Star Wars: Galaxy of Heroes Ima-Gun Di Review

Star Wars: Galaxy of Heroes Ima-Gun Di Review

SWGOH Ima-Gun Di Review S

GeneralCharacter Guide & StatsShard LocationTeam ComboGalactic WarArenaKeycards
Jedi ConsularTaliaPoe DameronLuke SkywalkerBarriss OffeeDarth SidiousMob Enforcer
Mace WinduJawaCount DookuHk-47Old DakaDarth MaulNightsister Acolyte
IG-86IG-88Luminara UnduliAhsoka TanoEwok ElderDarth VaderLobot
Asajj VentressNightsister InitiateFirst Order TIE PilotSavage OpressPoggle the LesserDathchaRoyal Guard
Qui-Gon JinnPrincess LeiaObi-Wan KenobiStorm Trooper HanChewbaccaGeneral VeersLando Calrissian
Aayla SecuraBoba FettCaptain PhasmaCoruscant Underworld PoliceCT-5555 "Fives"Geonosian SoldierKit Fisto
Kylo RenAdmiral AckbarBiggs DarklighterCad BaneClone Sergeant - Phase 1Eeth KothJedi Knight Guardian
Ewok ScoutFinnFirst Order OfficerFirst Order StormtrooperGrand Moff TarkinGreedoJedi Knight Anakin
Hoth Rebel ScoutHoth Rebel SoldierReyIG-100 MagnaGuardIma-Gun DiNute GunrayGrand Master Yoda
General GrievousMagmatrooperResistance PilotPlo Koon

Ima-Gun Di is a tanky anti-droid Jedi. Let’s take a look at what he has to offer to your team.

Type: Jedi, Support

Side: Light

Synergy: Anti-Droid, Counter, Defense Up, Self Heal

How to Get[Shards]: Data Cards, Dark Side 5-A, Light Side 7-C

Pros Cons
Deals double damage to droids with basic attack Hard to farm with only 2 hard modes
Self heals when taking critical damage Deals only physical damage
Gives AoE defense up buff
Works well in a Jedi team as leader for counter attacks

Skills and Abilities

Note: All skill descriptions are based at max level. The bracket denotes the level required to upgrade that skill.

Basic Ability: Sunder – Deal Physical damage to target enemy with a 25% chance to inflict Defense down for 2 Turns. This attack deals 100% more damage to Droids.

  • LvL 2: +5% Damage(16)
  • LvL 3: Add 25% chance to inflict Defense Down for 2 turns(26)
  • LvL 4: +5% Damage(36)
  • LvL 5: +5% Damage(46)
  • LvL 6: +15% Damage(56)
  • LvL 7: +5% Damage(66)
  • LvL 8: +25% Defense Down Chance, 100% Chance against Droids(76)

Special Ability: Rebuke – Deal Physical damage to target enemy and grant all allies Defense Up for 2 Turns. (3 Turn CD)

  • LvL 2: +5% Damage(18)
  • LvL 3: +5% Damage(28)
  • LvL 4: +15% Damage(38)
  • LvL 5: +5% Damage(48)
  • LvL 6: +15% Damage(58)
  • LvL 7: +5% Damage(68)
  • LvL 8: Defense Up Duration +1(78)

Unique Ability: Last Stand – Ima-Gun Di recovers 15% of his Max health per turn for 3 turns whenever he suffers a Critical Hit.

  • LvL 2: +1% Healing(20)
  • LvL 3: +1% Healing(30)
  • LvL 4: Heal Over Time Duration +1(40)
  • LvL 5: +1% Healing(50)
  • LvL 6: +1% Healing(60)
  • LvL 7: +1% Healing(70)
  • LvL 8: Heal Over Time Duration +1(80)

Leader Skill: Jedi Strategist – All allies gain 30 Defense and Jedi allies gain 35% Counter Chance.

  • LvL 2: +5 Defense(22)
  • LvL 3: +10% Counter Chance(32)
  • LvL 4: +5 Defense(42)
  • LvL 5: +10% Counter Chance(52)
  • LvL 6: +5 Defense(62)
  • LvL 7: +5 Defense(72)
  • LvL 8: +25% Counter Damage(82)

Stat Growth/Increase Per Level Table

Star Grade 1★ 2★ 3★ 4★ 5★ 6★ 7★
Strength N/A N/A N/A 4.8 5.8 6.7  7.7
Agility N/A N/A N/A 3.6 4.3 5  5.8
Intelligence N/A N/A N/A 3.6 4.3 5  5.8

Base and Max Stats

Stat Base Max
STR 18  691
AGI 13  491
INT 14  557
Health 477  14041
Speed 10  119
Physical Damage 40  1570
Physical Critical 5  336
Armor 3 176
Armor Penetration 0  31
Dodge 0 0
Special Damage 33  1596
Special Critical Rate 0  25
Resist 1  82
Resist Penetration 0  29
Deflect Rating 0 0
Critical Damage 150% 150%
Potency 0 72%
Tenacity 15% 30%
Hp Steal 0 0.05

Thoughts

Ima-Gun Di is the prefect droid killer in campaign maps. He is also useful in the arena if an enemy runs a droid team with Hk-47 lead. It is rare though.

In light side campaign maps, he can help deal a lot of damage in droid missions. His self heal when suffering critical hits and AoE defense up for all allies will keep your party from taking too much damage.

He is also viable in an all Jedi team as a leader for the counter ability. It works wonders against AoE teams as well. He is quite tanky and has decent health and damage. All round, he is very good for any team.

Rating

[usrlist “Campaign Map:4.5” “Arena:4” “Galactic War:4”]

Verdict: Gear him well, he is a good all round character.

References: SWGOH

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