Star Wars: Galaxy of Heroes Jedi Knight Anakin Review
Anakin is a tanky attacker with AoE abilities. Let’s take a look at what he has to offer to your team.
Type: Jedi, Attacker
Side: Light
Synergy: AoE Damage, Offense Up, Offense, Healing Immunity, Buff Immunity
How to Get[Shards]: Data Cards, Dark Side 5-B, Dark Side 5-C
Pros | Cons |
---|---|
Tanky attacker and quite speedy as well | Hard to farm with only 2 hard modes |
AoE attack that gains offense up when an enemy is defeated | Low special resistance |
Great offensive leader skill for Jedis | Deals only physical damage |
Gains bonus turn and attack when an ally dies | |
Provides healing and buff immunity on basic attack |
Table of Contents
Skills and Abilities
Note: All skill descriptions are based at max level. The bracket denotes the level required to upgrade that skill.
Basic Ability: Deft Bladework – Deal Physical damage to target enemy with a 40% chance to inflict Healing and Buff Immunity for 2 turns.
- LvL 2: +5% Damage(16)
- LvL 3: +15% Healing and Buff Immunity Chance(26)
- LvL 4: +5% Damage(36)
- LvL 5: +15% Damage(46)
- LvL 6: +5% Damage(56)
- LvL 7: +5% Damage(66)
- LvL 8: +15% Healing and Buff Immunity Chance(76)
Special Ability: Smite – Deal Physical damage to all enemies and grant allies Offense Up for 2 turns if an enemy is killed. (3 Turn CD)
- LvL 2: +5% Damage(18)
- LvL 3: +5% Damage(28)
- LvL 4: +15% Damage(38)
- LvL 5: +5% Damage(48)
- LvL 6: +15% Damage(58)
- LvL 7: +5% Damage(68)
- LvL 8: +15% Damage(78)
Unique Ability: Righteous Fury – Whenever an ally is defeated, Anakin gains an extra turn and his next attack deals 50% more damage.
- LvL 2: +10% Turn Meter Gain(20)
- LvL 3: +25% Damage(30)
- LvL 4: +10% Turn Meter Gain(40)
- LvL 5: +10% Turn Meter Gain(50)
- LvL 6: +10% Turn Meter Gain(60)
- LvL 7: +10% Turn Meter Gain(70)
- LvL 8: +25% Damage(80)
Leader Skill: Lead from the Front – Jedi allies gain 26% Offense.
- LvL 2: +2% Offense(22)
- LvL 3: +4% Offense(32)
- LvL 4: +2% Offense(42)
- LvL 5: +2% Offense(52)
- LvL 6: +4% Offense(62)
- LvL 7: +2% Offense(72)
- LvL 8: +4% Offense(82)
Stat Growth/Increase Per Level Table
Star Grade | 1★ | 2★ | 3★ | 4★ | 5★ | 6★ | 7★ |
---|---|---|---|---|---|---|---|
Strength | N/A | N/A | N/A | 5 | 6 | 7 | 8 |
Agility | N/A | N/A | N/A | 3.3 | 4 | 4.6 | 5.3 |
Intelligence | N/A | N/A | N/A | 2.7 | 3.3 | 3.8 | 4.4 |
Base and Max Stats
Stat | Base | Max |
---|---|---|
STR | 25 | 725 |
AGI | 17 | 560 |
INT | 16 | 494 |
Health | 627 | 14277 |
Speed | 100 | 137 |
Physical Damage | 52 | 1488 |
Physical Critical | 6 | 490 |
Armor | 4 | 166 |
Armor Penetration | 0 | 15 |
Dodge | 0 | 0 |
Special Damage | 38 | 1337 |
Special Critical Rate | 0 | 0 |
Resist | 1 | 54 |
Resist Penetration | 0 | 15 |
Deflect Rating | 0 | 0 |
Critical Damage | 150% | 150% |
Potency | 0 | 55% |
Tenacity | 15% | 44% |
Hp Steal | 0 | 0.05 |
Thoughts
Anakin is a very good attacker as he gets stronger when an ally or enemy is defeated. This forces enemies to attack him so that he doesn’t get any bonus damage off.
His standard attack has a chance to inflict healing and buff immunity, which is vital in stopping enemies from getting healed. This become very useful in Galatic Wars and the arena, where Luminara and Jedi Consular are common. It also stops buffers like Captain Phasma from giving buffs to prime targets.
He also fits very well in a very offensive Jedi team as a leader(Luminara, Jedi Consular, Ima-Gun Di and Mace Windu).
He is very hard to farm and can only be done at higher levels once you have a good amount of level 60+ characters. So this is more for end game players unless you pulled him early in the game from data cards.
Rating
[usrlist “Campaign Map:4.5” “Arena:4.5” “Galactic War:5”]
Verdict: Gear him well and utilize him as a tanky attacker.
References: SWGOH