Star Wars: Galaxy of Heroes Qui-Gon Jinn Review
Qui-Gon Jinn is a Jedi Master. Let’s take a look at this character and see what he has to offer to the team.
Type: Jedi, Support
Side: Light
Synergy: Assist, Cleanse, Speed, Offense
How to Get[Shards]: Data Cards, Squad Cantina Shipments
Pros | Cons |
---|---|
Very fast if he is a leader | Rather low health pool |
Great speed leader for Jedis | No AoE damage |
Good special damage when geared | Rather low health pool |
Can clear buffs of an enemy + give allies offense up | |
Good resistance |
Table of Contents
Skills and Abilities
Note: All skill descriptions are based at max level. The bracket denotes the level required to upgrade that skill.
Basic Skill: Quick Strike – Deal Physical damage to target enemy with a 65% chance to gain 30% Turn Meter.
- LvL 2: +5% Damage
- LvL 3: +5% Damage
- LvL 4: +15% Turn Meter Gain Chance
- LvL 5: +5% Damage
- LvL 6: +10% Damage
- LvL 7: +10% Turn Meter Gain
Special Ability 1: Harmonious Assault – Deal Special damage to target enemy and call an ally to Assist. The Assisting ally deals 75% more Damage. (3 Turn CD)
- LvL 2: +5% Damage(18)
- LvL 3: +50% Assist Damage(28)
- LvL 4: Cooldown -1(38)
- LvL 5: +10% Damage(48)
- LvL 6: +25% Assist Damage(58)
- LvL 7: +10% Turn Meter Gain(68)
- LvL 8: Add 20% Max health recovery to Assist(78)
Special Ability 2: Humbling Blow – Deal Special damage to target enemy and remove all positive status effects. If an effect is dispelled, all allies gain Offense Up for 2 turns. (4 Turn CD)
- LvL 2: +5% Damage(20)
- LvL 3: +5% Damage(30)
- LvL 4: +10% Damage(40)
- LvL 5: Cooldown -1(50)
- LvL 6: Add Offense Up to all allies for 2 turns(60)
- LvL 7: +5% Damage(70)
- LvL 8: Offense Up Duration +1(80)
Leader Skill: Agility Training – Jedi allies gain 25 Speed.
- LvL 2: +2 Speed(22)
- LvL 3: +5 Speed(32)
- LvL 4: +2 Speed(42)
- LvL 5: +2 Speed(52)
- LvL 6: +2 Speed(62)
- LvL 7: +2 Speed(72)
- LvL 8: Effect applies to all allies(82)
Stat Growth/Increase Per Level Table
Star Grade | 1★ | 2★ | 3★ | 4★ | 5★ | 6★ | 7★ |
---|---|---|---|---|---|---|---|
Strength | 1.3 | 2 | 2.7 | 3.4 | 4.1 | 4.8 | 5.5 |
Agility | 1.3 | 2 | 2.7 | 3.4 | 4.1 | 4.8 | 5.5 |
Intelligence | 1.8 | 2.7 | 3.7 | 4.6 | 5.5 | 6.5 | 7.4 |
Base and Max Stats
Stat | Base | Max |
---|---|---|
STR | 16 | 507 |
AGI | 17 | 473 |
INT | 24 | 928 |
Health | 380 | 11276 |
Speed | 10 | 137 |
Physical Damage | 49 | 1616 |
Physical Critical | 6 | 204 |
Armor | 3 | 120 |
Armor Penetration | 0 | 40 |
Dodge | 0 | 0 |
Special Damage | 57 | 2661 |
Special Critical Rate | 0 | 30 |
Resist | 2 | 115 |
Resist Penetration | 0 | 22 |
Deflect Rating | 0 | 0 |
Critical Damage | 150% | 150% |
Potency | 0 | 140% |
Tenacity | 15% | 37% |
Hp Steal | 0 | 0 |
Thoughts
Qui Gon Jin is a good character to have early game. He does very good damage after some gear and his special attack harmonious assault hurts when paired with another attacker.
His leader skill adds speed to an all Jedi team. Use him alongside the Mace Windu, Anakin and Luminara for some speed advantage.
He is able to remove enemy buffs and also grant offense up to your entire team, making it super valuable against buff heavy opponents.
Other than that, he is a solid Jedi to have in your team.
Rating
[usrlist “Campaign Map:4.5” “Arena: 4.5” “Galactic War:4.5”]
Verdict: Gear him well and max him!
References: SWGOH