Star Wars: Galaxy of Heroes First Order Officer Review
The First Order Officer is great at turn manipulation. Let’s take a look at this brief guide and see what he has to offer to your team.
Type: Jedi, Support
Side: Dark
Synergy: Advantage, Offense Up, Turn Meter Gain, Turn Meter Reduction
How to Get[Shards]: Data Cards, Squad Cantina Shipments
Pros | Cons |
---|---|
Niche character for a First Order Team | Only deals physical damage |
Reduces turn meter of an enemy | No AoE attacks |
Single target advantage buff | The offense up is only good for First Order allies |
Very fast | Low special resistance |
Table of Contents
Skills and Abilities
Note: All skill descriptions are based at max level. The bracket denotes the level required to upgrade that skill.
Basic Ability: Capitalize – Deal Physical damage to target enemy. This attack deals 20% more damage for each ally that has Advantage.
- LvL 2: +5% Damage(16)
- LvL 3: +5% Bonus Damage(26)
- LvL 4: +5% Damage(36)
- LvL 5: +5% Damage(46)
- LvL 6: +15% Damage(56)
- LvL 7: +5% Damage(66)
- LvL 8: +5% Bonus Damage(76)
Special Ability 1: Marching Orders – A random ally gains 90% Turn Meter and Advantage for 2 turns. If that ally is First Order, they also gain Offense Up for 3 Turns. (4 Turn CD)
- LvL 2: +10% Turn Meter Gain(18)
- LvL 3: +10% Turn Meter Gain(28)
- LvL 4: +10% Turn Meter Gain(38)
- LvL 5: Offense Up Duration +1(48)
- LvL 6: +10% Turn Meter Gain(58)
- LvL 7: +10% Turn Meter Gain(68)
- LvL 8: Cooldown -1(78)
Special Ability 2: Pinning Shot – Physical damage to target enemy with a 70% chance to remove 50% Turn Meter. If any Turn Meter is removed this way, each ally gains 15% Turn Meter. (4 Turn CD)
- LvL 2: +5% Damage(20)
- LvL 3: +15% Turn Meter Gain Reduction Chance(30)
- LvL 4: +5% Damage(40)
- LvL 5: +15% Turn Meter Gain Reduction Chance(50)
- LvL 6: +5% Damage(60)
- LvL 7: +5% Turn Meter Gain(70)
- LvL 8: +15% Damage(80)
Stat Growth/Increase Per Level Table
Star Grade | 1★ | 2★ | 3★ | 4★ | 5★ | 6★ | 7★ |
---|---|---|---|---|---|---|---|
Strength | N/A | N/A | 2.6 | 3.3 | 3.9 | 4.6 | 5.3 |
Agility | N/A | N/A | 3.5 | 4.4 | 5.3 | 6.1 | 7 |
Intelligence | N/A | N/A | 2.6 | 3.3 | 3.9 | 4.6 | 5.3 |
Base and Max Stats
Stat | Base | Max |
---|---|---|
STR | 17 | 518 |
AGI | 23 | 809 |
INT | 17 | 541 |
Health | 471 | 1119 |
Speed | 100 | 137 |
Physical Damage | 48 | 1462 |
Physical Critical | 9 | 451 |
Armor | 3 | 148 |
Armor Penetration | 0 | 21 |
Dodge | 0 | 0 |
Special Damage | 40 | 1438 |
Special Critical Rate | 0 | 10 |
Resist | 1 | 69 |
Resist Penetration | 0 | 17 |
Deflect Rating | 0 | 0 |
Critical Damage | 150% | 150% |
Potency | 0 | 85% |
Tenacity | 15% | 43% |
Hp Steal | 0 | 0 |
Thoughts
The First Order Officer(FOO) is a niche character that is well suited in a First Order(FO) Team of Kylo Ren, Captain Phasma(Lead), First Order Tie Pilot, First Order Stormtrooper and a healer. This team will gain 30% bonus attack chance every attack you make(except for the healer). It is a very offensive oriented team that is good for dark side campaigns.
However, compiling the team takes a bit of time to do so. FOO offers turn meter and offense up gains for FO teams, so it is highly beneficial to have a FO team.
Other than that, he is quite ordinary outside of that team. There are better options.
Rating
[usrlist “Campaign Map:3” “Arena:3” “Galactic War:3”]
Verdict: Not worth building unless you want FO team.
References: SWGOH