Trance Terra Review [Final Fantasy Brave Exvius]

Trance Terra Review [Final Fantasy Brave Exvius]

Rating

Max Rarity Skills Future Proof Stats Equipment Trust Master Overall
6 A S S A A S
Rarity Job Origin Gender Family
5★ – 6★ Magic Warrior FFVI Female Human

Trust Master Rewards – Soul of Thamasa – Accessory: MP +30%/Enables Dualcast

GuideUnitsTier ListTrust Master
Town of MitraRoyal Capital GrandsheltPort City LodinOrdol Port
Port City LydiraVillage of KolGrandportVillage of Marlo
Ghost Port KolobosFelicitas TownIndustrial City DilmagiaVillage of Ambel
Town of KoltsAquapolis OlderionTown of AmoreRaven's Hideaway
Earth Shrine ExpLatius Woods ExpDalnakya Cavern ExpGrandshelt Catacombs Exp
Fulan Pass ExpPhantom Forest ExpZadehl Westersand ExpLanzelt Highlands Exp
Wolfsfang Peak ExpLanzelt Mountains ExpKolobos Marsh ExpGolzas Canyon Exp
Kolobos Reef ExpShrine of Decay ExpMaranda Coast ExpDwarves' Forge Exp
Windy Heights West ExpMobreeze Airship Factory ExpJunkyard ExpWind Shrine Exp
Mystic WoodsAquatic CoverLake DorrGhost Ship Exp
Water Shrine ExpAbandoned Orphanage ExpTimber Tracks Exp
WeaponsArmorAccessoriesCrafting
MagicSpecial AbilitiesEspersColosseum
ItemsSirenIfritGolem
ShivaRamuhDiabolosCarbuncle
White DragonDemon ChimeraThe IntangirSurging Menace
Antenolla
FestivalJoin FacebookBlog
5★ 6★

 

General Thoughts

Trance Terra is a 6 star character and much like the normal Terra she’s a pretty decent hitter all around. Her stats are great for her Magic Damage role and her skills line up with it just as nicely.

Trance Terra is your basic magic character having several of the elemental spells along with some of the more powerful ones like Holy and Ultima. At the same time she can use Full-Life and Cura giving her both damage and healer capabilities.

Now she’s practically a Red Mage by definition giving her access to all kinds of different magic and ways to attack. Being able to utilize her skills to make her magic more effective.

Dual Black Magic obviously a go to staple, being able to cast 2 spells in one turn in a must for her character. Chaos Wave is also a nice magic damage attack that hits fairly hard especially after Magical Activation.

Even her equipment is pretty decent having both 5 weapon and armor styles to choose from. So back to the earlier term, Trance Terra is pretty much a Red Mage style character having both kinds of magic and a good equipment setup.

Verdict: Great character to have, just as good as the normal Terra.

Stats

Rarity HP MP ATK DEF MAG SPR Attack Hits Drop Check Exp. Growth Pattern
5★ 2631 143 96 92 115 100 1 10 6
6★ 3421 186 125 120 150 130 1 12 6

Maximum Stats Increase

Rarity HP MP ATK DEF MAG SPR
5★ 240 40 16 16 24 16
6★ 390 65 26 26 34 26

Resistance

Trance Terra is neutral to all elements and status ailments.

Learned Abilities

Active
Min rarity Level Icon Name Effect Hits MP
5★ 1 Dual Black Magic Use black magic twice in one turn 0
5★ 80 Chaos Wave Magic damage (1.8x) with ignore SPR (50%) to all enemies

(Used after Magical Activation)
Magic damage (3.6x) with ignore SPR (50%) to all enemies

5

10

35

0

6★ 91 Maduin Guard Increase resistance to fire, ice and lightning (40%) for 3 turns to all allies 30
6★ 100 Magical Activation Increase MAG and SPR (80%) for 3 turns to caster 25
Trait
Min rarity Level Icon Name Effect
5★ 10 SPR +20% Increase SPR (20%)
5★ 21 Omen Chance to evade physical damage taken (30%)
5★ 68 Auto-Refresh Recover MP (5%) per turn
5★ 75 Guardian Mog Cure all status ailments after battle
5★ 80 MAG +30% Increase MAG (30%)
6★ 1 Inherited Power Increase MAG and SPR (30%)
Increase resistance to silence (100%)
6★ 76 MP +30% Increase MP (30%)

Magic

Min rarity Level Icon Name Effect Hits MP
5★ 1 Cura Heal (400 HP, 3x) to all allies 7
5★ 1 Fira Fire magic damage (1.4x) to all enemies 1 9
5★ 1 Blizzara Ice magic damage (1.4x) to all enemies 1 9
5★ 1 Thundara Lightning magic damage (1.4x) to all enemies 1 9
5★ 50 Graviga HP damage (75%) to all enemies 1 20
5★ 50 Firaga Fire magic damage (1.8x) to all enemies 1 20
6★ 30 Holy Light magic damage (2.3x) to one enemy 1 35
6★ 42 Ultima Magic damage (2.8x) with ignore SPR (25%) to all enemies 1 60
6★ 62 Full-Life Revive target (100% HP) 20

Limit Burst

Rarity Name Effect Hits Cost
5★ Riot Blade – Trance Base Magic damage (2.5x) with ignore SPR (50%) to all enemies 7 14
Max Magic damage (3.45x) with ignore SPR (50%) to all enemies
6★ Riot Blade – Trance Base Magic damage (2.7x) with ignore SPR (50%) to all enemies 9 16
Max Magic damage (3.9x) with ignore SPR (50%) to all enemies

Equipment

Trance Terra can equip 5 weapons and 5 armors.

Weapons Armors
 AccessoryHatClothes 
Rarity Ability Slots Affinity
5★ 4 White Magic Lv8, Black Magic Lv8
6★ 4 White Magic Lv8, Black Magic Lv8

Awakening

Rarity Material 1 Material 2 Material 3 Material 4 Material 5
6★ Divine Crystal (5) Fairies’ Writ (5) Rainbow Bloom (10) Prismatic Horn (20) Calamity Writ (10)

Lore

A woman who appears in tales from another world, where she played a role in the great conflict between humankind and espers. Able to wield magical powers believed lost to the world, Terra was used as a weapon by the Gestahl Empire bent on world domination. However, she was eventually saved by the treasure hunter Locke and joined him in the fight against the empire by becoming a member of the Returners. Dedicating herself to their cause, she travels with the group to see the esper Valigarmanda, where a strange power resonates with her. In moments, Terra transforms into an esper and flees to an unknown location.

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