|Max Rarity||Skills||Future Proof||Stats||Equipment||Trust Master||Overall|
|4★ – 5★||Summoner||Brave Frontier||Female||Human|
Trust Master Rewards – Seal of Protection [Special Ability] – Effect: DEF +20%, SPR +20%, HP +10%
Every collab has a few units that are only good for their Trust Master Rewards, this collab has two. Karl and Seria which are the fodder pulls, and while their TMRs have a future use, they themselves will be forever regulated to Earth Shrine cleaning detail.
Seria comes with these notable Active Abilities:
• Champion’s Surge (Increase DEF/SPR (40%) for 3 turns to all allies), it’s Karl’s compliment, but is defense is worse than offense and both are worse than Tilith’s.
• Heart Blaze (Fire physical damage (1.9x) to all enemies), at least it’s not hybrid.
• Blazer (Physical damage (1.4x) to all enemies), Bladeblitz with another name.
Along with these notable Passive Abilities
Def +10%, Bird Killer, Demon Killer, EVO MAG +20%, ATK +10
Seal of Protection (Statistics: Type: Special Ability (Passive), Effect: DEF +20%, SPR +20%, HP +10%), unlike Karl’s Seal of Destruction, SOP is useful on both tanks and healers. Does double duty on healer tanks like Cecil, so having 2-3 Seria may not be an entirely bad thing since the TMR is good and stackable, also has great synergy with Tilith.
Ignite Heaven (Base: Fire physical damage (2.5x) and reduce DEF/SPR (30%) for 3 turns to all enemies – Max: Fire physical damage (3.45x) and reduce DEF/SPR (49%) for 3 turns to all enemies), well it is better than Rain’s since it has an AoE debuff attached and DEF/SPR -30% is equivalent to Full Break and upgraded is it better than most 6-Star unit break abilities but this is not redeeming enough to make Seria useful, but more damage makes it at least better than Karl’s.
Seria will find a spot a on TMR farming team and then be regulated to permanent bench warming activities. Her only real use right now is giving your team a +75% bonus on Karma when doing the Grand Gaia Chronicles vortex quest.
Verdict: Mediocre unit with a decent TMR, only useful for new players and for her Karma bonus on the new event, no future use otherwise.
|Rarity||HP||MP||ATK||DEF||MAG||SPR||Attack Hits||LB Drops||Exp. Growth Pattern|
Maximum Stats Increase
Seria is neutral to all elements and status ailments.
|4★||Fatal Flame||Base: Fire physical damage (2.3x) and reduce DEF/SPR (20%) for 3 turns to all enemies
Max: Fire physical damage (3x) and reduce DEF/SPR (34%) for 3 turns to all enemies
|5★||Ignite Heaven||Base: Fire physical damage (2.5x) and reduce DEF/SPR (30%) for 3 turns to all enemies
Max: Fire physical damage (3.45x) and reduce DEF/SPR (49%) for 3 turns to all enemies
Seria can equip 4 weapons and 4 armors.
|Rarity||Material 1||Material 2||Material 3||Material 4||Material 5|
|5★||Mystic Ore (25)||Farplane Dew (13)||Sacred Crystal (15)||Esper’s Tear (8)||Holy Crystal (8)|
A prominent summoner in lore from another world where humans and gods share a history. Seria is a member of the Akras Summoners’ Hall, and boasts powers far beyond those of the average summoner. Unfortunately, however, she tends to be rude to others and has trouble following orders.
Indeed, it would be fair to say that she goes out of her way to distance herself from others as much as possible. This is most likely due to a certain incident in her past; an incident that may also have stunted her growth while she was still very young. Were she able to finally overcome this lingering trauma, her powers might grow to incredible new peaks.