Hope Review [Final Fantasy: Brave Exvius]
Table of Contents
Rating
Max Rarity | Skills | Future Proof | Stats | Equipment | Trust Master | Overall |
---|---|---|---|---|---|---|
5 | A | A | A | B | A | A- |
Rarity | Job | Origin | Gender | Family |
---|---|---|---|---|
4★ – 5★ | l'Cie | FF XIII | Male | Human |
Trust Master Rewards – Nue [Throwing Weapon] – Stats: ATK+51, MAG+82
4★ | 5★ |
General Thoughts
Hope bring along a jack of all trades skill set to FFBE, able to cast most spells at 5-Star, having access to most of the –ga spells and having Esuna and Raise make Hope a fairly versatile character, think of Terra, but without Gravity and more elemental coverage. Hope isn’t a bad character to have, it’s just hard to be a good 5-Star base in a 6-Star world.
Hope brings along these notable active abilities:
• Raise (Revive one KO’d ally); since Vanille lacks access to Raise, Hope becomes a necessary support unit for any FF13 themed team.
• Esuna (Cure poison, blind, sleep, silence, paralyze and confuse to one ally), standard healer kit status remover.
• Aeroga, Waterga, Thundaga, Blizzaga, Firaga; Hope can almost summon Captain Lapis by himself, that’s some good elemental coverage on a versatile 5-Star unit who also has Raise and Esuna.
Along with these notable passives:
• MP +20%, DEF +20%, MAG +20%; more base stats is always nice.
Trust master
Hey did you hear about that new Trust Master?
No, what is it?
It’s Nue.
Yes, you already said that.
No, I mean its Nue.
Yes… and?
Nue?
As opposed to old?
facepalm
Nue (Statistics – Type: Weapon (Throwing), Stats: ATK+51, MAG+82), this is an odd one. It has great +MAG on it, but its usefulness might be limited to Hope. The other TMR throwing weapon, Rising Sun, is more suited for physical DPS, and most units that have a Throwing Weapon slot are physical DPS. So while Nue has some decent stats, it’s a fairly niche weapon.
Last Resort (Base: Magic damage (2.7x) with ignore SPR (50%) to all enemies – Max: Magic damage (3.65x) with ignore SPR (50%) to all enemies), is a non-elemental spirit bypassing magic attack that’s better than Ultima out of the box. Not too bad. If Last Stand had some sort of status infliction it would be Arena worthy, but even in this basic form it’s a decent Limit Break.
Verdict: If Hope was out when Global went live, Hope would have sat on the top Mage spot for a while, competing with the likes of Kefka, Golbez and Exdeath. As it is, Hope is really only useful for new players and now, unlike Exdeath, he doesn’t have a 6-Star form, won’t be getting one like Kefka, doesn’t have Double Black Magic like Arc, and is now outclassed by other, better units. And I had such high hopes for… Hope.
Niche Trust Master that screams hybrid weapon, versatile Mage and Support Unit for new players, but easily outclassed by other equally accessible units. Hope makes a good early game team mate, but is not end game material.
Stats
Rarity | HP | MP | ATK | DEF | MAG | SPR | Attack Hits | LB Drops | Exp. Growth Pattern |
---|---|---|---|---|---|---|---|---|---|
4★ | 1765 | 113 | 76 | 65 | 89 | 70 | 4 | 2 | 4 |
5★ | 2295 | 148 | 100 | 85 | 116 | 92 | 4 | 3 | 4 |
Maximum Stats Increase
Rarity | HP | MP | ATK | DEF | MAG | SPR |
---|---|---|---|---|---|---|
4★ | 240 | 40 | 16 | 16 | 16 | 16 |
5★ | 300 | 50 | 20 | 20 | 20 | 20 |
Resistance
Hope is neutral to all elements and status ailments.
Learned Abilities
Min rarity | Level | Icon | Name | Effect | MP |
---|---|---|---|---|---|
4★ | 42 | MP +20% | MP +20% | – | |
4★ | 48 | DEF +20% | DEF +20% | – | |
5★ | 64 | Area Blast | Physical damage (1.8x) to all enemies | 17 | |
5★ | 72 | MAG +20% | MAG +20% | – |
Learned Magic Abilities
Exclusive Materia
Icon | Name | Effect | MP |
---|---|---|---|
Attacker | ATK +10%, MAG +10% | – | |
Defender | DEF +10%, SPR +10% | – |
Limit Burst
Rarity | Name | Effect |
---|---|---|
4★ | Last Resort | Base: Magic damage (2.5x) with ignore SPR (50%) to all enemies Max: Magic damage (3.2x) with ignore SPR (50%) to all enemies |
5★ | Last Resort | Base: Magic damage (2.7x) with ignore SPR (50%) to all enemies Max: Magic damage (3.65x) with ignore SPR (50%) to all enemies |
Equipment
Hope can equip 4 weapons and 6 armors.
Weapons | Armors |
---|---|
Rarity | Ability Slots | Affinity |
---|---|---|
4★ | 3 | White Magic Lvl 4, Black Magic Lvl 7, Green Magic Lvl 6 |
5★ | 4 | White Magic Lvl 5, Black Magic Lvl 8, Green Magic Lvl 7 |
Exclusive Equipment
Icon | Name | Type | Effect |
---|---|---|---|
Tezcatlipoca | Throwing | ATK+65, HP +20% |
Awakening
Rarity | Material 1 | Material 2 | Material 3 | Material 4 | Material 5 |
---|---|---|---|---|---|
5★ | Mystic Ore (25) | Deepsea Bloom (13) | Sacred Crystal (15) | Esper’s Tear (8) | Holy Crystal (8) |
Lore
A boy who appears in the tales of a world where the gods toy with humanity’s fate. While Hope was on a trip with his mother in the seaside town of Bodhum, the military found the mysterious “Vestige,” prompting the immediate banishment of everyone in the area.
Hope then witnessed his mother’s death amidst the turmoil, and blamed the young leader of the civilian forces, Snow, for its occurrence. Swearing revenge upon Snow, Hope headed toward the Vestige, where he was eventually cursed as a “l’Cie.”