he will still be useful.


[usrlist “Campaign Map:5” “Arena:4.5” “Galactic War:4”]

Verdict: Gear him well, he is a good support.

References: SWGOH

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