Star Wars: Galaxy of Heroes Storm Trooper Han Review

Star Wars: Galaxy of Heroes Storm Trooper Han Review

SWGOH Storm Trooper Han Review S

GeneralCharacter Guide & StatsShard LocationTeam ComboGalactic WarArenaKeycards
Jedi ConsularTaliaPoe DameronLuke SkywalkerBarriss OffeeDarth SidiousMob Enforcer
Mace WinduJawaCount DookuHk-47Old DakaDarth MaulNightsister Acolyte
IG-86IG-88Luminara UnduliAhsoka TanoEwok ElderDarth VaderLobot
Asajj VentressNightsister InitiateFirst Order TIE PilotSavage OpressPoggle the LesserDathchaRoyal Guard
Qui-Gon JinnPrincess LeiaObi-Wan KenobiStorm Trooper HanChewbaccaGeneral VeersLando Calrissian
Aayla SecuraBoba FettCaptain PhasmaCoruscant Underworld PoliceCT-5555 "Fives"Geonosian SoldierKit Fisto
Kylo RenAdmiral AckbarBiggs DarklighterCad BaneClone Sergeant - Phase 1Eeth KothJedi Knight Guardian
Ewok ScoutFinnFirst Order OfficerFirst Order StormtrooperGrand Moff TarkinGreedoJedi Knight Anakin
Hoth Rebel ScoutHoth Rebel SoldierReyIG-100 MagnaGuardIma-Gun DiNute GunrayGrand Master Yoda
General GrievousMagmatrooperResistance PilotPlo Koon

Storm Trooper Han is a turn meter controller. Let’s look at this brief guide to see what he has to offer to your team.

Type: Tank, Rebel

Side: Light

Synergy: Speed, Offense, Slow, Taunt, Defense, Turn Meter Increase

How to Get[Shards]: Data Cards, Squad Arena Shipments

Pros Cons
Grants teammates turn meter increase during taunt when damaged Low health pool for a tank
Allows teammates to get more turns and decrease enemy turns No self heal
Leader skill gives offense or defense depending on his health Low damage

Skills and Abilities

Note: All skill descriptions are based at max level. The bracket denotes the level required to upgrade that skill.

Basic Skill: Wary Shot – Deal Physical Damage to target enemy with a 40% chance to gain 35% Turn Meter. This attack has high damage variance.

  • LvL 2: +10% Max Damage(16)
  • LvL 3: +15% Turn Meter Gain Chance(26)
  • LvL 4: +10% Max Damage(36)
  • LvL 5: +15% Turn Meter Gain(46)
  • LvL 6: +10% Max Damage(56)
  • LvL 7: +10% Max Damage(66)
  • LvL 8: +15% Turn Meter Gain Chance(76)

Special Ability: Draw Fire – Han taunts for 3 turns, and all other allies gain 30% Turn Meter. In addition, all other allies gain 20% Turn Meter when Han is damaged. (6 Turn CD)

  • LvL 2: +2.5% Turn Meter Gain(18)
  • LvL 3: Add all other allies gain 20% Turn Meter when Han is damaged(28)
  • LvL 4: +2.5% Turn Meter Gain(38)
  • LvL 5: +1 Taunt Duration(48)
  • LvL 6: +2.5% Turn Meter Gain(58)
  • LvL 7: +2.5% Turn Meter Gain(68)
  • LvL 8: Cooldown -1(78)

Unique Ability: Bluff – Han has a 25% chance to remove 30% Turn Meter from each enemy at the start of each of his turns. In addition, Han has a 25% chance to remove 10% Turn Meter from each enemy when he is damaged.

  • LvL 2: +5% Turn Meter Reduction(22)
  • LvL 3: +5% Turn Meter Reduction(32)
  • LvL 4: Add 25% chance to remove 5% Turn Meter from each enemy when Han is damaged(42)
  • LvL 5: +5% Turn Meter Reduction(52)
  • LvL 6: +5% Turn Meter Reduction when Han is damaged(62)
  • LvL 7: +5% Turn Meter Reduction(72)
  • LvL 8: +5% Turn Meter Reduction when Han is damaged(82)

Leader Skill: Plan B – All allies gain 35 Defense while above 50% Health and 35% Offense while below 50% health.

  • LvL 2: +5% Defense(22)
  • LvL 3: +5% Offense(32)
  • LvL 4: +5 Defense(42)
  • LvL 5: +5% Offense(52)
  • LvL 6: +5 Defense(62)
  • LvL 7: +5% Offense(72)
  • LvL 8: +5% Offense & +5% Defense(82)

Stat Growth/Increase Per Level Table

Star Grade 1★ 2★ 3★ 4★ 5★ 6★ 7★
Strength 1.3 N/A 2.7 3.3 4 4.7  5.4
Agility 1.8 N/A 3.6 4.5 5.4 6.3  7.2
Intelligence 1.3 N/A 2.7 3.3 4 4.7 5.4

Base and Max Stats

Stat Base Max
STR 16  513
AGI 16  719
INT 16  536
Health 438  11164
Speed 85 121
Physical Damage 33  1352
Physical Critical 6  449
Armor 3 188
Armor Penetration 0 26
Dodge 0 0
Special Damage 38  1437
Special Critical Rate 0 20
Resist 1  81
Resist Penetration 0  0
Deflect Rating 0 0
Critical Damage 150% 150%
Potency 0 27%
Tenacity 15% 37%
Hp Steal 0 0.15

Thoughts

Han Solo is the only character with a 3 turn taunt. That is more than enough to get the entire enemy team to focus him down and knock him out easily. However, if you build your team around him, he is extremely useful.

You are going to need at least 2 healers to keep him alive. The other 2 can be any damage dealer. The key is to taunt enemies in big fights. Once he gets focused, your teammates will start gaining more turns. This will be enough to get the damage in on priority targets and the heals will keep him alive.

He needs to be decently geared to do well. So focus on that.

The only thing about him being a tank is that he is WAY TOO fragile as one. He has no self heal, so he will not work if you don’t like to run too many healers in your team.

Rating

[usrlist “Campaign Map:4” “Arena: 4” “Galactic War:3”]

Verdict: Build him if you have 2 good healers(Luminara/Barris/Jedi Consular)

References: SWGOH

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