Star Wars: Galaxy of Heroes Mob Enforcer Review
Mob Enforcer is a bomb specialist. Let’s look a this brief guide and see what she has to offer to your team.
Type: Scoundrel, Tank
Side: Dark
Synergy: Bomb, Defense Down, Offense Up, Turn Meter Gain, Health Up
How to Get[Shards]: Data Cards, Squad Cantina Shipments
Pros | Cons | |
---|---|---|
High chance to inflict defense down | Lacks damage threat | |
Tanky with decent health pool | No AoE attacks | |
Gets stronger when allies are below 30% health | Bombs take 2 turns to do damage | |
No Leader Skill | ||
Low special resistance |
Table of Contents
Skills and Abilities
Note: All skill descriptions are based at max level. The bracket denotes the level required to upgrade that skill.
Basic Ability: Dirty Fighting – Deal Physical damage to target enemy with a 80% chance to inflict Defense Down for 2 turns.
- LvL 2: +5% Damage(16)
- LvL 3: +15% Defense Down Chance(26)
- LvL 4: +5% Damage(36)
- LvL 5: +15% Defense Down Chance(46)
- LvL 6: +5% Damage(56)
- LvL 7: +5% Damage(66)
- LvL 8: +15% Damage(76)
Special Ability: Thermal Detonator – Place a Thermal Detonator on target enemy that explodes after 2 Turns with a 25% chance for Mob Enforcer to gain 25% Turn Meter. (3 Turn CD)
- LvL 2: +2.5% Damage(18)
- LvL 3:Add 25% Chance to gain 25% Turn Meter on Use(28)
- LvL 4: +2.5% Damage(38)
- LvL 5: +5% Damage(48)
- LvL 6: +2.5% Damage(58)
- LvL 7: +2.5% Damage(68)
- LvL 8: +15% Turn Meter Gain Chance(78)
Unique Ability: Underworld Moxie – Mob Enforcer gains 15% Maximum Health Up per living Scoundrel ally. In addition, whenever an ally falls below 30% Health, there is a 55% chance Mob Enforcer will gain Offense Up for 2 Turns.
- LvL 2: +2% Health(20)
- LvL 3: Add 40% chance to gain Offense Up for 2 turns when an ally falls below 30% Health(30)
- LvL 4: +2% Health(40)
- LvL 5: +15% Offense Up Chance(50)
- LvL 6: +2% Health(60)
- LvL 7: +2% Health(70)
- LvL 8: +15% Offense Up Chance(80)
Stat Growth/Increase Per Level Table
Star Grade | 1★ | 2★ | 3★ | 4★ | 5★ | 6★ | 7★ |
---|---|---|---|---|---|---|---|
Strength | 2 | 3.1 | 4.1 | 5.1 | 6.2 | 7.2 | 8.2 |
Agility | 1.3 | 2 | 2.7 | 3.4 | 4.1 | 4.8 | 5.5 |
Intelligence | 1.1 | 1.7 | 2.3 | 2.8 | 3.4 | 4 | 4.6 |
Base and Max Stats
Stat | Base | Max |
---|---|---|
STR | 24 | 727 |
AGI | 16 | 537 |
INT | 16 | 556 |
Health | 597 | 14431 |
Speed | 100 | 126 |
Physical Damage | 50 | 1606 |
Physical Critical | 6 | 252 |
Armor | 3 | 157 |
Armor Penetration | 0 | 30 |
Dodge | 0 | 56 |
Special Damage | 38 | 1574 |
Special Critical Rate | 0 | 60 |
Resist | 1 | 76 |
Resist Penetration | 0 | 46 |
Deflect Rating | 0 | 0 |
Critical Damage | 150% | 150% |
Potency | 0 | 59% |
Tenacity | 15% | 38% |
Hp Steal | 0 | 0.1 |
Thoughts
The Mob Enforcer is a tanky character that can apply defense debuff to your enemies. She has a built in bomb that detonates in 2 turns. Bombs actually do surprising damage, but it requires 2 turns to do it. Most battles don’t go past 3 turns. That means your damage will suffer in the first 2 turns. Burst damage is much better as of now.
Unless they create a skill that allows you to detonate bombs, bombs will always be on the back foot of most players.
I suggest you put her in the back burner for now and wait for updates and see if EA changes anything.
Rating
[usrlist “Campaign Map:2” “Arena: 2” “Galactic War:2”]