Ludmille Review [Final Fantasy: Brave Exvius]

Rating

Max Rarity Skills Future Proof Stats Equipment Trust Master Overall
5 A B B B A B+
Rarity Job Origin Gender Family
3★ – 5★ Red Mage   FF BE Female Human

Trust Master Rewards – Dualcast [Special Active] – Effect: Use magic twice in one turn

GuideUnitsTier ListTrust Master
Town of MitraRoyal Capital GrandsheltPort City LodinOrdol Port
Port City LydiraVillage of KolGrandportVillage of Marlo
Ghost Port KolobosFelicitas TownIndustrial City DilmagiaVillage of Ambel
Town of KoltsAquapolis Olderion
Earth Shrine ExpLatius Woods ExpDalnakya Cavern ExpGrandshelt Catacombs Exp
Fulan Pass ExpPhantom Forest ExpZadehl Westersand ExpLanzelt Highlands Exp
Wolfsfang Peak ExpLanzelt Mountains ExpKolobos Marsh ExpGolzas Canyon Exp
Kolobos Reef ExpShrine of Decay ExpMaranda Coast ExpDwarves' Forge Exp
Windy Heights West ExpMobreeze Airship Factory ExpJunkyard ExpWind Shrine Exp
Mystic WoodsAquatic CoverLake Dorr
WeaponsArmorAccessoriesCrafting
MagicSpecial AbilitiesEspersColosseum
ItemsSirenIfritGolem
ShivaRamuh
White DragonDemon ChimeraThe Intangir
FestivalJoin FacebookBlog
3★ 4★ 5★
ludmille-3-star ludmille-4-star ludmille-5-star

General Thoughts

Ehhh…. That sums up Ludmille quite nicely. Krile is a better Red Mage with her innate Dual Cast ability and smaller leveling curve and while Ludmille may have better stats she suffers from not being good at anything and her abilities are incredibly niche. She is however a unit everyone wishes they pull multiple of since her Trust Master Reward is one of the best in the game.

Well there’s Cura (Heal (400HP, 3x) to all allies) and Esuna (Cure poison, blind, sleep, silence, paralyze and confuse to one ally) and Stonga (Earth magic damage (1.8x) to all enemies) and… wells that’s about anything worthy of note. Ludmille also has Convert (Recover MP (9999) to caster and reduce HP to 1) which could be awesome if Ludmille could Dualcast… or had access to anything worth Dualcasting at all, but with maxing out at level 6 Black Magic, she doesn’t have access to Meteor, Flare, or Ultima.

Dualcast is the spell flingers version of Dual Wield. Being able to use any two spells in one turn is actually better since it gives you more options for combos such as Imperil & any damage–ga spell, Ultima and Ultima, etc. Actually you’re going to want to get Dualcast and Terra for Ultima by the time PvP rolls around since those two abilities on a high Magic caster makes things go bye-bye.

Ground Fall (Base: Earth physical damage (2.5x) to all enemies, Max: Earth physical damage (3.45x) to all enemies) is earth based hybrid damage on a caster unit with healing spells who can’t cast the best Black Magic spells to make use of her own Trust Master Reward. There may one day be that one fight where you want to chain earth based attacks, but since the release of the Stonra Blade, Ludmille still won’t be useful then, unless of course she also has Stonra Blade.

I can see why she was an orphan for as long as she was. No one want’s her on their team, unless that team happens to be doing the Earth Shrine repeatedly (Earth based unit doing nothing but the Earth Shine, I think this is a sick joke on Gumi’s part). Ludmille’s usefulness ends when your team makes it to the Latius Woods as she will be forever doomed to farm Belmodar until totally earn her trust, and then you never use her again making her an orphan a second time.

Awesome Trust Master Reward on a very sub-par unit, niche abilities to the point of being useless and a weird mana gaining ability that isn’t useful for anything other than dying.

Verdict: Train only for Trust Master Rewards.

Stats

Rarity HP MP ATK DEF MAG SPR Attack Hits LB Drops Exp. Growth Pattern
3★ 1389 80 58 53 57 56 2 3 4
4★ 1806 104 76 70 75 73 2 4 4
5★ 2348 136 99 91 98 95 2 5 4

Resistance

Ludmille is neutral to all elements and status ailments.

Learned Abilities

Min rarity Level Icon Name Effect MP
3★ 32 mental-break Mental Break Physical damage (1.2x) and reduce SPR (15%) for 3 turns to one enemy 7
4★ 35 MP +10% MP +10% MP +10%
4★ 42 Armor Break Armor Break Break Physical damage (1.2x) and reduce DEF (15%) for 3 turns to one enemy 7
4★ 68 MAG +20% MAG +20% MAG +20%
5★ 26 Hp 10 HP +10% HP +10%
5★ 72 convert Convert Recover MP (9999) to caster and reduce HP to 1 10

Magic Abilities

Min rarity Level Icon Name Effect MP
3★ 1 Cure Cure Heal (150HP, 3x) to one ally 3
3★ 1 Stona Stona Cure stone to one ally 5
3★ 1 Vox Vox Cure silence to one ally 3
3★ 1 Blindna Blindna Cure blind to one ally 3
3★ 9 Regen Regen Heal (400HP, 2x) for 3 turns to one ally 3
3★ 16 Fira Fira Fire magic damage (1.4x) to all enemies 9
4★ 14 Cura Cura Heal (400HP, 3x) to all allies 7
4★ 21 Stonra Stonra Earth magic damage (1.4x) to all enemies 9
4★ 40 Cleanse Cleanse Cure disease to one ally 5
4★ 54 Thundara Thundara Lightning magic damage (1.4x) to all enemies 9
4★ 60 Esuna Esuna Cure poison, blind, sleep, silence, paralyze and confuse to one ally 8
5★ 41 Stonga Stonga Earth magic damage (1.8x) to all enemies 20

Limit Burst

Rarity Name Effect
3★ Landshaker Base: Earth physical damage (2.1x) to all enemies
Max: Earth physical damage (2.55x) to all enemies
4★ Earth Crusher Base: Earth physical damage (2.3x) to all enemies
Max: Earth physical damage (3x) to all enemies
5★ Ground Fall Base: Earth physical damage (2.5x) to all enemies
Max: Earth physical damage (3.45x) to all enemies

Equipment

Ludmille can equip 7 weapons and 9 Armors

Weapons Armors
Short SwordSwordLong SwordRod1HammerJavelin1Mace  AccessoryLight ShieldHeavy ShieldHatHelmClothesRobeLight ArmorHeavy Armor 
Rarity Ability Slots Affinity
3★ 2 White Magic Lvl 4, Black Magic Lvl 4, Green Magic Lvl 2
4★ 3 White Magic Lvl 5, Black Magic Lvl 5, Green Magic Lvl 3
5★ 4 White Magic Lvl 6, Black Magic Lvl 6, Green Magic Lvl 4

Awakening

Rarity Material 1 Material 2 Material 3 Material 4 Material 5
4★ Pearl of Wisdom (25) Esper Cryst (15) Luminous Horn (10) Deepsea Bloom (5) Sacred Crystal (5)
5★ Luminous Horn (20) Deepsea Bloom (10) Sacred Crystal (10) Talmonite of Life (5) Holy Crystal (5)

Lore

A red mage from the empire of Zoldaad who spent her childhood in an orphanage. Ludmille grew up coveting power, and thus became a red mage in service of the empire.

The general in command of the empire’s exclusively male military was the first to discover her talents, and attempted to reward her in accordance with her military deeds. However, for Ludmille there was no greater honor than the praise she received from the general himself.

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