Star Wars: Galaxy of Heroes Geonosian Soldier Review
Geonosian Soldier is an attacker with assist abilities. Let’s take a look at what he has to offer to your team.
Type: Geonosian, Attacker
Side: Dark
Synergy: Assist, Offense Up, Critical, Turn Meter Gain
How to Get[Shards]: Data Cards, Holotable Battle 1-A
Pros | Cons |
---|---|
Easily farmable early on | No AoE attacks |
Gains offense up for good damage | Low resistance |
Swarm is only on a 3 turn cooldown | Only deals physical damage |
Assist actually lowers the cooldown of the assisting character | |
Very speedy |
Table of Contents
Skills and Abilities
Note: All skill descriptions are based at max level. The bracket denotes the level required to upgrade that skill.
Basic Ability: Aggressive Advance – Deal Physical damage to target enemy with a 55% chance to gain Offense Up for 3 turns.
- LvL 2: +5% Damage(16)
- LvL 3: +15% Bonus Effect Chance(26)
- LvL 4: +5% Damage(36)
- LvL 5: +15% Bonus Effect Chance(46)
- LvL 6: +5% Damage(56)
- LvL 7: Effect Duration +1(66)
- LvL 8: +5% Damage(76)
Special Ability: Swarm – Deal Physical damage to target enemy and call an Assist. If the Assist is a Geonosian Character then provide a damage bonus to both attackers. (3 Turn CD)
- LvL 2: +5% Damage(18)
- LvL 3: +10% Damage(28)
- LvL 4: +5% Damage(38)
- LvL 5: Cooldown -1(48)
- LvL 6: +5% Damage(58)
- LvL 7: +5% Damage(68)
- LvL 8: Cooldown -1(78)
Unique Ability: Hive Tactics – Geonosian allies gain 9% Critical Chance. Geonosian Soldier gains 30% Turn Meter when scoring a Critical Hit.
- LvL 2: +1% Critical Chance(20)
- LvL 3: Add +20% Turn Meter on Critical Hit(30)
- LvL 4: +1% Critical Chance(40)
- LvL 5: +10% Turn Meter Gain(50)
- LvL 6: +1% Critical Chance(60)
- LvL 7: +1% Critical Chance(70)
- LvL 8: +20% Turn Meter Gain(80)
Stat Growth/Increase Per Level Table
Star Grade | 1★ | 2★ | 3★ | 4★ | 5★ | 6★ | 7★ |
---|---|---|---|---|---|---|---|
Strength | 1.3 | 2 | 2.7 | 3.4 | 4.1 | 4.8 | 5.5 |
Agility | 2 | 3 | 4.1 | 5.1 | 6.1 | 7.2 | 8.2 |
Intelligence | 1.1 | 1.7 | 2.2 | 2.8 | 3.4 | 4 | 4.5 |
Base and Max Stats
Stat | Base | Max |
---|---|---|
STR | 17 | 567 |
AGI | 22 | 913 |
INT | 16 | 486 |
Health | 459 | 11569 |
Speed | 100 | 140 |
Physical Damage | 46 | 1761 |
Physical Critical | 8 | 473 |
Armor | 3 | 181 |
Armor Penetration | 0 | 21 |
Dodge | 0 | 0 |
Special Damage | 38 | 1214 |
Special Critical Rate | 0 | 0 |
Resist | 1 | 49 |
Resist Penetration | 0 | 0 |
Deflect Rating | 0 | 0 |
Critical Damage | 150% | 150% |
Potency | 0 | 20% |
Tenacity | 15% | 39% |
Hp Steal | 0 | 0 |
Thoughts
The Geonosian Soldier is surprisingly good and is someone you can get early on. That means you get a good attacker for the dark side very early in the game.
His basic attack is really good because the odds of doing bonus damage is high with offense up. His assist ability is on a 3 turn cooldown. With his speed, he is able to pull off many assists in extended fights. He also lowers the cooldown of skills of the other ally. Very useful indeed.
He is best paired with Poggle the Lesser, Hk-47, IG-86 and IG-88. You can also run Old Daka in this team and take out maybe IG-88 or IG-86. It is a good and strong droid/geonosian team.
Rating
[usrlist “Campaign Map:4” “Arena: 5” “Galactic War:4”]
Verdict: Gear and max him if you want the high damage droid team.
References: SWGOH