Star Wars: Galaxy of Heroes Mace Windu Review
Mace Windu is a defensive Jedi tank with the ability to remove enemy buffs. We will be giving you a brief guide on what this character has to offer your team.
Type: Tank, Jedi
Side: Light
Synergy: Dispel, Defense, Buffs, Offense, Critical, Self Buff
How to Get[Shards]: Data Cards, Light Side 2-E, Holotable Battle 4-A(Squad Cantina)
Pros | Cons |
---|---|
Durable tank with good damage as a leader with critical and percent offense | Quite slow |
Synergizes well with a full Jedi team | Average health for a tank |
Able to remove enemy buffs | Shards are hard to come by until mid game |
Provides a turn advantage for your team when 50% damaged or dead(useful in arena) | No AoE damage skills |
High special resistance |
Table of Contents
Skills and Abilities
Note: All skill descriptions are based at max level. The bracket denotes the level required to upgrade that skill.
Basic Ability: Invincible Assault – Deal Physical damage to target enemy with a 45% chance to gain Defense Up for 2 turns. This attack deals 75% more damage if Mace Windu is affected by Defense Up.
- LvL 2: +15% Chance to gain Defense Up(16)
- LvL 3: +5% Damage(26)
- LvL 4: +5% Damage(36)
- LvL 5: +25% Bonus Damage(46)
- LvL 6: +5% Damage(56)
- LvL 7: +5% Damage(66)
Special Ability: Smite – Deal Special damage to target enemy and remove all positive status effects. (3 Turn CD)
- LvL 2: +5% Damage(18)
- LvL 3: +15% Damage(28)
- LvL 4: +5% Damage(38)
- LvL 5: +5% Damage(48)
- LvL 6: +15% Damage(58)
- LvL 7: +5% Damage(68)
Unique Ability: Heroic Sacrifice – Each ally gains 30% Turn Meter the first time Mace Windu is reduced to 50% Health, 85% Turn Meter the first time Mace Windu is defeated.
- LvL 2: +10% Turn Meter Gain(22)
- LvL 3: +15% Turn Meter Gain(32)
- LvL 4: +10% Turn Meter Gain(42)
- LvL 5: Add +30% Turn Meter for all allies when Mace Windu reaches half Health.(52)
- LvL 6: +10% Turn Meter Gain(62)
- LvL 7: +10% Turn Meter Gain(72)
Leadership Skill: Vapaad – Jedi Allies gain 20% Offense and 9% Critical Chance.
- LvL 2: +3% Critical Chance(20)
- LvL 3: +2.5% Offense(30)
- LvL 4: +3% Critical Chance(40)
- LvL 5: +5% Offense(50)
- LvL 6: +2.5% Offense(60)
- LvL 7: +3% Critical Chance(70)
Stat Growth/Increase Per Level Table
Star Grade | 1★ | 2★ | 3★ | 4★ | 5★ | 6★ | 7★ |
---|---|---|---|---|---|---|---|
Strength | N/A | N/A | N/A | 4.1 | 4.9 | 5.7 | 6.6 |
Agility | N/A | N/A | N/A | 3.5 | 4.2 | 4.9 | 5.6 |
Intelligence | N/A | N/A | N/A | 4.1 | 4.9 | 5.7 | 6.6 |
Base and Max Stats
Stat | Base | Max |
---|---|---|
STR | 19 | 629 |
AGI | 15 | 504 |
INT | 20 | 806 |
Health | 530 | 14270 |
Speed | 85 | 109 |
Physical Damage | 41 | 1322 |
Physical Critical | 6 | 202 |
Armor | 3 | 164 |
Armor Penetration | 0 | 5 |
Dodge | 0 | 0 |
Special Damage | 48 | 2194 |
Special Critical Rate | 0 | 55 |
Resist | 2 | 197 |
Resist Penetration | 0 | 20 |
Deflect Rating | 0 | 0 |
Critical Damage | 150% | 150% |
Potency | 0 | 47% |
Tenacity | 15% | 51% |
Hp Steal | 0 | 0 |
Thoughts
Mace Windu is a very good leader, especially or an offensive Jedi team. Outside of his leadership skill, he can remove enemy positive effects. This is very useful against strong units that deal a lot of damage. His self defense buff is useful in making him tankier. As his health drops below 50%, your team gets a bonus boost to turn meter, allowing them to move again quickly, giving you a slight advantage. I would prefer him to have a taunt to make him even stronger, but that is not the case.
Well he is strong, the key weakness about him is his speed. At 103, he is below average in terms of when he gets to move in battles. Most of the time, if he isn’t focused, his unique ability doesn’t trigger and therefore not giving you any advantages. When he is dead, he will give your remaining team members a turn advantage, but that is about it.
If you can, make a Jedi team of him, Jedi Anakin, Barriss Offee, Obi-wan, Luminara Unduli and Ima-Gun Di, you can deal some serious damage.
Rating
[usrlist “Campaign Map:4” “Arena: 4” “Galactic War:4”]