Karl Review [Final Fantasy: Brave Exvius]

Karl Review [Final Fantasy: Brave Exvius]

unit-karl-5

Rating

Max Rarity Skills Future Proof Stats Equipment Trust Master Overall
5 A A A B A A-
Rarity Job Origin Gender Family
4★ – 5★ Summoner Brave Frontier Male Human

Trust Master Rewards – Seal of Destruction [Special Ability] – Effect: ATK +20%, MAG +20%, HP +10%

GuideUnitsTier ListTrust Master
Town of MitraRoyal Capital GrandsheltPort City LodinOrdol Port
Port City LydiraVillage of KolGrandportVillage of Marlo
Ghost Port KolobosFelicitas TownIndustrial City DilmagiaVillage of Ambel
Town of KoltsAquapolis OlderionTown of AmoreRaven's Hideaway
Earth Shrine ExpLatius Woods ExpDalnakya Cavern ExpGrandshelt Catacombs Exp
Fulan Pass ExpPhantom Forest ExpZadehl Westersand ExpLanzelt Highlands Exp
Wolfsfang Peak ExpLanzelt Mountains ExpKolobos Marsh ExpGolzas Canyon Exp
Kolobos Reef ExpShrine of Decay ExpMaranda Coast ExpDwarves' Forge Exp
Windy Heights West ExpMobreeze Airship Factory ExpJunkyard ExpWind Shrine Exp
Mystic WoodsAquatic CoverLake DorrGhost Ship Exp
Water Shrine ExpAbandoned Orphanage ExpTimber Tracks Exp
WeaponsArmorAccessoriesCrafting
MagicSpecial AbilitiesEspersColosseum
ItemsSirenIfritGolem
ShivaRamuhDiabolosCarbuncle
White DragonDemon ChimeraThe IntangirSurging Menace
Antenolla
FestivalJoin FacebookBlog
4★ 5★
unit-karl-4 unit-karl-5

General Thoughts

Every collab has a few units that are only good for their Trust Master Rewards, this collab has two. Karl and Seria are the fodder pulls, and while their TMRs have a future use, they themselves will be forever regulated to Earth Shrine cleaning detail.

Karl comes with these notable Active Abilities:
• Call to Arms (Increase ATK/MAG (40%) for 3 turns to all allies), 5-Star base version of Ignite, useful though.
• Call to Arms (Increase ATK/MAG (40%) for 3 turns to all allies), explicitly worse than Barrage.
• Thunder Cleave (Lightning physical damage (1.8x) to all enemies), meh, at least it’s not hybrid.
• Ruinous Cleave (Physical damage (1.2x) and reduce ATK (15%) for 3 turns to one enemy), Power Break with another name.
Along with these notable Passive Abilities
• None
• Also has: Beast Killer, Demon Killer, ATK +20%, DEF +10%, EVO MAG +20%

Seal of Destruction – (Statistics: Type: Special Ability (Passive), Effect: ATK +20%, MAG +20%, HP +10%). Basically if you missed getting Fencer, now is your time to get a Fencer equivalent TMR for melee units, might almost be better on hybrid units like 6-Bartz in the future. Shantotto is easier to get and has MAG +30%, so this TMR is more specific to melee and hybrid only.

Blue Demon Flash (Base: Ice physical damage (2.5x) and reduce ATK/MAG (30%) for 3 turns to all enemies – Max: Ice physical damage (3.45x) and reduce ATK/MAG (49%) for 3 turns to all enemies), well it is better than Lasswell’s since it has an AoE debuff attached and atk/mag -30% is equivalent to Full Break and upgraded is it better than most 6-Star unit break abilities but this is not redeeming enough to make Karl useful.

Karl will find a spot a on TMR farming team then be regulated to permanent bench warming activities. His only real use right now is giving your team a +75% bonus on Karma when doing the Grand Gaia Chronicles vortex quest.

Verdict: Mediocre unit with a decent TMR, only useful for new players and for his Karma bonus on the new event, no future otherwise.

Stats

Rarity HP MP ATK DEF MAG SPR Attack Hits LB Drops Exp. Growth Pattern
4★ 2140 86 87 72 68 67 2 4 4
5★ 2782 113 114 94 89 88 2 5 4

Maximum Stats Increase

Rarity HP MP ATK DEF MAG SPR
4★ 210 35 18 14 14 14
5★ 240 40 24 16 16 16

Resistance

Karl is neutral to all elements and status ailments.

Learned Abilities

Min Rarity Level Icon Name Effect MP
4★ 4 ruinous-cleave Ruinous Cleave Physical damage (1.2x) and reduce ATK (15%) for 3 turns to one enemy 7
4★ 12 Def +10% DEF +10% DEF +10%
4★ 18 verdant-cleave Verdant Cleave Wind physical damage (1.4x) to one enemy 7
4★ 32 Demon Killer Demon Killer Increase physical damage against demons (50%)
4★ 48 Evo Mag 20% EVO MAG +20% Increase Esper summon damage (20%)
4★ 52 Atk +20% ATK +20% ATK +20%
5★ 26 thunder-cleave Thunder Cleave Lightning physical damage (1.8x) to all enemies 20
5★ 42 Beast Killer Beast Killer Increase physical damage against beasts (50%)
5★ 62 gleaming-cleave Gleaming Cleave Three physical damage (2.4x) to random target 12
5★ 80 call-to-arms Call to Arms Increase ATK/MAG (40%) for 3 turns to all allies 48

Limit Burst

Rarity Name Effect
4★ Frozen Axe Base: Ice physical damage (2.3x) and reduce ATK/MAG (20%) for 3 turns to all enemies
Max: Ice physical damage (3x) and reduce ATK/MAG (34%) for 3 turns to all enemies
5★ Blue Demon Flash Base: Ice physical damage (2.5x) and reduce ATK/MAG (30%) for 3 turns to all enemies
Max: Ice physical damage (3.45x) and reduce ATK/MAG (49%) for 3 turns to all enemies

Awakening

Equipment

Karl can equip 4 weapons and 4 armors.

Weapons Armors
Short SwordSwordAxe1Javelin1  AccessoryHelmLight ArmorHeavy Armor 
Rarity Ability Slots Affinity
4★ 3
5★ 4

Awakening

Rarity Material 1 Material 2 Material 3 Material 4 Material 5
5★ Mystic Ore (25) Farplane Dew (13) Sacred Crystal (15) Esper’s Tear (8) Holy Crystal (8)

Lore

A prominent summoner in lore from another world where humans and gods share a history. Karl was elevated to the most elite ranks of the Summoners’ Hall upon defeating the demon Zagamlung, and is held in high regard by all his peers.

The strongest bond he shares is with his loyal childhood friend, together with whom he has escaped death countless times. Karl’s birth and origins are enveloped in mystery, though naturally many rumors have arisen over time. However, he has yet to disclose anything on the subject himself.

Topics of Interest

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