Star Wars: Galaxy of Heroes Savage Opress Review
Savage Opress is a Sith Tank that is quite durable. Let’s see what this guy has to offer to your team.
Type: Sith, Attacker
Side: Dark
Synergy: Critical, Defense, Offense Down
How to Get[Shards]: Data Cards, Squad Arena Shipments
Pros | Cons |
---|---|
Tanky for an attacker | Lacks damage threat as an "attacker" |
Can inflict offense down debuff | No AoE damage skills |
Can get more turns when he is attacked | Deals only physical damage |
Does okay in a Sith team | Rather low resistance and poor tenacity |
Table of Contents
Skills and Abilities
Note: All skill descriptions are based at max level. The bracket denotes the level required to upgrade that skill.
Basic Ability: Staggering Blow – Deal physical damage to target enemy and inflict Offense Down for 2 turns on a Critical Hit.
- LvL 2: +5% Damage(16)
- LvL 3: +15% Damage(26)
- LvL 4: +5% Damage(36)
- LvL 5: +15% Damage(46)
- LvL 6: +5% Damage(56)
- LvL 7: +5% Damage(66)
- LvL 8: +30% Damage(76)
Special Ability: Overpower – Deal physical damage to target enemy and gain Critical Chance Up for 3 turns on a finishing blow. If the target has 25% Health or below, this attack deals massive damage and can’t be Evaded. (3 Turn CD)
- LvL 2: +5% Damage(18)
- LvL 3: +5% Damage(28)
- LvL 4: +15% Damage(38)
- LvL 5: +5% Damage(48)
- LvL 6: +1 Critical Chance Duration(58)
- LvL 7: +5% Damage(68)
- LvL 8: Add Critical Damage Up for 3 Turns(78)
Unique Ability: Brute – Savage Opress gains Defense Up for 1 turn and has a 50% chance to gain 30% Turn Meter whenever he takes damage.
- LvL 2: +25% Chance to gain 10% Turn Meter(22)
- LvL 3: +5% Turn Meter Gain(32)
- LvL 4: +25% Chance to gain Turn Meter(42)
- LvL 5: +5% Turn Meter Gain(52)
- LvL 6: +5% Turn Meter Gain(62)
- LvL 7: +5% Turn Meter Gain(72)
- LvL 8: +25% chance to recover 15% Max Health each turn for 2 turns after taking damage(82)
Leader Skill: Pain is Weakness – Sith allies gain 55 Defense, and other allies gain half that amount.
- LvL 2: +5 Defense(20)
- LvL 3: +10 Defense(30)
- LvL 4: +5 Defense(40)
- LvL 5: +10 Defense(50)
- LvL 6: +5 Defense(60)
- LvL 7: +5 Defense(70)
- LvL 8: +10 Defense(80)
Stat Growth/Increase Per Level Table
Star Grade | 1★ | 2★ | 3★ | 4★ | 5★ | 6★ | 7★ |
---|---|---|---|---|---|---|---|
Strength | N/A | N/A | 4.1 | 5.1 | 6.1 | 7.1 | 8.2 |
Agility | N/A | N/A | 2.7 | 3.4 | 4.1 | 4.7 | 5.4 |
Intelligence | N/A | N/A | 2.2 | 2.8 | 3.4 | 3.9 | 4.5 |
Base and Max Stats
Stat | Base | Max |
---|---|---|
STR | 23 | 876 |
AGI | 17 | 506 |
INT | 16 | 455 |
Health | 584 | 18138 |
Speed | 100 | 117 |
Physical Damage | 50 | 1810 |
Physical Critical | 6 | 373 |
Armor | 4 | 160 |
Armor Penetration | 0 | 12 |
Dodge | 0 | 0 |
Special Damage | 38 | 1234 |
Special Critical Rate | 0 | 20 |
Resist | 1 | 61 |
Resist Penetration | 0 | 0 |
Deflect Rating | 0 | 0 |
Critical Damage | 150% | 150% |
Potency | 0 | 30% |
Tenacity | 15% | 31% |
Hp Steal | 0 | 0 |
Thoughts
With the recent update, his damage has improved a significant amount. He can also heal 15% of his max health after taking damage. This makes him a much more efficient tank with self heal capabilities.
He can also dish out damage with his standard attacks at higher levels. So now, he is a viable attacker for your arena or dark side team. His overpower skill does plenty of damage below 25% health. He fits well into the Sith team. Do not underestimate this guy.
Rating
[usrlist “Campaign Map:4.5” “Arena:4.5” “Galactic War:4.5”]
Verdict: Worth farming now.
References: SWGOH