There’s something in the mist! Hidden in the stormy seas of Olderion is the Ghost Ship, the 4th exploration of the Olderion map, and also another exploration to feature 4 collection points. This ship is filled with twist and turns, ghouls and ghost and some hidden loots. Check out the guide below before you brave the haunting of the Ghost Ship!
|Energy||Battles||Gil||Unit Exp||Rank Exp|
|Complete the quest||20 Lapis|
|Evoke 3 or more espers||10 Lapis|
|Clear without an ally being Ko’d||10 Laps|
|No continues||10 Lapis|
Maximizing Drops, Gil & EXP:
Ghost Ship is a two zone dungeon, in order to maximize your drops, stay in Zone 1 until you have collected 4,783 Gil, and then stay in Zone 2 until you have collected 11,713 Gil and then defeat the boss.
Drops: Allure Powder, Aqua Pearl, Beast Meat, Book of Ruin, Broken Blade, Corpse Fly, Crimson Tear, Earth’s Core, Esper Cryst, Esper’s Tear, Farplane Dew, Farplane Soul, Gaia’s Tear, Glowseeds, Heaven’s Ash, Green Fluid, Pearl of Wisdom, Rainbow Needle, Scripture of Time, Seed of Life
Collection Points: Iron Ore, Silver Ore, Mythril Ore, Earth Cryst, Earth Megacryst,
Dark Cryst, Magicite Shard, Magicite, Green Magicite
Enemies: Aqua Elemental, Dead Head, Ghost, Ghoul, Green Soul, Sea Scorpion, Spritzer, Zombie Soldier
Boss: Terror Knight
- Aerora – Wind magic damage to all units
- Stonra – Earth magic damage to all units
- Blizarra – Ice magic damage to all units
- Death – Instantly kills an unit (?% chance)
Terror Knight is immune to Dark, Silence and Petrify, is weak to Holy and can be hurt by cure spells and instantly defeated with Raise or Phoenix Down.
Item/Treasure Chest Locations:
|2||Gale Key #8 (Golem’s Staff)|
|3||Recipe for Flametongue|
|1B||Recipe for Auto-Protect (Silver Chest, Needs Magic Key)|
Gale Key #8 (Golem’s Staff)
Collection Point 1
Recipe for Flametongue
Collection Point 2
Collection Point 3
Collection Point 4
Recipe for Auto-Protect
Quest Involving the Ghost Ship: Honor to the Deep
Objective: Defeat the Mahadeva here
- Cryptic Dust – Inflicts Blind to all units.
- Rib – Multiple physical damage to a unit. May use 2-3 times per turn.
Mahadeva is immune to Petrify, is weak to Holy and can be hurt by cure spells and instantly defeated with Raise or Phoenix Down.
Reward: Defense Bracer
- Type: Accessory
- Additional effect: Auto-Protect, Auto-Shell