Star Wars: Galaxy of Heroes Ewok Elder Review
Ewok Elder is a decent healer with revive capabilities. Let’s look at the brief guide on what he has to offer to your team.
Type: Ewok, Healer
Side: Light
Synergy: Revive, Cleanse, AoE Healer
How to Get[Shards]: Data Cards, Light Side 2-C, Dark Side 8-C
Pros | Cons |
---|---|
An AoE Heal with cleanse against negative effects | Lacks damage |
Revives a random ally at 40% health at max skill | Hard to farm shards |
Tribal healer can revive dead allies as well | Long revive skill cooldown |
Gain turns fast due to turn meter increase from basic attacks = more heals/revive | Low resistance |
Table of Contents
Skills and Abilities
Note: All skill descriptions are based at max level. The bracket denotes the level required to upgrade that skill.
Basic Ability: Guiding Strike – Deal Physical damage to target enemy with a 60% chance to gain 50% Turn Meter and to grant other Ewok allies half that amount.
- LvL 2 +5% Damage(16)
- LvL 3 +15% Turn Meter Gain Chance(26)
- LvL 4 +5% Damage(36)
- LvL 5 +15% Turn Meter Gain Chance(46)
- LvL 6 +5% Damage(56)
Special Ability 1: Tribal Healer – All allies recover Health equal to 20% of Ewok Elder’s Max Health and lose all negative status effects, with a 30% chance to revive defeated allies at 1 Health. (4 Turn CD)
- LvL 2 +5% Heal(18)
- LvL 3 +5% Revive Chance(28)
- LvL 4 +5% Heal(38)
- LvL 5 Cooldown – 1(48)
- LvL 6 +10% Revive Health(58)
Special Ability 2: Power of the Forest – Revive a random defeated ally at 40% Health with a 40% chance for Ewok Elder to gain 45% Turn meter. (8 Turn CD)
- LvL 2 +10% Revive Health(20)
- LvL 3 Add 25% chance to gain 25% Turn Meter on use(30)
- LvL 4 +10% Turn Meter Gain(40)
- LvL 5 +15% Turn Meter Gain Chance(50)
- LvL 6 +10% Revive Health(60)
Stat Growth/Increase Per Level Table
Star Grade | 1★ | 2★ | 3★ | 4★ | 5★ | 6★ | 7★ |
---|---|---|---|---|---|---|---|
Strength | N/A | 2.3 | 3 | 3.8 | 4.6 | 5.4 | 6.1 |
Agility | N/A | 2.7 | 3.6 | 4.5 | 5.5 | 6.4 | 7.3 |
Intelligence | N/A | 1.8 | 2.4 | 3 | 3.6 | 4.2 | 4.8 |
Base and Max Stats
Stat | Base | Max |
---|---|---|
STR | 16 | 603 |
AGI | 20 | 881 |
INT | 15 | 515 |
Health | 441 | 12567 |
Speed | 80 | 114 |
Physical Damage | 40 | 1481 |
Physical Critical | 8 | 514 |
Armor | 3 | 176 |
Armor Penetration | 0 | 6 |
Dodge | 0 | 0 |
Special Damage | 40 | 1324 |
Special Critical Rate | 0 | 0 |
Resist | 1 | 56 |
Resist Penetration | 0 | 10 |
Deflect Rating | 0 | 0 |
Critical Damage | 150% | 150% |
Potency | 0 | 20% |
Tenacity | 15% | 48% |
Hp Steal | 0 | 0.05 |
Thoughts
The Ewok Elder is a great addition to your squad if you lack a reliable healer. Ewok can revive dead members, cleanse any harmful effects on your team, which is vital – especially against anti-heal debuff(useful against Darth Sidious/Kylo Ren/IG-88 etc.). If you use him alongside Jedi Consular, you will have enough sustain to keep your damage dealers alive.
His revive means its not a big deal when your characters die. His turn meter increase also helps him get more turns and therefore more heals/revives. A lot of people don’t like him because he is not a “popular” character. He is very valuable.
If I had to do it all over again, I would gear him up for the Light side and focus on getting Luminara Unduli for a strong light team. This ensures your team will be able to complete most campaign maps with ease.
The only downside is that it is hard to farm shards for him, so he will be at lower star level than say Lumi or Old Daka.
Rating
[usrlist “Campaign Map:4” “Arena: 3.5” “Galactic War:4”]
Verdict: Gear him well and get shards from Light Side 2-C.
References: SWGOH