Star Wars: Galaxy of Heroes Ima-Gun Di Review
Ima-Gun Di is a tanky anti-droid Jedi. Let’s take a look at what he has to offer to your team.
Type: Jedi, Support
Side: Light
Synergy: Anti-Droid, Counter, Defense Up, Self Heal
How to Get[Shards]: Data Cards, Dark Side 5-A, Light Side 7-C
Pros | Cons |
---|---|
Deals double damage to droids with basic attack | Hard to farm with only 2 hard modes |
Self heals when taking critical damage | Deals only physical damage |
Gives AoE defense up buff | |
Works well in a Jedi team as leader for counter attacks |
Table of Contents
Skills and Abilities
Note: All skill descriptions are based at max level. The bracket denotes the level required to upgrade that skill.
Basic Ability: Sunder – Deal Physical damage to target enemy with a 25% chance to inflict Defense down for 2 Turns. This attack deals 100% more damage to Droids.
- LvL 2: +5% Damage(16)
- LvL 3: Add 25% chance to inflict Defense Down for 2 turns(26)
- LvL 4: +5% Damage(36)
- LvL 5: +5% Damage(46)
- LvL 6: +15% Damage(56)
- LvL 7: +5% Damage(66)
- LvL 8: +25% Defense Down Chance, 100% Chance against Droids(76)
Special Ability: Rebuke – Deal Physical damage to target enemy and grant all allies Defense Up for 2 Turns. (3 Turn CD)
- LvL 2: +5% Damage(18)
- LvL 3: +5% Damage(28)
- LvL 4: +15% Damage(38)
- LvL 5: +5% Damage(48)
- LvL 6: +15% Damage(58)
- LvL 7: +5% Damage(68)
- LvL 8: Defense Up Duration +1(78)
Unique Ability: Last Stand – Ima-Gun Di recovers 15% of his Max health per turn for 3 turns whenever he suffers a Critical Hit.
- LvL 2: +1% Healing(20)
- LvL 3: +1% Healing(30)
- LvL 4: Heal Over Time Duration +1(40)
- LvL 5: +1% Healing(50)
- LvL 6: +1% Healing(60)
- LvL 7: +1% Healing(70)
- LvL 8: Heal Over Time Duration +1(80)
Leader Skill: Jedi Strategist – All allies gain 30 Defense and Jedi allies gain 35% Counter Chance.
- LvL 2: +5 Defense(22)
- LvL 3: +10% Counter Chance(32)
- LvL 4: +5 Defense(42)
- LvL 5: +10% Counter Chance(52)
- LvL 6: +5 Defense(62)
- LvL 7: +5 Defense(72)
- LvL 8: +25% Counter Damage(82)
Stat Growth/Increase Per Level Table
Star Grade | 1★ | 2★ | 3★ | 4★ | 5★ | 6★ | 7★ |
---|---|---|---|---|---|---|---|
Strength | N/A | N/A | N/A | 4.8 | 5.8 | 6.7 | 7.7 |
Agility | N/A | N/A | N/A | 3.6 | 4.3 | 5 | 5.8 |
Intelligence | N/A | N/A | N/A | 3.6 | 4.3 | 5 | 5.8 |
Base and Max Stats
Stat | Base | Max |
---|---|---|
STR | 18 | 691 |
AGI | 13 | 491 |
INT | 14 | 557 |
Health | 477 | 14041 |
Speed | 10 | 119 |
Physical Damage | 40 | 1570 |
Physical Critical | 5 | 336 |
Armor | 3 | 176 |
Armor Penetration | 0 | 31 |
Dodge | 0 | 0 |
Special Damage | 33 | 1596 |
Special Critical Rate | 0 | 25 |
Resist | 1 | 82 |
Resist Penetration | 0 | 29 |
Deflect Rating | 0 | 0 |
Critical Damage | 150% | 150% |
Potency | 0 | 72% |
Tenacity | 15% | 30% |
Hp Steal | 0 | 0.05 |
Thoughts
Ima-Gun Di is the prefect droid killer in campaign maps. He is also useful in the arena if an enemy runs a droid team with Hk-47 lead. It is rare though.
In light side campaign maps, he can help deal a lot of damage in droid missions. His self heal when suffering critical hits and AoE defense up for all allies will keep your party from taking too much damage.
He is also viable in an all Jedi team as a leader for the counter ability. It works wonders against AoE teams as well. He is quite tanky and has decent health and damage. All round, he is very good for any team.
Rating
[usrlist “Campaign Map:4.5” “Arena:4” “Galactic War:4”]
Verdict: Gear him well, he is a good all round character.
References: SWGOH