Star Wars: Galaxy of Heroes Royal Guard Review

Star Wars: Galaxy of Heroes Royal Guard Review

SWGOH Royal Guard Review S

GeneralCharacter Guide & StatsShard LocationTeam ComboGalactic WarArenaKeycards
Jedi ConsularTaliaPoe DameronLuke SkywalkerBarriss OffeeDarth SidiousMob Enforcer
Mace WinduJawaCount DookuHk-47Old DakaDarth MaulNightsister Acolyte
IG-86IG-88Luminara UnduliAhsoka TanoEwok ElderDarth VaderLobot
Asajj VentressNightsister InitiateFirst Order TIE PilotSavage OpressPoggle the LesserDathchaRoyal Guard
Qui-Gon JinnPrincess LeiaObi-Wan KenobiStorm Trooper HanChewbaccaGeneral VeersLando Calrissian
Aayla SecuraBoba FettCaptain PhasmaCoruscant Underworld PoliceCT-5555 "Fives"Geonosian SoldierKit Fisto
Kylo RenAdmiral AckbarBiggs DarklighterCad BaneClone Sergeant - Phase 1Eeth KothJedi Knight Guardian
Ewok ScoutFinnFirst Order OfficerFirst Order StormtrooperGrand Moff TarkinGreedoJedi Knight Anakin
Hoth Rebel ScoutHoth Rebel SoldierReyIG-100 MagnaGuardIma-Gun DiNute GunrayGrand Master Yoda
General GrievousMagmatrooperResistance PilotPlo Koon

The Royal Guard is a defensive character with taunt and defense up capabilities. Let’s see what this guy has to offer to your team.

Type: Tank, Empire

Side: Dark

Synergy: Defense Up, Health Up, Taunt, Turn Meter Gain, Turn Meter Reduction

How to Get[Shards]: Data Cards, Light Side 1-D, Dark Side 5-F

Pros Cons
Can stun enemies Limited farming opportunities per day
Taunt when allies are below 50% health Lacks damage
High health and tanky No AoE attacks
Long skill cooldown

Skills and Abilities

Note: All skill descriptions are based at max level. The bracket denotes the level required to upgrade that skill.

Basic Ability: Force Pike – Deal Physical damage to target enemy with a 50% chance to inflict Speed Down for 2 turns. If Royal Guard has more than 50% Health, this attack has an 80% chance to also Stun the target for 1 turn.

  • LvL 2: +5% Damage(16)
  • LvL 3: +15% Stun Chance(26)
  • LvL 4: +5% Damage(36)
  • LvL 5: +15% Stun Chance(46)
  • LvL 6: +5% Damage(56)
  • LvL 7: +5% Damage(66)
  • LvL 8: +15% Damage(76)

Special Ability: Imperial Phalanx – All allies gain Defense Up for 2 turns and Empire allies gain Health Up for 2 turns. Royal Guard has a 25% chance to gain 35% Turn Meter. (6 Turn CD)

  • LvL 2: +2% Turn Meter Gain(18)
  • LvL 3: +2% Turn Meter Gain(28)
  • LvL 4: +2% Turn Meter Gain(38)
  • LvL 5: Cooldown -1(48)
  • LvL 6: +2% Turn Meter Gain(58)
  • LvL 7: +2% Turn Meter Gain(68)
  • LvL 8: Cooldown -1(78)

Unique Ability: Unyielding Defender – At the end of each turn, if any other ally took damage that turn, Royal Guard gains 15% Turn Meter and recovers 4% Health. In addition, Royal Guard Taunts for 1 turn whenever another ally falls below 50% Health.

  • LvL 2: Add 2% Health Recovery if ally took damage(20)
  • LvL 3: +2.5% Turn Meter Gain(30)
  • LvL 4: +2% Heal(40)
  • LvL 5: +2.5% Turn Meter Gain(50)
  • LvL 6: +2.5% Turn Meter Gain(60)
  • LvL 7: +2.5% Turn Meter Gain(70)
  • LvL 8: +2% Heal(80)

Stat Growth/Increase Per Level Table

Star Grade 1★ 2★ 3★ 4★ 5★ 6★ 7★
Strength 2 3 4.1 5.1 6.1 7.1 8.2
Agility  1.3 2 2.7 3.4 4.1 4.7  5.4
Intelligence 1.1 1.7 2.2 2.8 3.4 3.9 4.5

Base and Max Stats

Stat Base Max
STR 23  925
AGI 14  498
INT 13  473
Health 604  19730
Speed 100 110
Physical Damage 49  1600
Physical Critical 5  249
Armor 4 193
Armor Penetration 0  10
Dodge 0  44
Special Damage 31  1245
Special Critical Rate 0  10
Resist 1  151
Resist Penetration 0  5
Deflect Rating 0 0
Critical Damage 150% 150%
Potency 0 70%
Tenacity 15% 56%
Hp Steal 0 0


Update: The new changes have seen Royal Guard getting a buff. Now if you ignore him, his first skill can stun at an 80% chance max level. This is a good skill to have now. He does offer some utlity and not just a meat shield anymore.

With the taunt mechanic activating when an ally falls below 50% health, that means you will have a turn to heal up your weakened allies. That is good to have and if you are playing against it, you will need to bring a buff removal character like Nightsister Initiate to remove buffs. Alternatively, you can use Damage over time skills to chunk down enemy hp irregardless of taunt.

Old Review: The Royal Guard has tremendous amounts of health and can take a beating. He offers taunt when allies are dangerously low on health, but it doesn’t always proc. Compare that to Chewbacca, Han and Poe who all have 100% taunt rate, I think he is at a disadvantage here.

He doesn’t do enough damage, so he will suffer if you put him in the arena. However, he is an excellent tank on the dark side if you need a taunter to soak up damage. He also offers AoE defense up but on a 6 turn cooldown. Use that on big fights.

Other than that, he is not easy to farm with only 2 hard modes, with 1 in the latter stages. His damage is also poor and I think the Nightsister Initiate beats him on this one.


[usrlist “Campaign Map:4.5” “Arena: 4.5” “Galactic War:4.5”]

Verdict: Viable tank now. Max and gear him well if you need a reliable tank.

References: SWGOH

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