The Hoth Rebel Scout is a fast critical attacker. Let’s take a look at what this guy has to offer to your team.
Type: Rebel, Attacker
Synergy: Turn Meter Gain, Stun, Critical
How to Get[Shards]: Data Cards, Dark Side 6-A, Light Side 8-B, Squad Cantina Shipments
|Can stun an enemy||Deals only physical damage|
|Has a chance to go again on critical hit||Unique ability only applies on empire enemies|
|Gains turn meter when empire enemy is defeated||Low special resistance|
|Very fast and has decent health for an attacker||No AoE damage|
|No leader skill|
Skills and Abilities
Note: All skill descriptions are based at max level. The bracket denotes the level required to upgrade that skill.
Basic Ability: Bold Maneuvers – Deal Physical damage to target enemy with a 25% Chance to gain 25% Turn Meter for all allies.
- LvL 2: +5% Damage(16)
- LvL 3: Add 25% chance to gain 25% Turn Meter for all allies(26)
- LvL 4: +5% Damage(36)
- LvL 5: +15% Damage(46)
- LvL 6: +5% Damage(56)
- LvL 7: +5% Damage(66)
- LvL 8: +15% Turn Meter Gain Chance(76)
Special Ability: Rebel Assault – Deal Physical damage to target enemy with a 40% chance to Stun for 1 turn. In addition, gain 100% Turn Meter on a Critical Hit. (3 Turn CD)
- LvL 2: +5% Damage(18)
- LvL 3: +15% Stun Chance(28)
- LvL 4: +5% Damage(38)
- LvL 5: +50% Turn Meter Gain(48)
- LvL 6: +5% Damage(58)
- LvL 7: +5% Damage(68)
- LvL 8: +15% Stun Chance(78)
Unique Ability: Hope of the Alliance – Hoth Rebel Scout gains 45% Turn Meter whenever an Empire enemy is defeated.
- LvL 2: +2.5% Turn Meter Gain(20)
- LvL 3: +5% Turn Meter Gain(30)
- LvL 4: +2.5% Turn Meter Gain(40)
- LvL 5: +2.5% Turn Meter Gain(50)
- LvL 6: +5% Turn Meter Gain(60)
- LvL 7: +2.5% Turn Meter Gain(70)
- LvL 8: Add half Turn Meter Gain whenever a non-Empire enemy is defeated(80)
Stat Growth/Increase Per Level Table
Base and Max Stats
|Special Critical Rate||0||25|
The Hoth Rebel Scout is a very niche monster that will gain an upperhand against empire enemies. That means, if you are fighting anyone else that is not from the empire, you will be working with 2 skills.
His first skill is great as it will trigger a 25% turn meter gain for all allies when attacking. This could give your team the boost to go ahead of the enemy. He can also stun a dangerous attacker from moving and go again if it is a critical hit. Since he is fast, he is always going to go ahead of most characters.
He does require a critical leader to be effective though. Unfortunately, he is considered less useful when facing non empire enemies.
[usrlist “Campaign Map:3” “Arena:3.5” “Galactic War:3”]
Verdict: Not worth it.